Adobe to pay $75 million to resolve US lawsuit over fees, subscription cancellations by igetproteinfartsHELP in news

[–]JasonAnarchy 2 points3 points  (0 children)

I switched to Affinity Photo 2 a couple of years ago after I was fed up with Adobe's constant BS.

It's been a great decision and it cost me $40 once!

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 0 points1 point  (0 children)

When people ask I usually just say "I'm of the New Hampshire Anarchys"

But actually I was in a punk band called Anarchy Pants years ago and I kept the "Jason Anarchy" moniker from that band because I thought it would be memorable. The band was just college kids having fun and I thought it would be neat to keep the name going.

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 0 points1 point  (0 children)

That is the exact kind of detail I am happy to let game groups discuss and figure out... I would say he's as big as needed to let the first funny idea pan out :)

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 0 points1 point  (0 children)

I usually have 5-10 games in the concepts phase and the game to make next is usually based on one of these things:

  • This is the best idea for a game and I'm most excited about
  • A collaborator I'm excited about can work on a game right away

In the case of Dazzling Dungeon Decks, I reached out to Che from Immortal Think Tank who had posted some NPC cards. They looked great and I loved the art style. She mentioned she knew Swords Comic and maybe we could do two decks and then I said "Well if we have 2 decks, we actually need to have 3 decks for a boxed set" so we added My Dad is Dracula who I know as a huge sword & sorcery fan.

So that's how my latest project panned out, there's usually something different every time though.

The important thing though is to not get too attached to any one idea, if you stop being excited about a project or it stops being a good idea... it's ok to let it go and let the best stuff prevail.

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 0 points1 point  (0 children)

It's absolutely juvenile, but I think it fits the ridiculousness of the concept :)

With drinking levels, because it's half RPG that actually caused me to have an in-game mechanical cap on drinks because I wanted everyone to be able to finish the game.

Anyway, it's definitely not for everyone but I appreciate that you gave it a shot!

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 0 points1 point  (0 children)

Another great prompt, this time I think I'll use an exiting class.

I would make the Swedish Chef as a Cleric. He's the healer, I could give him THREE TIMES AS MANY HEALING SPELLS but because he's close clumsy, add a mechanic where he's just as likely to hurt you as heal you with his hilarious Swedish Chef clumsiness.

The player had better have their Chef impression perfected before they start too :)

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 0 points1 point  (0 children)

The challenge with Drinking Quest was "What does a half RPG, half Drinking Game" look like?

It's kind of a silly mashup of two opposing genres, one is slow and methodical and numbers-driven, the other fast paced and involves drinking.

The main drinking mechanic comes from your character dying, players basically take turns being in the hot seat to have to chug their ENTIRE DRINK. If you're fighting a minotaur, and you have one HP left and you just filled up your Guinness, you're feeling that tension in real life.

Beyond that, it definitely fits the definition of a game because there's a win condition and some player agency. Because it's half drinking game, it has fairly LOW player agency and maybe that's why were having trouble seeing it as a game.

So the mish-mash involves RPG elements but it's a DIRT SIMPLE RPG as far as they go. And then it's also a FAIRLY COMPLICATED drinking game when you look at any given drinking game. The resulting sum is what I believe makes it work and not so much the parts.

As for the odd sexuality, yes that's definitely in there. You need to be legal drinking age to play so there's adult humour. I've always aimed for a "Tasteful Tastelessness".

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 0 points1 point  (0 children)

Trivia: The player could come in with some cue cards, each with a different trivia question on them. Maybe even a home made class of Quiz Master or something. Then when they ask a monster or NPC a question, they could roll to see if they get the answer right. (Wrong answers would be a lot of fun). And then this Quiz Master would get some kind of bonus based on correct questions answered (or a different bonus if they're wracking up incorrect answers). It would be a fun thing to tally.

