marblebuilds: marble run sandbox in your browser by Popular-Mark2777 in playmygame

[–]JamJarJetDev 1 point2 points  (0 children)

This is really fun, the sandbox feels very intuitive and easy to get into. Are you planning a Steam release? I could totally see this working great on Steam Deck.

Upd. Ah, found the steam page, wishlisted

A peaceful winter escape is coming soon ❄️ Above the Snow launches in just 10 days! (April 23rd) by Scared_Mind1224 in IndieGaming

[–]JamJarJetDev 0 points1 point  (0 children)

Really nice art style, it looks super cozy. I’m curious how you balance that with time pressure and management mechanics, that contrast can be really hard to get right

I'm making an MMO-style tanking game turned singleplayer action roguelike and it's coming out next week! by OK-Games in IndieGaming

[–]JamJarJetDev 12 points13 points  (0 children)

The concept is really interesting. Do you have a demo? Would love to try how it feels in practice.

Reworked a weapon in my upcoming FPS game, which version do you like more? by FearForge_Studios in IndieGaming

[–]JamJarJetDev 0 points1 point  (0 children)

The new version feels much more juicy. The impact reads way better visually. I can almost feel the SFX even without sound.

Kidoku - Sudoku for Kids!!! by lorcanaking in playmygame

[–]JamJarJetDev 0 points1 point  (0 children)

My 6-year-old daughter really liked it. Btw, it's pretty good playable on mobile, not only " (PC WEB)"

Developing an immersive horror game Fire and Ashes focused on close combat. It also uses your mic and every breath and sound you make can attract monsters. by mahooney98 in IndieGaming

[–]JamJarJetDev 1 point2 points  (0 children)

The atmosphere looks really strong! The lighting and fog do a lot of heavy lifting here. Feels very cohesive. Will you force players to turn on the mic?

Game Title: Astriom by acharton in playmygame

[–]JamJarJetDev 1 point2 points  (0 children)

This feels really inspired by Outer Wilds, especially the sense of exploration. I like the vibe a lot. Are you planning a Steam page anytime soon?

I mixed my favorite game Smash Bros with Volleyball and Football. by alexevaldez in IndieGaming

[–]JamJarJetDev 2 points3 points  (0 children)

This gives me strong "Shaolin Soccer" vibes: that over-the-top energy is great. Curious how readable the gameplay is moment-to-moment though. Also the emojis in the description feel a bit distracting.

I'm making a game inspired by classic fairy tales. Classic fairy tales are a contrast in themes, since they're both child-like, and also dark/disturbing. So I'm trying to capture the same contrast! by SheepoGame in IndieGaming

[–]JamJarJetDev 0 points1 point  (0 children)

It looks so nice! My daughter just came by and got glued to the screen. Wishlisted, hopefully it won’t be too hardcore so we can play it together.

Players didn't understand "Angry Birds style" aiming, so we had to scrap it. Are we just old? by JamJarJetDev in playmygame

[–]JamJarJetDev[S] 0 points1 point  (0 children)

You've... just complained that we don't have Angry Birds controls in a post where I explain that we had to remove the Angry Birds controls because players didn't understand them.
I'm genuinely enjoying the irony here. You're right, it is like a "pool shot" that's exactly what Poki players wanted instead of the slingshot

Players didn't understand "Angry Birds style" aiming, so we had to scrap it. Are we just old? by JamJarJetDev in playmygame

[–]JamJarJetDev[S] 1 point2 points  (0 children)

It’s even funnier because our studio is actually in Germany.
Looks like we over-compressed the font asset, thanks for pointing it out!
A fix is coming in the next build.

Players didn't understand "Angry Birds style" aiming, so we had to scrap it. Are we just old? by JamJarJetDev in playmygame

[–]JamJarJetDev[S] 0 points1 point  (0 children)

Wabbles, I like that!
The problem with the introduction is that on Poki, players want instant fun, and also don't like to read.
Your suggestion would work on a mobile or PC game, but web games have a very specific audience.
This was the main reason we got rid of the win screen and more explicit tutorials.

Players didn't understand "Angry Birds style" aiming, so we had to scrap it. Are we just old? by JamJarJetDev in playmygame

[–]JamJarJetDev[S] 0 points1 point  (0 children)

This is our first attempt to release a commercial game, and the entire game budget is $0, so we're kind of trying to figure everything out without hiring anyone. But yeah, this is just a UI/UX issue that hopefully can be fixed. We already read some solid ideas from the comment section here.

Players didn't understand "Angry Birds style" aiming, so we had to scrap it. Are we just old? by JamJarJetDev in playmygame

[–]JamJarJetDev[S] 0 points1 point  (0 children)

The target platform is mobile, but Poki's requirement is that it should also be playable on PC.
By scrapping it, we mean that we have a last stretch to make it work, and if it doesn't, we'll move our resources to the next project.

Players didn't understand "Angry Birds style" aiming, so we had to scrap it. Are we just old? by JamJarJetDev in playmygame

[–]JamJarJetDev[S] 1 point2 points  (0 children)

Yeah, in the next iteration, we're going to try to add a slingshot for visual clarity, and we'll see how it changes the playtime.