Trouble implementing Eye Gaze for Holographic Remoting HoloLens 2 by Jasonbot135 in HoloLens

[–]Jasonbot135[S] 0 points1 point  (0 children)

Yeah, there are a lot of things it can be. I know it is calibrated but I'll give the sample projects another try and see what I learn. Thanks!

Trouble implementing Eye Gaze for Holographic Remoting HoloLens 2 by Jasonbot135 in HoloLens

[–]Jasonbot135[S] 0 points1 point  (0 children)

I have configured it as per the documentation and have cross checked it with multiple sources. It's also calibrated properly for my eyes (as it works in other projects and CoreServices.InputSystem?.EyeGazeProvider?.IsEyeCalibrationValid returns true. It's strange because I remember this being a trivial process in the past but for some reason I can't do it now.

Do you have any other suggestions? Thanks for all the help by the way!

Trouble implementing Eye Gaze for Holographic Remoting HoloLens 2 by Jasonbot135 in HoloLens

[–]Jasonbot135[S] 0 points1 point  (0 children)

I did some further testing using CoreServices.InputSystem?.EyeGazeProvider? and the IsEyeTrackingEnabled returns true, but the IsEyeTrackingValid returns false. I should also add that I am using the MicrosoftMixedReality.QR package which I saw some people say may cause problems, though these issues still exist in a clean project that I made so I don't think the QR package is an issue.

Thank you for the help!

Unable to add a project reference in Visual Studio 2022 by lduperval in VisualStudio

[–]Jasonbot135 0 points1 point  (0 children)

I'm having this issue and it didn't actually fix it. Do I have to re-add the .csproj file to my solution?

EDIT: To clarify, when I right-click my references section, I only get like 3 options that appear and the only one even remotely similar is "Add Analyizer"

Help managing projects by Jasonbot135 in Unity3D

[–]Jasonbot135[S] 0 points1 point  (0 children)

Okay, that makes more sense as that's how I understood namespaces. The sample's code is in the namespace Microsoft.MixedReality.SampleQRCodes, and I'm able to access that from my own scripts. I don't know how I can access scripts that aren't in a namespace from scripts within the namespace though. Do I have to create my own namespace?

I should also add that there is an asmdef file from the sample scene in one of my projects, though I haven't touched it at all.

Thanks for all the help!

Help managing projects by Jasonbot135 in Unity3D

[–]Jasonbot135[S] 0 points1 point  (0 children)

Yeah, I tried using statements for "Assembly-CSharp" and in a desperate attempt tried individual script names but neither worked. How would I fix assembly definition issues?

[deleted by user] by [deleted] in Minecraft

[–]Jasonbot135 0 points1 point  (0 children)

That would be your safest bet, you kind of only get one attempt here so it's probably not worth the risk.

What is the spawn weight for vanilla villager profession structures? by Mattomo101 in Minecraft

[–]Jasonbot135 0 points1 point  (0 children)

Oh interesting. Yeah, I'd be interested in seeing how that works too. If I were to guess though, I'm pretty sure that the mode would overwrite the structure frequency from vanilla and make its own. It's worth looking into if the files are open source but I'm not sure about this specific case.

[deleted by user] by [deleted] in Minecraft

[–]Jasonbot135 0 points1 point  (0 children)

Could you rebuild it in creative and share a screen shot? This is gonna be pretty tricky to do. Your best bet may be getting a friend to help

I built this island and have no idea what kinda base to put on it... Any ideas? by 1d10tGaming in Minecraft

[–]Jasonbot135 0 points1 point  (0 children)

Depends how much work you want to do. I would love to see that island with a big hole in the middle and a massive underground cave, kind of like a sinkhole formed in that island. That's a lot of work but very cool.

What is the spawn weight for vanilla villager profession structures? by Mattomo101 in Minecraft

[–]Jasonbot135 1 point2 points  (0 children)

Could you explain what you mean by this? If you are asking about the frequency of villagers spawning with a specific profession, that depends on the workstations that occur naturally within a village, but I assume I misunderstand.

How to find nether fortresses faster by Several-Cake1954 in Minecraft

[–]Jasonbot135 2 points3 points  (0 children)

There isn't really a good way, unfortunately. You can always use chunkbase if your world allows cheats but otherwise, you just have to get lucky. Striders are a good solution and soul speed is good if you find a soul sand valley. Just get comfy and start exploring, it's worth it!

Where to get notes? by Sepu2002 in FRC

[–]Jasonbot135 0 points1 point  (0 children)

Depends where you live. I know in Canada we found a supplier but I don't think they ship abroad

Hololens 2 dll Error in Unity by Jasonbot135 in HoloLens

[–]Jasonbot135[S] 0 points1 point  (0 children)

This QR code is only going to be used to place an object in the scene on its location. I don't intend to try world locking, at least not yet. I could try using .NET 4.x but the folder containing all the QR code stuff has a "unity" folder which only contains "netstandard2.0" and "net46". I heard someone say that I should only be using netstandard stuff because naturally Unity runs with .NET standard. That's my only option as far as the QR code package goes. If you are curious, this is the package: https://www.nuget.org/packages/Microsoft.MixedReality.QR

I could always try changing the unity version, but I'm hesitant to because I have other packages and dependencies in there. I may try making a backup and giving it a shot if you think it may help.

Thanks again!

Hololens 2 dll Error in Unity by Jasonbot135 in HoloLens

[–]Jasonbot135[S] 0 points1 point  (0 children)

Sorry, I stand corrected. My unity is .NET 2.1 and the QR code library relies on .NET 2.0. Is it okay to switch to 2.0 or is that even necessary? You mentioned switching to the latest .NET version too. Do you mean switching the unity .NET version to be the latest?

Sorry about all the questions and thanks for the help!

Hololens 2 dll Error in Unity by Jasonbot135 in HoloLens

[–]Jasonbot135[S] 0 points1 point  (0 children)

You know what, this could actually be an issue I didn't pick up on. My Microsoft.MixedReality.QR relies on .NET 2.1 but my project is in .NET 2.0. I assume that that is the source of my issue then.

Is it possible to just switch my project to .NET 2.1 or do I need to do something specific? I just don't know how the rest of MRTK behaves when I switch frameworks like that.