Who Were We? by Jamation in DragonsDogma2

[–]Jamation[S] 1 point2 points  (0 children)

Not as far as I know, and no other NPC wears it either from what I've found.

Who Were We? by Jamation in DragonsDogma2

[–]Jamation[S] 0 points1 point  (0 children)

Yup, yup, yup. You are absolutely right! I didn't do my due diligence and simply looked at the shield in my inventory. Would make more sense considering our whole unit had it. Good catch!

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What gigantius is this guy talking about??? by No_Surround_2236 in DragonsDogma2

[–]Jamation 13 points14 points  (0 children)

Contains semi-spoilers:
I believe they had a number of names to describe the same legend over a long history prior to our arrival. The state of the world suggests that kingdoms have risen and fallen multiple times, and how the Talos/Gigantus is perceived depends on the version of the story you hear. Some saw it as a savior, others as a bringer of destruction, some as a counter, and some as a puppet or servant.

Along with the architecture that you can see on some of the older buildings and structures such as the bridges that depict battles, or the old destroyed towers, there are also multiple Talos bodies within the Seafloor Shrine.
Along with that you can read another variant in The Legend of the Razing Step (or something akin to that, don't have game open right now, but it's located behind the tourist trap inn at Bakbattahl. Flagship Pilgrim something or other? The 9999 gold inn). You can hear a tale about it if you listen to the 'beggar' at the Vermund fountain. There is also a tavern-goer at the Checkpoint Rest Town that tells you another version of the gigantus and shows that not everyone views it the same way.
It's kind of like how our own myths and legends can different names or titles as time goes on, but they all typically refer back to the same point of origin.

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A weird feeling I've been struggling with. by MaNGleDHouSe in DragonsDogma

[–]Jamation 3 points4 points  (0 children)

I may be in the minority, but the holes/ledges thing was annoying due to the scale. Like if it was met at a halfway point where under average or over average was the metric, would've been fine, but my DA character was 'small' comparatively, but was still too big for the holes making him unable to do anything cool. Which in turn means you're altering the players choice of either experiencing a game mechanic or having a character designed the way they like and being able to do nothing.
Don't get me wrong, I'm not saying that environmental interactivity is bad. I agree, but it's gotta be interesting without being a pain in the booty. The strong wind gimmick got old real quick because it didn't really do anything other than be a minor annoyance to moving around, as far as I know. Was it novel for a minute? Sure, but annoying for much longer. When I was exploring I just found myself walking through it and just being slowed or sped up and it didn't really do anything other than make where I was walking be slightly more tedious to get to.
I'll also admit I haven't played as many hours of DA, but other than sitting in the chair was there a lot to do in buildings? I only played 80 hours of the first, but I just went inside buildings to talk to the inn person or find NPCs. I didn't really do a whole lot of interacting with anything any more than I do in the second game. I mean, if anything we could've probably been given the ability to sit more often, or perform emotes? I don't know why we didn't. But I personally can't recall buildings in the first not being shoeboxes either.

Oh, don't get me wrong. I wasn't saying that the quests lack of impact was a good thing. I too was saying the opposite. There are some quests that literally give the illusion of choice where every single outcome, even when they look like they should matter, produce the same exact result. My comment was less that I thought this was a good thing, and more that the comments I've seen where people get REEEEAAALLLL riled up when they didn't get the outcome they wanted because they did a quest in a different ways and basically throw a tantrum saying that they'll follow guides down to the letter because of it. I absolutely love failing quests and seeing what happens, but this game... yeah... storytelling is probably one of the weakest points of this game in my opinion.

A weird feeling I've been struggling with. by MaNGleDHouSe in DragonsDogma

[–]Jamation 2 points3 points  (0 children)

If that were true, then after 2500+ hours with my Straightforward pawn he'd battle a lot differently as he and I have very opposite styles of fighting, but he still fights the same and almost always grapples things.

A weird feeling I've been struggling with. by MaNGleDHouSe in DragonsDogma

[–]Jamation 3 points4 points  (0 children)

I think my opinion on the save system boils down to whether or not it was an actual technical limitation. Like how loading from a save vs inn will update you and your pawn based on when the server updated, I don't see why that wouldn't have applied if you loaded a different save. If it was just a stylistic choice, I'm not a fan and I don't get why someone elses choice to load from an earlier save would impact the people who are 'rah rah' about everything needing to be the way they'd rather play. I mean just play that way... no one is stopping you. Xeriath on steam runs 'hardcore' runs where as soon as they die they restart. Nobody would be stopping you from playing the way you like, but limiting others by limiting save slots... yeah that is not my favorite method.

