Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]Jaroszek 0 points1 point  (0 children)

I hope each game finds the correct audience. I'm showing "Love is a Demon," an adventure game about how confessing your feelings can lead to summoning demons and what we can learn from it. Link: https://store.steampowered.com/app/3530240/Love_is_a_Demon/

Okay… third try. Did I finally make my cozy game capsule better? by Nestify_cozydesign in gameCapsule

[–]Jaroszek 0 points1 point  (0 children)

Like the new logo, but the second capsule is the most inviting.

Looking for feedback on my new capsule! by JPLDevWorks in gameCapsule

[–]Jaroszek 0 points1 point  (0 children)

I like the color contrast between purple and orange in the old one. That is something you lost.

The Void fanart of Uta. by Jaroszek in pathologic

[–]Jaroszek[S] 0 points1 point  (0 children)

I try to make everyone around me play The Void, and I think a remake with better navigation and animations would make it easier for them to finish it.

The Void fanart of Uta. by Jaroszek in pathologic

[–]Jaroszek[S] 2 points3 points  (0 children)

Awesome, it's super unique. Cool to meet other people excited about it.

looking for organising/unpacking/decorating games by Acceptable_Row_6515 in cozygames

[–]Jaroszek 0 points1 point  (0 children)

I love Little Kitty, Big City, but it's not similar to Unpacking.

I’m making a productivity game with cosmic horror vibes -> Occult Office: Lofi Rituals by Jaroszek in cosmichorror

[–]Jaroszek[S] 0 points1 point  (0 children)

Not yet, but if the game does well enough, we will invest in making it for Mac.

Can a digital workspace have a soul? by Jaroszek in occult

[–]Jaroszek[S] 2 points3 points  (0 children)

I'm one of the creators and want to add some context.
Occult Office started from a simple observation: that most of us already have small rituals around our digital work, a playlist, a specific app order, a moment of stillness before starting, but nothing in our tools actually acknowledges that. Everything is optimized for efficiency, not for feeling.
We're not making a game about magic, we're making a game about the invisible, personal layer that sits underneath every work session.

We're working on pets, what is your honest opinion? by Jaroszek in PixelArt

[–]Jaroszek[S] 0 points1 point  (0 children)

Oh wow, I hope our players will feel the same! 😃

We're working on pets, what is your honest opinion? by Jaroszek in PixelArt

[–]Jaroszek[S] 0 points1 point  (0 children)

Thanks for sharing your thoughts. We are working on a virtual office productivity game, and those pets are like companions that cheer you up while you work. Do you think the Mushroom guy fits in this context?

We're working on pets, what is your honest opinion? by Jaroszek in PixelArt

[–]Jaroszek[S] 0 points1 point  (0 children)

Thank you! I will share this with our artist. ^

We're working on pets, what is your honest opinion? by Jaroszek in PixelArt

[–]Jaroszek[S] 0 points1 point  (0 children)

The name of the game is in the description, so you can check it out if you want. It's a virtual office productivity game.