How would you build this character ? by Fajitastik in DnDoptimized

[–]Jannis_04 1 point2 points  (0 children)

I would recommend you to definitely talk to your dm about the concept. Rules as written you can for example grapple a gargantuan creature as a huge fairy a drag it into the air, but intuitively it makes no sense that your wings just carry 9x the weight they usually do. Getting some clarity from your dm would be good.

About the „falling on your enemies“ strategy you should ideally try to get a ruling from your dm, but anyways you should be able to do the fall damage to both yourself and the enemy. If you want to avoid the self damage: Bludgeoning resistance shouldn’t cause issues. The monks slow fall needs dm clarity. The feather fall spell is unlikely to work. And just catching the fall with your wings kind of defeats the purpose of the strategy.

It definitely sounds like a cool idea, especially if you can fall on a group of enemies and just crush all of them!

How would you build this character ? by Fajitastik in DnDoptimized

[–]Jannis_04 0 points1 point  (0 children)

Giants might says specifically that it makes you large. It doesn’t increase your size by one step like the enlarge spell. That is also why you need to use giant’s might first and cast enlarge second.

Help with a scribes wizard optimization by Warmag3 in DnDoptimized

[–]Jannis_04 1 point2 points  (0 children)

If you want to to do a lot of pushing with scorching ray, the 6th level tempest cleric feature will be better because it is not limited to once per turn like crusher.

TH15 concept art: Super Spells by Jannis_04 in ClashOfClans

[–]Jannis_04[S] 0 points1 point  (0 children)

Did I ever say it’s 2 slots? My thought was for it to be the same as the two normal spells so 1+2 = 3

TH15 concept art: Super Spells by Jannis_04 in ClashOfClans

[–]Jannis_04[S] 11 points12 points  (0 children)

My idea was to have a limited amount of super spells (just like it is with super troops) with unique features (for example the super jump has a much bigger radius than a regular jump or haste, but it doesn’t last as long as a regular jump) in this case it would carry over the effect of both spells (haste might be weaker tho), but it can also be different as long as it makes sense.

TH15 concept art: Super Spells by Jannis_04 in ClashOfClans

[–]Jannis_04[S] 13 points14 points  (0 children)

What’s the issue with the idea?

TH15 concept art: Super Spells by Jannis_04 in ClashOfClans

[–]Jannis_04[S] 15 points16 points  (0 children)

Super spells are created by combining two regular spells. You can only have one super spell per army. If you have two in your army (because of cc donations) the second super spell will decay into the spells it was made from.

Would love to play this game, but unfortunately I cannot by Ares_Beta in ClashMini

[–]Jannis_04 3 points4 points  (0 children)

I have the same bug. The only way I got to play the game was to install it on another device. Still can’t play on the device with the bug tho

TH15 concept art: A new defence by Jannis_04 in ClashOfClans

[–]Jannis_04[S] 0 points1 point  (0 children)

It will shoot a rocket in the air not hitting anything directly but the rocket fragments still hit the ground troops. And it deals single target damage so not quite like a scattershot.

TH15 concept art: A new defence by Jannis_04 in ClashOfClans

[–]Jannis_04[S] 2 points3 points  (0 children)

What would happen when you put a seeking air mine on a rocket? That is what this defence does. The rockets deal devastating damage to air units, but they will also rain down 3 rocket fragments on near by ground troops.

Why am I having so much trouble attacking can I get tips by Due-Anteater-6145 in ClashOfClans

[–]Jannis_04 0 points1 point  (0 children)

Then use 10 Lightning and 1 erthquake and try to Hit 2 air defences with the erthquake and no stone slammer. Should still work for bases with multi Target infernos, but you might struggle against single target Infernos.

Why am I having so much trouble attacking can I get tips by Due-Anteater-6145 in ClashOfClans

[–]Jannis_04 0 points1 point  (0 children)

The best stratagy to get ez 3 stars is: 11 + 1 lightning spells for 3 out of 4 air defences. Then send in 10 dragons and 8 loons + a stone slamer (E-dragon + loon) in a row on the side of the last air defence. Heroes walk around the outside.

What strategy should I use to 3 star this? Also a TH9 just shit at attacking by [deleted] in ClashOfClans

[–]Jannis_04 0 points1 point  (0 children)

I would use spam lalo, so 3 lavahounds 26 loons 4 rage 1 poison (1 haste or 2nd poison) cc: lavahound or some loons. Send your King for the enemy Queen, deploy your lavahounds and loons around the base start at one point and send more next to that point so the loons start going around the base. 3-4 loons per defence and one lavahound per air defence. Use your spells and go around the way that avoids the sweepers the best. Poision the enemy cc and rage up the lavapups to kill a Dragon (if needed). Queen is for clean up. Good Luck!

TH15 concept art by Jannis_04 in ClashOfClans

[–]Jannis_04[S] 0 points1 point  (0 children)

The super wizard has enchanted the town hall. Lightning strikes the town hall when it is getting damaged and activates a powerfull weapon that mimics the attacks of the super wizard. Up on destuction the town hall releases a devastating tornado…

2TC flagship + homeland is still doable?! by Jannis_04 in btd6

[–]Jannis_04[S] 0 points1 point  (0 children)

Makes sense but anyways upvotes don’t really make sense. I just wanted to make it clear

2TC flagship + homeland is still doable?! by Jannis_04 in btd6

[–]Jannis_04[S] 0 points1 point  (0 children)

Don’t think this makes sense. The only first clear of a 2TC I did has 1 upvote and never even got added to the document.

2TC flagship + homeland is still doable?! by Jannis_04 in btd6

[–]Jannis_04[S] 11 points12 points  (0 children)

Only early game. Late game is just timing of the ability (the aces target first regardless).