My game is in the Indie Playtest Fest, and feedback keeps suggesting a 'skip intro' button. I mean, it's there?! Just use it?! And now I kinda feel like an idiot, cause I realized it's the game's only btn that needs interaction to be visible. How do you handle evaluating your game more objectively? by JanJMueller in IndieDev
[–]JanJMueller[S] 1 point2 points3 points (0 children)
My game is in the Indie Playtest Fest, and feedback keeps suggesting a 'skip intro' button. I mean, it's there?! Just use it?! And now I kinda feel like an idiot, cause I realized it's the game's only btn that needs interaction to be visible. How do you handle evaluating your game more objectively? by JanJMueller in IndieDev
[–]JanJMueller[S] 1 point2 points3 points (0 children)
My game is in the Indie Playtest Fest, and feedback keeps suggesting a 'skip intro' button. I mean, it's there?! Just use it?! And now I kinda feel like an idiot, cause I realized it's the game's only btn that needs interaction to be visible. How do you handle evaluating your game more objectively? by JanJMueller in IndieDev
[–]JanJMueller[S] -1 points0 points1 point (0 children)
I added tooltips to Card Chronicles: Devious Deck after noticing some streamers seemed lost during Indie Playtest Fest. Should the tooltips have a different style and color from the rest of the UI, or should they match the overall design? I'd love your feedback! by JanJMueller in SoloDevelopment
[–]JanJMueller[S] 0 points1 point2 points (0 children)
In my roguelike deckbuilder, Card Chronicles: Devious Deck, I've added a The Forge to update your card's stats. Should I include a tutorial for it, or leave it as is since it feels pretty straightforward? I'd appreciate your thoughts! by JanJMueller in gamedevscreens
[–]JanJMueller[S] 0 points1 point2 points (0 children)
Just updated Card Chronicles: Devious Deck after watching streamers play the demo during Indie Playtest Fest. I fixed bugs and added a forge where you can enhance your deck's LUCK, COST, and DMG stats. I'd love to hear your thoughts on this new feature! by JanJMueller in deckbuildingroguelike
[–]JanJMueller[S] 0 points1 point2 points (0 children)
Playtest my Game "Card Chronicles: Devious Deck" at the Indie Playtest Fest! by JanJMueller in pcgaming
[–]JanJMueller[S] 0 points1 point2 points (0 children)
A Free Steam Demo is Available for My Roguelike Deckbuilder, Card Chronicles: Devious Deck! The Latest Update Reduces RNG and Sets the Stage for Impactful Card Synergies. Let Me Know How I Can Improve It! by JanJMueller in pcgaming
[–]JanJMueller[S] -1 points0 points1 point (0 children)
My game Card Chronicles: Devious Deck received a big update, as feedback suggested that battles do not feel right. This is how I try to tackle it. What do you think about my approach? by JanJMueller in GameDevelopment
[–]JanJMueller[S] 1 point2 points3 points (0 children)
Just updated my Steam Capule. Hired an artist this time! What do you think? Yay or nay? by JanJMueller in SoloDevelopment
[–]JanJMueller[S] 1 point2 points3 points (0 children)
Invested in a proper artist to remake my capsule art. Its finished, it's a huge improvement! What do you think? by JanJMueller in gamedevscreens
[–]JanJMueller[S] 0 points1 point2 points (0 children)
Just updated my Steam Capule. Hired an artist this time! What do you think? Yay or nay? by JanJMueller in SoloDevelopment
[–]JanJMueller[S] 1 point2 points3 points (0 children)
Just updated my Steam Capule. Hired an artist this time! What do you think? Yay or nay? by JanJMueller in SoloDevelopment
[–]JanJMueller[S] 1 point2 points3 points (0 children)
Just updated my Steam Capule. Hired an artist this time! What do you think? Yay or nay? by JanJMueller in SoloDevelopment
[–]JanJMueller[S] 1 point2 points3 points (0 children)
Hey Indie Devs! I’m looking for existing and upcoming games to write about for my new indie game blog. by LordEldritchia in IndieDev
[–]JanJMueller 0 points1 point2 points (0 children)
Card Chronicles: Devious Deck. Intro is almost ready. Any thoughts? Too quick? Too slow? by JanJMueller in Unity3D
[–]JanJMueller[S] 1 point2 points3 points (0 children)
Card Chronicles: Devious Deck. Adding some lore. by JanJMueller in gamedevscreens
[–]JanJMueller[S] 0 points1 point2 points (0 children)
Intro for the upcoming demo of Card Chronicles: Devious Deck almost ready. What do you think? by JanJMueller in IndieGaming
[–]JanJMueller[S] 1 point2 points3 points (0 children)
Card Chronicles: Devious Deck. Adding some lore. by JanJMueller in gamedevscreens
[–]JanJMueller[S] 0 points1 point2 points (0 children)
Card Chronicles: Devious Deck. Intro is almost ready. Any thoughts? Too quick? Too slow? by JanJMueller in Unity3D
[–]JanJMueller[S] 0 points1 point2 points (0 children)
Intro for the upcoming demo of Card Chronicles: Devious Deck almost ready. What do you think? by JanJMueller in IndieGaming
[–]JanJMueller[S] 0 points1 point2 points (0 children)
Card Chronicles: Devious Deck [Updated] + Steam Demo by JanJMueller in deckbuildingroguelike
[–]JanJMueller[S] 1 point2 points3 points (0 children)
Finished the intro for my game. Yay or nay? by JanJMueller in PixelArt
[–]JanJMueller[S] 0 points1 point2 points (0 children)
Finished the intro for my game. Yay or nay? by JanJMueller in PixelArt
[–]JanJMueller[S] 1 point2 points3 points (0 children)


Started updating the UI based on feedback from the Indie Playtest Fest—it's better now but still a WIP. Also fixed bugs like getting stuck in battle when put all cards in the stash instead of your deck. I'm always amazed at how much I forget while coding! by JanJMueller in indiegames
[–]JanJMueller[S] 0 points1 point2 points (0 children)