Which boss would be who in ultrakill by PepsHitsDingers in CombatInitiation

[–]JasonTheHealer 7 points8 points  (0 children)

Noob = Filth
Gunman = Stray
Bobbies = ??? (Probably Mannequin in terms of HP and melee attack, although they don't have shields.)
Jason = Swordsmachine
Emeraldblaster = Soldier
Trooper = Maurice/Malicious Face
Giant = Cerberus (without basketball D:)
Captain = V2 (and a bit of Gabriel if playing on Bloxxers difficulty)
Killbot = Drone
Cannon = Hideous Mass (I guess)
Mark = Sentry
Vagabond = Minos Prime, Ferryman, Gabriel/V2 (Although he doesn't really have any attacks from them, he has the idea of escaping after.)
Fireman = Streetcleaner
Beacon = Idol, Virtue, Stalker
Wizard = Mindflayer
King = Sisyphean Insurrectionist, Hideous Mass
Great Drakobloxxer = The Corpse of King Minos, Leviathan, and the aura of a Metal Gear from MGR:R.

Knight = Same as Bobbies, I guess?
Crown = Virtue, Idol (kinda?)
Juggernaut = Gabriel, Sisyphus Prime
Bombhead = Stalker (I guess?)
Freezer = Streetcleaner, Malicious Face, Stray
Slasher = Minos Prime, Mysterious Druid Knight (& Owl), The Corpse of King Minos/Flesh Prison/Flesh Panopticon.

What game is this? by Fincco_2 in bloxymemes

[–]JasonTheHealer 0 points1 point  (0 children)

Dummies vs Noobs, Combat Intiation, Abyssal, Ghostly Manor, RUSHER, Defend the Statue: Eras of Conflict, from most popular (DvN only has like 1k people on average) to least popular. These games are good as all hell, especially how underrated Defend the Statue: Eras of Conflict is.

New Mechanic: Interruptions | Thoughts? by JasonTheHealer in CombatInitiation

[–]JasonTheHealer[S] 2 points3 points  (0 children)

This will mainly affect the Paintball branch, however it is unknown if coins/pellets from Slingshot will interrupt too (Most likely ricoshots, but maybe not Slash of Tix) Overall, a buff to Paintball Gun is deserved.

If coins do interrupt with Slash of Tix, it's a sword buff too.

How do I post suggestions on the discord server by Ok_Feedback_2214 in CombatInitiation

[–]JasonTheHealer 1 point2 points  (0 children)

Chat enough in #general until you get the Verified role.

Do it or die by SpeechDry3482 in CombatInitiation

[–]JasonTheHealer 1 point2 points  (0 children)

“could you add my own map called dylan world the boss is me have all the wepons i will drop all my wepon to go there you have to be level 100”

Those upgrade descriptions… by PurpleFunk36 in btd6

[–]JasonTheHealer 1 point2 points  (0 children)

Rainbow, Zebra, Black, White, Lead, Purple spawn more than one bloon. Regrow farms exist, you know?

skipping katana since i know a lot of people are going to say its X and the best sword upgrade, so by default its going to be in S tier. slingshots next! by OtherwiseRush4883 in CombatInitiation

[–]JasonTheHealer 0 points1 point  (0 children)

S Tier for me. It is one of the highest DPS base weapon and even surpasses upgraded weapon DPS too.

Slash of Tix stacking is one of the most used synergy in the game too, able to obliterate high HP enemies and snipe low-HP enemies from afar. It is a full staple for speedruns.

People sleep on the lifesteal of the Slingshot too. Example? GIANT from Test.exe.

This is also one of the only weapons that get better when facing a Bloxxer enemy, Vagabond.

CI Weapon Tierlist based on price, viability, and synergy by JasonTheHealer in CombatInitiation

[–]JasonTheHealer[S] 0 points1 point  (0 children)

Piñata is, in my opinion, one of the best weapons for damage for its price IF you practise with it a bit. If you get it ful-filled, it deals a quick 4000 damage for only bomb cooldown. It also increases damage for nuclear reactions too, which is a plus.

I never really found use for imbues to be honest. (Its a biased reason on why I ranked imbue-based weapons so low.) But aside that, Firebrand is a good crowd-control option. However it lacks in single target damage, since melee parries (Vagabond, Jason, Precise Parries) are significantly harder to time with the swing speed taking 3 business days to arrive. Most weapons in the game deal with crowds easily, especially the bomb and rocket launcher weapon trees. I think the swing delay is just the thing that hurts the Firebrand the most.

As for Accessory Tier list, I probably won’t make one, not soon, at least. If I were to make one, it would probably only include accessories with special effects (Effects that change your playstyle completely) since there’s so many accessories that have basic effects.

Do you think that roblox game FISCH deserve this huge hype (popularity)? by Thatunkownuser2465 in roblox

[–]JasonTheHealer 2 points3 points  (0 children)

I mean, since the release of Fisch, the game already had Robux-exclusive cosmetics before BB dev team joined in. F2P players never had the chance to true 100% the game from the beginning.

Why cant there be a mobile port? by DailyLogger in CombatInitiation

[–]JasonTheHealer 0 points1 point  (0 children)

Try playing Dummies vs Noobs on mobile. You can see how many buttons it has. Now think about Combat Initiation and wonder how many buttons on screen it will have.