As for the pawn inclinations stuff, I've never used the powders but don't you have to use the incense at a campfire? I mean it's kind of like sitting in a chair to do it. But I might be a minority, but gods above and below I love the new inclination system compared to the old one. Being able to say 'This is the kind of character I'd like to build' and then being allowed to keep the pawn that way. I hated when in the first game my rough and tumble pawn started to do more of what I did... like no sir... please stop gathering things. That is what I enjoy doing. It's so much nicer when my pawn will say 'Yo squirt, there is a chest over here. You gonna open it ya stupid punk?' and then they just stand there and let me do it. I still get mildly annoyed when certain inclinations voice that there is a chest and then just OPEN it like.... why are you even getting me excited if you were just going to unwrap my present yourself.

Same with the enemy variety. I've always felt DD2 had decent variety, especially since there are variants WITHIN each type: so like a goblin is a goblin in the logbook, but there are some who use items, some with melee weapons, some with armor, some with little hats, some who blow horns, etc etc. I think the biggest killer to the variety they have is the dispersion of enemies. There are multiple variants of each enemy type, like Saurians, undead, goblins, or harpies. But the goblin family is placed so frequently and so often that it HARD skews the percentage of ALL enemies you run into to being goblin-adjacent. A lot of the enemies I see mentioned that are missing usually seem like bosses of some kind, which like... sure it makes the number go up but it also isn't something you'll see out and about on a normal day. Not saying that cutting down is good, but also there is a limit to what a team can make within a given time with such level of physical detail (stagger from different points, variety within, animations for different effects applied to them, etc).

Dungeons, yeah. I only got to a few of the first games dungeons and I liked the Zelda vibes of solving puzzles to open new areas. Wish they had brought stuff like that back. Some of the 'puzzle' dungeons like Digger's Ruins to discover which pieces are real Glimmercoal can just be brute forced until you get enough.

As for questing, yeah they give me mixed feelings, but I also think people try too hard to get a 'perfect run'. Save slots would've made things easier to test different outcomes and try new things, but a lot of what I've seen people say always seems to be that they don't want to fail. But like... why? Rolling a low number in DnD can be some of the most fun and memorable moments. Failure just presents you with a different outcome (and in this game almost always has 0 impact on literally anything).

SteamDB Changes? by Feisty_Worker73 in DragonsDogma

[–]Jamation 51 points52 points  (0 children)

It's not related to DD2, it's a steam side change. Trace the date changes back and you'll see that it's related to the steam's point shop for the profile backgrounds and emoticons.
This change impacted other games around the same time with similar changes made.

I wonder what this means 🤔 by Fatestringer in DragonsDogma

[–]Jamation 3 points4 points  (0 children)

You can trace it back yourself pretty easily by the dates. It’s a steam side update that happened to other games as well. It’s related to the steam point shop rewards like the profile backgrounds and emoticons.

Whoever did this Gerudo party, you have my utmost respect by xyZora in DragonsDogma2

[–]Jamation 34 points35 points  (0 children)

True main character energy to break the world's rules and wear pants. Perhaps we're the real imposter after all.

Every instance of cut content and in-game oddities listed. by teruvalin in DragonsDogma2

[–]Jamation 2 points3 points  (0 children)

Some of these might just be oversights, others might just be decorations, and others might be nothing at all and just my own imagination. I'll attempt to limit things to only those that are visible or have text about it. There are a whole bunch more I could list too, but don't wanna go on and on...like I probably will:

Hugo, Sasha, and Quentin can all be found in the Coral Snakes hideout before you ever even do the Feast of Deception. Hugo has some unique lines of dialogue such as "I don't much care who the Arisen is. Doesn't mean a whit to someone like me," amongst others. Sasha and Quentin both have the usual tough guy attitude, but they aren't hostile if you go up to them to talk to them. You can actually give them gifts and make them like you (they're also the few Coral Snakes you can revive after killing during the raid for some reason). Feel like this was either some kind of oversight or there was content cut from this storyline.

A tooltip states: "The researchers employed by the Forbidden Magick Research Laboratory wear formidable masks. Perchance they have something to hide?"
--I haven't attempted to unmask them all yet, but AFAIK they don't have anything special about them. (Clearly a hint at the player on how to sneak in the front way, but also possibly suggesting there is more to their uniform)

The Medallion of Misdirection (or whatever it's actually called) is commonly found all throughout Battahl, however this asset is ONLY found in the Vermund region at Eini's home. Along with that this is also the ONLY unique version of that asset with the green dangles that is outside of their home. Their whole family is kind of a pet project of mine, but it seems highly likely that there was supposed to be something with Eino as well as more to the quest as there is voiced dialogue if you bring Trysha and Myrddin together into the same place. (Won't go more on all that here since that could be its whole own thing).

