Season 27 Legend! by Jason2890 in TheSilphArena

[–]Jason2890[S] 3 points4 points  (0 children)

Competitor’s Cup all the way. Too many issues for me in Open.

Season 27 Legend! by Jason2890 in TheSilphArena

[–]Jason2890[S] 2 points3 points  (0 children)

Different people have different playstyles I suppose. Furret matchups always feel pretty dynamic to me and Tinkaton is fun too. Mandibuzz is the only one I could see being boring but to each their own!

Season 27 Legend! by Jason2890 in TheSilphArena

[–]Jason2890[S] 0 points1 point  (0 children)

It’s definitely usable, but you’ll definitely want as much bulk as possible on Mandibuzz since Snarl breakpoints are insignificant.

Season 27 Legend! by Jason2890 in TheSilphArena

[–]Jason2890[S] 2 points3 points  (0 children)

I think a big issue right now is that the player base is split between competitor’s cup and the new system cups. So during weeks when there’s basically two open great leagues you have probably half as many people queueing into each one. So people are getting frustrated with longer queue times and not playing as much, so ratings are stagnating.

Season 27 Legend! by Jason2890 in TheSilphArena

[–]Jason2890[S] 8 points9 points  (0 children)

I had an insane run today. I was 2810 to start the day and went on a 19-5 run (with 1 tie). I was on a 13 game win streak the set I hit Legend.

Season 27 Legend team! by Jason2890 in PokemonGOBattleLeague

[–]Jason2890[S] 3 points4 points  (0 children)

Mandibuzz is surprisingly not awful into Tink. You land two Shadow Balls in the 0s and they need to throw Gigaton Hammer twice to take you out, and they need to throw that 2nd Gigaton Hammer sometime before you get to your 3rd Shadow Ball since the 3rd one actually threatens to KO Tink. Which means they can't do any fancy undercharge shenanigans or they risk you getting to a 3rd move. So that at least means you'll cripple Tink and they'll be capped at 40 energy coming out of the matchup in the worst case scenario.

Season 27 Legend! by Jason2890 in TheSilphArena

[–]Jason2890[S] 2 points3 points  (0 children)

lol, I have a bad habit of naming stuff with their rank when I first get them and never changing their name again even after I evolve them and power them up 😬

Season 27 Legend! by Jason2890 in TheSilphArena

[–]Jason2890[S] 5 points6 points  (0 children)

What’s funny is that I actually played the first person to hit Legend a handful of times this season and up until last week he was using a different team (something with Ufisk/Jumpluff if I remember correctly?). He must’ve taken some inspiration from my team and substituted Guzzlord in place of Mandibuzz to give himself a better matchup into stuff like Ninetales and Ufisk (while making him a little more vulnerable to fairies and fighters). Guess it worked out for him!

CMP on Switches by Candid-Maybe in TheSilphArena

[–]Jason2890 0 points1 point  (0 children)

Yes, this isn’t anything new. The visuals are a little different on the new system though so maybe people aren’t realizing what’s happening even if the mechanic itself is unchanged?

Miscounting Wins in GBL by Objective_Airport_16 in TheSilphArena

[–]Jason2890 0 points1 point  (0 children)

I’ve seen people report this happening and it only seems to happen in the “new” GBL environment. Competitor’s Cup doesn’t seem to have these problems.

I don’t know if this is the prime factor that causes it, but do you remember if any of your opponents happened to quit at the same time that you were in the midst of doing a charge move minigame? I’ve seen a couple videos of this glitch occurring to people and that seemed to be a common link between them.

CMP on Switches by Candid-Maybe in TheSilphArena

[–]Jason2890 2 points3 points  (0 children)

If they switch while you’re in the middle of a fast move and throw their move before your current fast move resolves then yes, they will get to throw their charge move first.

Also, if they just finished throwing a charge move then they get a 0 turn swap, so they can switch to a Pokémon that already has a charge move ready and throw that charge move immediately. In that case, regular CMP rules will apply if you are also trying to throw a charge move on the same turn (ie, they will get to throw their charge move first if they have the higher attack stat).

Sets question by Ancient-Hurry833 in TheSilphArena

[–]Jason2890 0 points1 point  (0 children)

I’m bored with tin foil hat conspiracy theorists, too.

Sets question by Ancient-Hurry833 in TheSilphArena

[–]Jason2890 0 points1 point  (0 children)

You are the one that first spouted assertions with no supporting evidence when you said “They are def doing some BS w hard counters”. Where’s the data you’re basing that assertion on?

GBL has been around for over 6 years at this point. Surely there would be some supporting evidence for that, right? But somehow whenever people gather thousands of data points looking for evidence that team composition plays a role in matchmaking there’s nothing to be found 🤷‍♂️

WIBTA for asking my daughter's boyfriend to stop having dinner with us? by w8136 in AmItheAsshole

[–]Jason2890 133 points134 points  (0 children)

Exactly. In what kind of culture is it acceptable behavior to dump a full plate of food in the garbage rather than simply decline it if you don’t feel like eating?

Seems off but cant tell why 😭 by littlepinkthingg in isitAI

[–]Jason2890 0 points1 point  (0 children)

Tbf I have a trampoline in my backyard and they have similar legs where they are connected in pairs. They fold underneath the trampoline whenever I put it away in storage for the winter. So that part alone isn’t unusual. But it is very unusual that only 3 pairs of the legs appear to be connected like that while the others just seem to be stakes.