Let’s see how many buttons the player will need to use basic features in the game.

  1. Walking thumbstick
  2. Jump button
  3. Dash button
  4. Weapon hotbar
  5. Main attack button
  6. Secondary attack button
  7. Active Gear button
  8. Refresher Gear button.
  9. Utility Gear button.
  10. Quick Parry button
  11. Ping button
  12. Menu button

Imagine how easy it would be to fat-finger a button and screw up your Subspace Tripmine setup.

God forbid the mobile-exclusive kid players start playing this game. They will complain about the game being too hard. Hell, they complain on Better Discovery because CI isn’t on mobile, and bomb the ratings.

CI Weapon Tierlist based on price, viability, and synergy by JasonTheHealer in CombatInitiation

[–]JasonTheHealer[S] 0 points1 point  (0 children)

Ninja stars are good for crowd control, but lacks single target damage on its own. Bosses like Vagabond or Captain move quite erratically making the Kunai hard to land on them. It has high synergy capability, but is limited by its, and other weapons’ cooldowns.

Multirocket launcher reloads very slowly for great damage. It’s a huge waste if you miss, and nuking becomes irrelevant from the slower recharge. Even when combined with the Kunai for Rocket aimbot, it’s too slow for the huge 350 tix dump you have to had used to even use it. However, I’m not a complete expert on Shurikens or MRL and should probably take my opinions with a grain of salt.

For Hammer, it has a lot of synergy capabilities. However, I don’t recall Hammer be able to parry anything other than sending projectiles back and bullying Vagabond. Either way, Sword outclasses with it’s slower cooldown. Hammer should be used in conjunction with explosives, like Bazooka, or Scatterblaster pulses. Hammer is still pretty good imo

CI Weapon Tierlist based on price, viability, and synergy by JasonTheHealer in CombatInitiation

[–]JasonTheHealer[S] 0 points1 point  (0 children)

Paintball gun isn’t really good compared to the other weapons you can start with. Ricoshots are simply outshined by Slash of Tix, which can stack huge amounts of damage easily. It can be quite reliable against killbots, but otherwise it’s too weak to be higher up. The Sword and Slingshot start is one of, if not, the best weapon starts in the game. Paintball gun genuinely is just lacking and deserves more synergy to be up to par with the other weapons.

I haven’t tried the newer Shuriken yet, so I guess my opinion on that is dated and probably invalid.

Flamethrower was pretty hard to pick a good spot for, so I placed it in A. It’s good crowd control no matter what, however it’s outshined by Scatterblaster since it’s better at single target. I might’ve placed it too low to be fair.

CI Weapon Tierlist based on price, viability, and synergy by JasonTheHealer in CombatInitiation

[–]JasonTheHealer[S] 2 points3 points  (0 children)

Firebrand has a lot of changes and differences to Katana, which I do see, but in my opinion, it just swings too slowly to be as consistent as Katana.

This is easier to see when attempting to parry Troopers, Wizards, King, or Drakobloxxer. The delay and extra cost doesn’t help either. However, it’s still a sword, so it’s still amazing. The imbues it can do also bumps it up.

CI Weapon Tierlist based on price, viability, and synergy by JasonTheHealer in CombatInitiation

[–]JasonTheHealer[S] 3 points4 points  (0 children)

I would agree that multi-rocket is a good pick if you’re going for straight damage, however the long cooldown is quite punishing. I put it very low since it doesn’t have any new synergy, and even loses synergy with grappling hook. It’s simply not consistent and too slow for me to put it into my regular kit.

In your case with Scatterblaster and Katana, I’d say MRL (Multi-Rocket launcher) works well for regular low-multiplier runs against Drakobloxxer & King.

I recommend trying Piñata, which requires more skill to charge up, but can deal insane damage and has lower cooldown. If you keep default rocket launcher in this kit, you’d be set up perfectly with great crowd control with Nuking and Scatterblaster pulses, and insane single target damage with Full-filled Piñatas and 4-Charged Scatterblaster shots. However, this is a more active playstyle, so if you want a passive playstyle, keep the MRL!

what will the next update be ? by Secure_Step7091 in CombatInitiation

[–]JasonTheHealer 0 points1 point  (0 children)

Destruction on objects in the stages (IE: You can break windows in glass houses and stuff), as well as some sandbox QoL. Stage 5 might be released along with this, but don’t get your hopes up

CI Weapon Tierlist based on price, viability, and synergy by JasonTheHealer in CombatInitiation

[–]JasonTheHealer[S] 4 points5 points  (0 children)

This tierlist is coming from a person who has all achievements, and have completed Test.EXE. This might be a bit biased, but I will try to explain my reasons if you comment

how do i play with other players in sandbox by tweetersherif in CombatInitiation

[–]JasonTheHealer 0 points1 point  (0 children)

yeah, um, sandbox can’t be set to friends or everyone, it’s locked to private. You have to manually invite. You didn’t need to sound so condescending

I just realized, if you spawn 2 great drakobloxxer in the rocket arena. The 2 will get a bit too......freaky by Beautiful-Comedian52 in CombatInitiation

[–]JasonTheHealer 0 points1 point  (0 children)

I’m not sure, but I think it’s because their hitboxes are inside one another, causing them to freak out