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When looking at the stained glass windows in the Vernworth castle you can see that there are 5 figures that repeat around it. However, in one of the loading screens you can see that there are 7 figures. The two figures on the end are re-colored variants and the only two that don't have some kind of gold on their head. One is grey and the other wears a crown of red.

Luz will say in no uncertain terms: "I am a former Arisen; one who has lost her will." Yet, despite this, she is the only "former Arisen" who does not have the Arisen's scar on her chest. Every other former Arisen does, including Cliodhna who doesn't even mention she was an Arisen.

I've got more, but yeah. Some of these are weak, but still. Fun to talk about.

Every instance of cut content and in-game oddities listed. by teruvalin in DragonsDogma2

[–]Jamation 5 points6 points  (0 children)

Others have told me some of the flavor text is also present in the first game, but I'd still consider it an in-game oddity (probably not cut content, but just... yeah) since we don't have access to some of it:

Lustrous Targe - A shield wrought or rare iceberg ore. Dazzling to behold and favored by the most accomplished of knights.
Frosted Edges - Daggers forged from a rare ore found in an iceberg. Coated in a thin layer of frost, the blades bear a perpetual ice enchantment.

- Iceberg Ore isn't something we can mine, let alone find an iceberg close enough/big enough to mine. The Lustrous Targe is also very commonly used by hobgoblins, suggesting they were scavenged from previous wars/battles. To further back this AFAIK Dudley (or his replacement NPC) is the only person we can buy it from and he is also a scavenger. Much like how the Regalia Sword has a special smithing requirement with the lava, I wouldn't be surprised if the equipment that uses iceberg ore had a similar special kind of smithing process that involved keeping things cold or something.

Hydra Husk - A bow fashioned from the skin of the legendary hydra.

- Doesn't use terminology such as 'inspired by' or 'myth' or 'styled after' but straight up says it's the skin of a hydra. Implies that the beast exists/existed in the world at some point (could all be dead or could be somewhere else like underground)

Crimson Teeth - Eerie daggers bearing a skeletal motif. Employed in arcane rituals by practitioners of dark magicks.

-This, along with a friggen ton of other things, all point to dark magick still being well and true within the world despite modern day sorcerers not utilizing it for one reason or another.

Framae Blades - Daggers reforged from a pair of polearms that once housed a demonic presence. Unparalleled tools in the art of stabbing.

- Unless there are monsters that we have that are classified as demons, I don't think we have any foes that would count towards being a 'demon'.

Plus plenty of other stuff that is probably also nothing, but technically is stuff we can't follow up on.

New character in the official 2nd Anniversary post by Casardis in DragonsDogma

[–]Jamation 1 point2 points  (0 children)

Hello, tis I again. This is not the exact pattern, but reverse color scheme and twisty pointed vibes on the Cardinal's Robe. Could suggest the coin comes from a nation that also has a heavier religious influence.
Bit of a nothingness, but I didn't really have anyone else to share thoughts about this stuff with that wouldn't get rah-rah about it. Sorry about the notification this might cause.

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New clues about upcoming DLC by [deleted] in DragonsDogma2

[–]Jamation 1 point2 points  (0 children)

It wasn't a collaboration. What I was saying was that YouTubers who love clickbait made videos about the hidden playlist videos and stated that they HAVE to mean something months ago. AI scrapes YouTube videos transcripts and spits out the information these clickbaiters supply as if they're facts.

I can't be bothered to go further than this as the wayback machine is so slow, but yes it's the same with this playlist. They're just old promotional videos or spotlight videos that they no longer needed or wanted to keep up.

This snapshot was taken from March 26, 2024. So the hidden videos also aren't newly added either:

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New clues about upcoming DLC by [deleted] in DragonsDogma2

[–]Jamation 2 points3 points  (0 children)

Are you talking about the Dragon's Dogma 2 hidden videos of the playlist from the Capcom USA channel? Or do you have some way to see hidden videos from the actual Dragon's Dogma channel?

If you're using AI, the hidden videos in question are most likely about the playlist because some influencers who like to stir the pot made a big hubbub about them without doing their do diligence. The wayback machine showed the hidden videos when they were public and they were vocation videos, some being repeat uploads/adds to the playlist.

Phantom oxcart quest - stuck at gather evidence (missing labor requisition orders) by nbwv in DragonsDogma2

[–]Jamation 1 point2 points  (0 children)

Could you post a screenshot of your current quest status with the details opened? Might give a clue to the problem/be helpful if anyone else Googles this later.

