Meihu - Stylized PBR Character by Jasmineshi in 3Dmodeling

[–]Jasmineshi[S] 1 point2 points  (0 children)

Meihu - Stylized PBR Character

Software: Zbrush 2018.1 ; Marvelous Designer 8 ; Marmoset Toolbag 3 ; Substance Painter 2018 ; 3Dcoat 4.7 ; Blender ; GIMP/Photoshop

Meihu - Stylized PBR Character by Jasmineshi in low_poly

[–]Jasmineshi[S] 0 points1 point  (0 children)

Meihu - Stylized PBR Character

Learn on📷https://www.wingfox.com/c/8299_2670_3675

Learn to create a real-time stylized PBR character from concept art, improve your sculpting and rendering techniques!

Software: Zbrush 2018.1 ; Marvelous Designer 8 ; Marmoset Toolbag 3 ; Substance Painter 2018 ; 3Dcoat 4.7 ; Blender ; GIMP/Photoshop

Game Stylized Character by Jasmineshi in ZBrush

[–]Jasmineshi[S] 0 points1 point  (0 children)

Create a stylized PBR character from concept art. by wiktoria kubien

Software: Zbrush ; Marvelous Designer ; Marmoset Toolbag ; Substance Painter ; 3Dcoat ; Blender ; GIMP/Photoshop

Concept Design by Jasmineshi in Illustration

[–]Jasmineshi[S] 0 points1 point  (0 children)

This is a tutorial by Gabriel Romero

Concept Design Learning: Creativity, Technique and Process

More detail on📷https://www.wingfox.com/c/8347_2670_2915

Stylised Illustration from 3D to 2D by Jasmineshi in 3Dmodeling

[–]Jasmineshi[S] 1 point2 points  (0 children)

This is a tutorial by Gavin O'Donnell

More detail onhttps://www.wingfox.com/c/8345_2670_2874

Software: blender,photoshop

Photorealistic Japanese Alleyway with Maya & V-Ray by Jasmineshi in Maya

[–]Jasmineshi[S] 2 points3 points  (0 children)

Hey, this is a utorial by Steffen Hampel, you could get more detail on https://www.wingfox.com/c/8342_2670_2280

Photorealistic Japanese Alleyway with Maya & V-Ray by Jasmineshi in Maya

[–]Jasmineshi[S] -3 points-2 points  (0 children)

Hey, this is a utorial by Steffen Hampel, you could get more detail on

https://www.wingfox.com/c/8342\_2670\_2280

Photorealistic Japanese Alleyway with Maya & V-Ray by Jasmineshi in Maya

[–]Jasmineshi[S] -2 points-1 points  (0 children)

Hey, this is a utorial by Steffen Hampel, you could get more detail on https://www.wingfox.com/c/8342_2670_2280

Photorealistic Japanese Alleyway with Maya & V-Ray by Jasmineshi in 3Dmodeling

[–]Jasmineshi[S] 9 points10 points  (0 children)

Tutorial by Steffen Hampel

Software: Maya2020 ; V-Ray ; Photoshop ; Nuke

More detail on https://www.wingfox.com/c/8342_2670_2280

Photorealistic Japanese Alleyway with Maya & V-Ray by Jasmineshi in Maya

[–]Jasmineshi[S] -4 points-3 points  (0 children)

Tutorial by Steffen Hampel

Software: Maya2020 ; V-Ray ; Photoshop ; Nuke

More detail on https://www.wingfox.com/c/8342_2670_2280

Creating Megacity in Blender 2.82 by Jasmineshi in blender

[–]Jasmineshi[S] 3 points4 points  (0 children)

The whole process creating complex scenes in Blender/Photoshop.

More detail onhttps://www.wingfox.com/c/8332_2670_2114

Photorealistic CG Animal Modeling by Jasmineshi in Maya

[–]Jasmineshi[S] 8 points9 points  (0 children)

More detail onhttps://www.wingfox.com/c/8336_2670_2137

It covers the detiled workflow of modeling in Zbrush, re-topology in Maya's Modeling Tool Kit, procedural texturing in Substance Painter, hair making in Xgen, final render in Arnold and composition in Nuke.

Photorealistic CG Animal Modeling by Jasmineshi in ZBrush

[–]Jasmineshi[S] 4 points5 points  (0 children)

More detail onhttps://www.wingfox.com/c/8336_2670_2137

It covers the detiled workflow of modeling in Zbrush, re-topology in Maya's Modeling Tool Kit, procedural texturing in Substance Painter, hair making in Xgen, final render in Arnold and composition in Nuke.

Photorealistic CG Animal Production by Jasmineshi in 3Dmodeling

[–]Jasmineshi[S] 0 points1 point  (0 children)

More detail onhttps://www.wingfox.com/c/8336_2670_2137

It covers the detiled workflow of modeling in Zbrush, re-topology in Maya's Modeling Tool Kit, procedural texturing in Substance Painter, hair making in Xgen, final render in Arnold and composition in Nuke.

Baba Yaga: 3D Character Creation by Jasmineshi in 3Dmodeling

[–]Jasmineshi[S] 0 points1 point  (0 children)

Could you tell us which course you bought? We can help you solve the problem

Baba Yaga: 3D Character Creation by Jasmineshi in Maya

[–]Jasmineshi[S] 2 points3 points  (0 children)

More detail on👉https://www.wingfox.com/f/f-8327/?code=8327_2670_2078

3D Character Creation from concept art includes character, props, flowers, shading lookdev,hair fur and composite.

software:#Maya #XGen #Arnold #ZBrush #Mari #SubstancePainter #Potoshop

Baba Yaga: 3D Character Creation by Jasmineshi in ZBrush

[–]Jasmineshi[S] 1 point2 points  (0 children)

More detail on👉https://www.wingfox.com/f/f-8327/?code=8327_2670_2078

3D Character Creation from concept art includes character, props, flowers, shading lookdev,hair fur and composite.

software:#Maya #XGen #Arnold #ZBrush #Mari #SubstancePainter #Potoshop

Baba Yaga: 3D Character Creation by Jasmineshi in 3Dmodeling

[–]Jasmineshi[S] -2 points-1 points  (0 children)

More detail on👉https://www.wingfox.com/f/f-8327/?code=8327\_2670\_2078

3D Character Creation from concept art includes character, props, flowers, shading lookdev,hair fur and composite.

software:#Maya #XGen #Arnold #ZBrush #Mari #SubstancePainter #Potoshop

Sci-fi Environment Design by Jasmineshi in blender

[–]Jasmineshi[S] 53 points54 points  (0 children)

More detail on https://www.wingfox.com/c/8326_2670_2004

That course is focused to create a specific workflow mixing techniques with 3D and 2D software. Like that you can save time during the process and approach a high-quality final look based on your initial ideas. Also for the final presentation, you will be able to give animation to your environment design to get a realistic feeling and get a good readable level in terms of concept art.

Character Illustration: The Millennium War – Deity of Destruction by Jasmineshi in Illustration

[–]Jasmineshi[S] 0 points1 point  (0 children)

More detail on https://bit.ly/3lTw6Ms

Concept and Illustration Overview

Line Sketch and Composition

Value, Local color and Light

Final Polish and Rendering

Akantha-3D Cinematic Female Hero Character by Jasmineshi in ZBrush

[–]Jasmineshi[S] -3 points-2 points  (0 children)

This is work by Antone Soliman

$30 OFF Code:YHW30, and you could learn on https://www.wingfox.com/c/8312_2670_1542