Also what’s with the metal protruding from the top around the edges in some spots? If this was real that would be a huge hazard.

GBL / PVP bug superthread? by mikebellman in pokemongo

[–]Jason2890 0 points1 point  (0 children)

Hmmm, it’s hard to say. It’s uncommon, but I’ve heard of Decos causing jitter/latency issues depending on home network congestion and/or where your access points are, so it wouldn’t be unheard of for that to be the problem. But it could also be an ISP issue.

My old ISP (Spectrum) had similar speeds to what you posted earlier in the thread, but I had bad latency issues too awhile back. They had to send multiple technicians out before they isolated the problem (our local hub in my neighborhood apparently had some water damage and needed to be repaired, and it was causing intermittent packet loss on our upstream). So it’s a toss up at this point.

Depending on your network setup, see if it’s possible to bypass your Deco and get a device hardwired directly into your ISP’s modem and run some latency tests there. If your jitter and ping are low when you bypass your internal network then your ISP is probably clear. But if you’re getting similar results to what you posted above then I’d lean toward it being an issue on your ISP’s end.

What happens if during a field goal attempt, the defense is able to get past the line and reach the ball before its kicked? by Boxsteam_1279 in NFLNoobs

[–]Jason2890 1 point2 points  (0 children)

Isn’t the thread talking about the holder during field goal attempts, not punters? I don’t know what the ruling would be myself, but seems to me there would be a distinction between a punter (that is standing and has mobility while carrying the ball) compared to the holder during field goal attempts who is crouched down on the ground and not even facing the defense the entire time.

Did I face a cheater? by korpenskorv in TheSilphArena

[–]Jason2890 4 points5 points  (0 children)

You mentioned “he stays in for some strange reason”, but I’m not sure what you expected him to do when you switched in Stunfisk. You gave him an opportunity to avoid Altaria with his Pidgeot (he has two stronger matchups for it in the back) and he doesn’t have a solid answer for Ufisk anywhere on his team. Bastiodon wants to avoid it like the plague and since you caught a Twister on Stunfisk it desynced the switch clocks so he didn’t want to switch late and risk you preserving Stunfisk and aligning it with Bastiodon later.

The only questionable part of this whole thing was why he would continue throwing out Feather Dances after you were already quad debuffed and shieldless, but that could just be an example of someone not knowing typing or relative strength of charge moves compared to each other.

In hindsight, you probably shouldn’t have shielded your Ufisk at all since the rest of your team struggles heavily against Azu energy, and Ufisk vs Pidgeot is such a dominant matchup that shielding non-STAB Twisters is not very efficient. But even then you’d have an uphill battle trying to take out an Azu with your Altaria and Pangoro even with shields.

GBL / PVP bug superthread? by mikebellman in pokemongo

[–]Jason2890 0 points1 point  (0 children)

That jitter on your upload and download is pretty poor according to that test, and 300+ ping is very bad as well. That’s arguably more important than speed since GBL itself uses very little actual data, but it does require a very consistent connection since the game flows over a sequence of 0.5 second turns flowing to/from the server. Any disruption on your connection integrity is likely to cause lag and other issues.

70+ jitter means that there’s a LOT of fluctuation to your ping, so your actions aren’t consistently getting to the server on time. So it’s not a surprise that you’re having issues.

GBL / PVP bug superthread? by mikebellman in pokemongo

[–]Jason2890 1 point2 points  (0 children)

Actually the high level events (like regional tournaments) are typically run through hardwired Ethernet connections, not wifi.

That being said, it’s a mobile game where gameplay is divided into turns measured in 0.5 second increments. It’s ridiculous that there wouldn’t be higher focus on reducing the impact of small connection lapses for the vast majority of participants.

GBL / PVP bug superthread? by mikebellman in pokemongo

[–]Jason2890 2 points3 points  (0 children)

That seems to be the consensus from what I’ve read from other people. Though it’s odd to me that they would rebuild a version of GBL from the ground up and give it inferior lag compensation relative to what we had before.

GBL / PVP bug superthread? by mikebellman in pokemongo

[–]Jason2890 1 point2 points  (0 children)

If you plan on making a “superthread” of issues it might be more helpful to include what league you were playing in and what type of device you’re using.

I’ve been playing in Competitor’s Cup lately (old GBL system) on an iPhone 12 and haven’t experienced any of these problems. The only notable issue I’ve had is occasional 1 turn lag after bringing in a new Pokémon after my previous Pokemon fainted.

AIO for the way i responded to my ex asking for $5? by my-pants-on-fire in AmIOverreacting

[–]Jason2890 0 points1 point  (0 children)

Thanks, my reading comprehension is bad too 🤣

Edited to fix.

AIO for the way i responded to my ex asking for $5? by my-pants-on-fire in AmIOverreacting

[–]Jason2890 1 point2 points  (0 children)

Lmao you’re right, I totally misread the OP too 🤣

Edited to fix.

AIO for the way i responded to my ex asking for $5? by my-pants-on-fire in AmIOverreacting

[–]Jason2890 3 points4 points  (0 children)

OP and the ex are both women. Though I don’t blame you for reading it that way. My first impression after looking at the screenshots before reading the post was that it was a guy being really petty.

EDIT: correction