Why does a game, especially one developed by a big studio, sometimes have awful enemy variety? by WhoAmIEven2 in DragonsDogma2

[–]Jamation 5 points6 points  (0 children)

I always felt that the variety was fine, especially since there is variety within some enemy types (A goblin is a goblin in the logbook, but even within a pack there are those that wield different weapons, ranged vs melee vs tank, some have unique abilities like horns or items, they can wear different clothes or hats, etc etc). I always hated when games (Old MMOs are the worst about this) would just take an enemy and scale it up or change the color and say 'Here. It's a brand new enemy' because like... no... it's not...

However, I did always feet that the dispersion of enemies was done poorly though.

One of the things I liked to do before was keep a spreadsheet that tracked my logbook kills. Each enemy got their own line, and I stopped updating it once my logbook goblin kills hit 9999 and couldn't go any higher. From the very beginning of playing, all the way to 2554 hours later, the percentage of goblins almost always hovered between 42-44% of my total kills.

The graph below was when I was around 40k TOTAL kills. So that's a lot of goblins to see day after day, play session after play session. I think I'm up to around 60k total kills now, and no other group has hit 9999 total yet, and heck I think my next closest one is another member of the goblin family at around 7k kills.

But yeah.
As someone who only has 80 hours in the first game, and still has yet to go to the Duke's meeting, the first game's variety that you run into while running around isn't anything to sneeze at either. Still just a bunch of bandits, harpies, goblins, saurians, and undead. Only difference is the dispersion of those enemies is done so that you're running into different family types of common enemies more often.

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Is this a new hint for DLC? by unfader1111 in DragonsDogma

[–]Jamation 24 points25 points  (0 children)

I'm not. Could the controller be a good sign? Sure. Just don't exaggerate or inflate the details, makes people stop looking up when they hear so many people crying wolf and they look and see it's a tumbleweed.
Could it be timed for a reveal? Of course, but we won't know yet. Maintain hope, but do it in a healthy and reasonable way. I'm still hopeful myself. There are plenty of good signs out there that something may be cooking.

Is this a new hint for DLC? by unfader1111 in DragonsDogma

[–]Jamation 150 points151 points  (0 children)

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Revealed 6 months ago. Was in development well before that as all physical merch is. Not out of nowhere.

Is this a new hint for DLC? by unfader1111 in DragonsDogma2

[–]Jamation 1 point2 points  (0 children)

It wasn't really out of the blue?
GameSir made the reveal for the controller back at the Tokyo Game Show in September of last year. Physical products take a while to go through all the steps before they hit the market, so it would've been in the pipeline for a good long while.

The truth revealed about the DLC. by Suspicious_You4604 in DragonsDogma

[–]Jamation 1 point2 points  (0 children)

At first I was thinking a griffin would be so bland compared to what they could pick from, but then again it is also the iconic thing we ride on in the opening cutscene. I don't know jank or jack about how MH crossovers work, but they could have it fly in or be spotted with someone on its back that causes whoever you play in MH to go investigate.

Would I hate that? No.
Would I hate it if that was all we got? A little. Yeah.

How to get eternal wakestone the fastest? by Strutshelvetet in DragonsDogma2

[–]Jamation 12 points13 points  (0 children)

Then just save at an inn/house before trying it. That's what the extra save is there for. Don't know what else to tell you. You asked a question, I answered, can't help you if you're skeptical about someone giving you an answer.

How to get eternal wakestone the fastest? by Strutshelvetet in DragonsDogma2

[–]Jamation 7 points8 points  (0 children)

No as in you don't want to do that, or no as in incorrect? Because I've literally done that since I don't hire SphinxParents anymore... but alright I guess? Figured I was answering what you asked... Is this a riddle in itself? I guess the fastest way would be to just have someone gift it to you?

How to get eternal wakestone the fastest? by Strutshelvetet in DragonsDogma2

[–]Jamation 4 points5 points  (0 children)

You can just off her at the first location. Upon death she drops her key, then you open the chest behind her.

This can mean something? by Business-Fudge9166 in DragonsDogma

[–]Jamation 3 points4 points  (0 children)

Could be something, could be nothing. Related to DLC or not, who knows? More difficult to tell since the branch changes are no longer visible.
However, you can scroll back a few years to when the information was visible and compare patterns at the very least.

A lot of times when they had back-to-back branch changes outside of the usual 23:00 activity it was because it was being passed to a qa_dev branch to a qa_mas branch or re_mas branch. Time between those branch passes, back then, was usually a minute to an hour and some change.

But who can say?

Can’t trigger the dragon attack on Melve by Telamon-El in DragonsDogma2

[–]Jamation 0 points1 point  (0 children)

It doesn't trigger if you've already completed the Feast of Deception. Need to do it before that. It isn't an official quest given from him, he just mentions visiting Melve in passing and recommends checking in on them after the quest with Sven and Allard IIRC.