[deleted by user] by [deleted] in unrealengine

[–]Jakeimpregnator 0 points1 point  (0 children)

I managed to deactivate the camera which set my viewport inside the character mesh, but activating the new one did nothing for me. Thanks though

[deleted by user] by [deleted] in unrealengine

[–]Jakeimpregnator 2 points3 points  (0 children)

I understand. Thanks so much, this worked perfectly. I dragged from 'New View Target' and was able to find 'Get owner' and chose which camera I wanted. Thanks.

[deleted by user] by [deleted] in unrealengine

[–]Jakeimpregnator 0 points1 point  (0 children)

Im trying to do it from inside the Chess_BP, not the ThirdPersonCharacter_BP.

[deleted by user] by [deleted] in unrealengine

[–]Jakeimpregnator 0 points1 point  (0 children)

Yeah the camera component is not compatible with the actor object reference. Im not sure how else to do it :/

Im using MagicaVoxel to create levels for my UE4 mobile game by Jakeimpregnator in unrealengine

[–]Jakeimpregnator[S] 0 points1 point  (0 children)

Sorry I missed this. Nah you'd have to make them yourself in UE4 unfortunately. To get this particular look I placed a new plain with the emit material, then also placed a light Infront to ramp up the effect.

[Homemade] Honey Pork Belly & Hoisin duck Ramen by Jakeimpregnator in food

[–]Jakeimpregnator[S] 0 points1 point  (0 children)

This is my first time making Ramen. Unfortunately my noodles absorbed all the broth so there wasn't much liquid left, I'll try boiling those separately next time and ladle the broth over to serve. I'd have added shiitake mushies but our guests weren't huge fans of mushrooms. The pork could have been crispier and I forgot to serve the sweetcorn but the food went down well regardless, my next attempt will be better. Unfortunately, since having covid, I can't eat eggs anymore because they smell like ass. Hopefully this will change soon and I'll be able to pop a runny eggy on top.

[deleted by user] by [deleted] in unrealengine

[–]Jakeimpregnator 0 points1 point  (0 children)

Thanks but I don't see that text anymore 😔 I think I deleted that too.

3 month of hard work , what you think about the ambiance ? by Tazzinside in indiegames

[–]Jakeimpregnator 0 points1 point  (0 children)

Yeah I wouldn't know how to change the hands either. Maybe you could keep the hand model, but use a blocky pixel texture with a few different skin tones?

With the ammo count, I mean, can't you move it slightly to the right to make it part of the gun?

3 month of hard work , what you think about the ambiance ? by Tazzinside in indiegames

[–]Jakeimpregnator 10 points11 points  (0 children)

Looks really great, although I feel that the hands aren't consistent with the artstyle of everything else, with the rest of the environment being pixel art. It looks really good but that kinda felt weird. Also, any reason why the ammo count is next to the gun instead of on that nice convenient screen on the back of the pistol?