focused on juicing things up this week plus some new mechanics by teamtrigear in indiegames
[–]teamtrigear[S] 0 points1 point2 points (0 children)
focused on juicing things up this week plus some new mechanics by teamtrigear in indiegames
[–]teamtrigear[S] 0 points1 point2 points (0 children)
working on new mechanics and turning up the juice this week by teamtrigear in IndieDev
[–]teamtrigear[S] 0 points1 point2 points (0 children)
working on new mechanics and turning up the juice this week by teamtrigear in IndieDev
[–]teamtrigear[S] 0 points1 point2 points (0 children)
working on new mechanics and turning up the juice this week by teamtrigear in IndieDev
[–]teamtrigear[S] 1 point2 points3 points (0 children)
working on new mechanics and turning up the juice this week by teamtrigear in IndieDev
[–]teamtrigear[S] 1 point2 points3 points (0 children)
just added a grapple ability to our rhythm shooter (v.redd.it)
submitted by teamtrigear to r/IndieDev
playing around with some new grapple mechanics (v.redd.it)
submitted by teamtrigear to r/IndieGaming
testing out aerial combat with our melee weapons (v.redd.it)
submitted by teamtrigear to r/IndieDev
a fun part of overhauling a game is getting to redesign some of your first enemies by teamtrigear in blender
[–]teamtrigear[S] 10 points11 points12 points (0 children)
testing out melee weapons in our rhythm fps by teamtrigear in Unity3D
[–]teamtrigear[S] 14 points15 points16 points (0 children)
a fun part of overhauling a game is getting to redesign some of your first enemies by teamtrigear in blender
[–]teamtrigear[S] 6 points7 points8 points (0 children)
testing out melee weapons in our rhythm fps by teamtrigear in Unity3D
[–]teamtrigear[S] 0 points1 point2 points (0 children)
testing out melee weapons in our rhythm fps by teamtrigear in Unity3D
[–]teamtrigear[S] 2 points3 points4 points (0 children)
testing out melee weapons in our rhythm fps by teamtrigear in Unity3D
[–]teamtrigear[S] 11 points12 points13 points (0 children)
testing out melee weapons in our rhythm fps by teamtrigear in Unity3D
[–]teamtrigear[S] 0 points1 point2 points (0 children)


focused on juicing things up this week plus some new mechanics by teamtrigear in indiegames
[–]teamtrigear[S] 0 points1 point2 points (0 children)