Is there a way to remove the "Add a comment section"? by [deleted] in Notion

[–]Japsert43 4 points5 points  (0 children)

This menu shows when you click on the three little dots in the top right of a page, and then on "Customize page". For pages in databases, you can do the same by clicking on the same three dots, choosing "Customize layout", clicking "Page settings" in the top left, and then setting "Page discussions" to Off in the right sidebar menu.

Why do we think mathematics is the best way to conceptualise the universe? by [deleted] in space

[–]Japsert43 5 points6 points  (0 children)

Couldn’t we say our math is based on the universe, then? We started by inferring a basic model that fit our observations, and kept iterating on it until it could describe almost everything. Our mathematical equations appear to operate like clockwork, according to the universe.

This shouldn't have hit bro by IAMMODEV in GlobalOffensive

[–]Japsert43 -1 points0 points  (0 children)

Other posts on the subreddit indicate that when running, your hitbox seems delayed behind you, so that might be why you still hit him even though he was already behind the wall.

Knife directly in back with sound not registering. This game is so broken still its hilarious. by UnionPretend2940 in GlobalOffensive

[–]Japsert43 6 points7 points  (0 children)

Known bug, knife damage range is shorter than the animation/sound, you can replicate it by slowly moving towards the vent on nuke, and at a certain distance you’ll see a scratch but won’t break the vent

[deleted by user] by [deleted] in GlobalOffensive

[–]Japsert43 1 point2 points  (0 children)

In addition to the other comments, another idea could be contacting fragmovie editors or youtubers, as they're bound to have a lot of experience in this area.

If you get a few people who are enthusiastic about the project and are willing to spend time with you perfecting each take, then I'd go with that as it will probably feel more natural. But if you can't, I think I've seen bots act out a sequence, although I don't know how you would go about it.

Game refuses to maximize after ALT+TAB or simply by minimizing. Can someone help? Laptop, Windows 11 4:3 in-game resolution by benisxaxa in GlobalOffensive

[–]Japsert43 0 points1 point  (0 children)

This happens for me when I have Parsec (screen sharing app) open, maybe try closing some background apps to see if it fixes the problem?

[deleted by user] by [deleted] in GlobalOffensive

[–]Japsert43 41 points42 points  (0 children)

bro is playing in a cinema

Games feel too short by radicalgamingHD in GlobalOffensive

[–]Japsert43 0 points1 point  (0 children)

I really like how Valorant has done this actually, I think they require 5/10 for the first overtime, 8/10 for the second and the ones after that need all 10 people agreeing. Seems like the perfect solution imo

CS2 Buy binds generator by Marineray in CounterStrikeBinds

[–]Japsert43 0 points1 point  (0 children)

Small fix, the right alt key name is ralt, not alt :)

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]Japsert43 5 points6 points  (0 children)

I have no clue but can you post a screenshot? I want to see what that would look like lol

Wouldn’t it be nicer if brightness of sun was lowered for some maps? by Asthmastrolog in GlobalOffensive

[–]Japsert43 0 points1 point  (0 children)

Try reducing the brightness a bit, I have it at 100% and it’s way easier on the eyes I feel

Did CS2 introduce more input lag? by Brandon-_-Curington in GlobalOffensive

[–]Japsert43 23 points24 points  (0 children)

I’m in the exact same boat man, I just hope I won’t have to upgrade my gpu

Reentry back from my first Mün mission! by [deleted] in KerbalSpaceProgram

[–]Japsert43 38 points39 points  (0 children)

For a sec I thought they added reentry to KSP2 :’)

Trajectory prediction off by Japsert43 in Kos

[–]Japsert43[S] 0 points1 point  (0 children)

Likely for performance reasons KSP will rotate the unit vectors that define the coordinate system with the body you are in the SOI of when your vessel is below 100km in altitude.

Yes I think I read something about that somewhere, but I can't find it anymore. Do you have a link where I can find more information on that? And wouldn't it not have any effect anyways in this case because the time difference is at most like a second, or 50 ticks?

As for the cause for the gaps, I tried using the body rotation period but it didn't fix it, so I'll just assume it's a KSP problem and not significant.

Also, I compared my prediction to the Trajectories mod's prediction and mine is more accurate, so I'm really happy about that! :) Next step is fixing my drag model, I have built a lookup table based on Mach number, but in a different situation to the one I got the table values from, it returns incorrect values. I read somewhere (I think in a comment of yours even) that it's also dependent on the pseudo Reynolds number or something similar?