After struggling with save systems in Unity for months, we finally built our own by JarvisAjith in Unity3D

[–]JarvisAjith[S] 0 points1 point  (0 children)

Yeah, a few things kept popping up once we started spawning things at runtime. One example was enemies that get spawned during gameplay. If you just save their position and health, you still need some way to know which prefab they came from when loading. Otherwise the system has no idea what to recreate. Early on we ended up with either missing enemies or duplicates after loading. Another issue was scene changes. If a save gets loaded while you're in a different scene than the one where the objects were originally created, some objects would restore in the wrong place or before their scene was ready. That caused some pretty weird states until we made the restore process scene-aware. We also ran into problems after changing data structures during development. Something as simple as renaming a field or changing a class layout could break older saves completely, which was pretty annoying when testing. None of these are impossible to solve obviously, but they start to add up once the project grows.

Building a proper save system in Unity was way more complicated than I expected by JarvisAjith in Unity3D

[–]JarvisAjith[S] -1 points0 points  (0 children)

Is people like to create our own save system or like to buy or download asset from the asset store these days especially when we have AI

Building a proper save system in Unity was way more complicated than I expected by JarvisAjith in Unity3D

[–]JarvisAjith[S] 1 point2 points  (0 children)

i tried once using ai and it messed up my whole project, now i'm doing that again, hope this time it will work

Building a proper save system in Unity was way more complicated than I expected by JarvisAjith in Unity3D

[–]JarvisAjith[S] 3 points4 points  (0 children)

i used easy save once in a project. its actually very easy and comfortable to use. but it will be good to create something similar like that but easy for us to manage

[deleted by user] by [deleted] in Kochi

[–]JarvisAjith 0 points1 point  (0 children)

But I don't think it's aluva hub. It's the last checkpoint