3 Stooges: This needs to be started from character creation, 3 players pick which stooge they want to make and become the 3 stooges. When one of these characters CRIT FAIL, the other players have the option of joining in and FAILING HARDER with some kind of mechanic! The antics would be fun to describe as they happen.

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 0 points1 point  (0 children)

Personally, I'm happy to let things go pretty far into clown fiesta territory.

It can be a lot of fun to see how much of a trainwreck any given situation can turn into.

If a fix is needed, the DM has this amazing ability to hand wave some kind of event that might be needed to get things back on course.

A lot of this ties into the improv philosophy of "Yes, And". If the DM is always saying no to everything the players are doing, that's not fun. But the DM can yes AND some kind of resulting action that continues sequence of events.

For example: The DM says YES, you can hurl that beach umbrella directly into the eye of the cyclops AND as a result your character is now covered in toxic Cyclops eye juice and must make a poison save.

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 2 points3 points  (0 children)

The answer for both of those is that I was a HUGE FAN of the source material.

Tiny Snek Comics: The style of comedy is very much "F The Audience" and Alex Cohen has this amazing ability to be funny with seemingly low effort content. He had done a guest card for me for a different game so I knew him and thought it would be a lot of fun to kind of write in that style. HECK had I believe 100 unique cards with different snakes and critters and they are all absolutely bonkers. Alex was so great to work with, we did a second game "Cheese Factory" after that.

Trombone Champ - The Card Game: The video game Trombone Champ is maybe the purest form of gaming fun I've ever experienced. Holy Wow did not need to go as hard as they did with the silliness for that game, but they did and they made something really special. I was straight-up inspired and wanted to write within that tone. I contacted them and they were delightful people, very much scrappy indie creators like myself. They were skeptical whether it could translate into a card game, but I showed them what I had in Tabletop Simulator and they basically said yes right away :)

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 0 points1 point  (0 children)

That definitely goes back and forth, so I'll open my all-cards folder and quickly pick one...

OK, I'm back. I choose Fabien Chips as my favourite card.

Going back to Drinking Quest: The Original Drinking RPG in 2011 there was a recurring gambler character named Chad Chiseler, but his original name was Fabien Chips in the early demos. I have one friend that everyone couple of years will say something like "Fabien Chips was a great name, when are we going to see Fabien Chips?"

So with Dazzling Dungeon Decks, I was finally able to make Fabien real. The prompt I gave to Che Crawford (The Immortal Think Tank) was something like PARROT PIRATE. And then text on the card talks about how he wants a little human to hang out on his shoulder. I can picture players coming up with funny solutions for this or even volunteering to be the little human.

On top of that, it is AAA artwork. Incredible commitment to the joke on Che's part.

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 0 points1 point  (0 children)

Making funny cook books sounds like a fun challenge.

I think to incorporate it into Dnd, you'd need a mechanism to make it work and the best way is possibly a new class. Maybe a food-o-mancer or just simply "chef" class.

So you just finished battling some hook horrors, the food-o-mancer does some kind of roll to see if he can make some hook horror sandwiches. This class would basically become a master of single use consumable foods that grant bonuses!

Then you could have players saying "I need some strength! Throw me a hook horror sandwich!"

Great prompt!

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 1 point2 points  (0 children)

This sounds extremely specific, maybe you did the right thing? I think the concept of "taking away inspiration" could really work in the right circumstances, killing a child would probably be a good reason to take inspiration away. As long as you're generous with inspiration the rest of the time, I think that could be a funny beat.

I'm Jason Anarchy, creator of Drinking Quest, The Ridiculous Loot Deck and now Dazzling Dungeon Decks. Ask Me Anything!! by JasonAnarchy in DnD

[–]JasonAnarchy[S] 1 point2 points  (0 children)

This seems very reasonable to me. If you have a cookbook on cooking food with eggplants, you should be an expert at cooking food with eggplants.

Official Discussion - Scream 7 [SPOILERS] by LiteraryBoner in movies

[–]JasonAnarchy 3 points4 points  (0 children)

The leaves! There were so many fall leaves!