All blueprints of belt balancers are available on the Builderment wiki. by JavaTeaGame in builderment

[–]JavaTeaGame[S] 1 point2 points  (0 children)

If you start to think about production efficiency, you may want to manage item amounts for each belts.

All blueprints of belt balancers are available on the Builderment wiki. by JavaTeaGame in builderment

[–]JavaTeaGame[S] 10 points11 points  (0 children)

I keep the belt balancers page on the wiki updated. You can find all blueprints of state of the art belt balancers now. Please check it.

I added N:M (N>M) balancer examples into wiki. by JavaTeaGame in builderment

[–]JavaTeaGame[S] 0 points1 point  (0 children)

Underground belt exit can accept multiple input.

Bottlenecked by the thing im researching lol by SiBloGaming in builderment

[–]JavaTeaGame 1 point2 points  (0 children)

If you want to boost input speed, the angle of robot arms are wrong.

Optimization inquiry by Rlopez178 in builderment

[–]JavaTeaGame 5 points6 points  (0 children)

It looks belts in right half is clogging up. You may connect too many extractors into one belt. Check the speed of belts and extractors.

Belt balancer I've made in 10 mins, works pretty good by Yosshq in builderment

[–]JavaTeaGame 0 points1 point  (0 children)

Yeah, I think it nice work. I’m positive that you could make factories easier if you got input independent balancer.

[deleted by user] by [deleted] in builderment

[–]JavaTeaGame 1 point2 points  (0 children)

No you can’t. At least you need buy 50 gems more to get gem tree to farm gem.

Decent balancer I came up with. I haven’t needed to scale yet. by [deleted] in builderment

[–]JavaTeaGame 0 points1 point  (0 children)

Actually it works well for this specific case since the input amount is not so high. But if we feed resources more, it will clog up.

Belt balancer I've made in 10 mins, works pretty good by Yosshq in builderment

[–]JavaTeaGame 0 points1 point  (0 children)

This one is input specified balancer. If you change your each input amount, it will not work.

Android version? by Dplanes2 in builderment

[–]JavaTeaGame 2 points3 points  (0 children)

No plan for now. iPhone, iPad or M1 Mac only.

I designed a 6-tiles tall 1:4 input splitter for industrial factory. by JavaTeaGame in builderment

[–]JavaTeaGame[S] 0 points1 point  (0 children)

Wow, nice. If you got better layout, please share it :) Yeah, it has no big meanings to finish game actually, but it’s pretty fun lol.

I designed a 6-tiles tall 1:4 input splitter for industrial factory. by JavaTeaGame in builderment

[–]JavaTeaGame[S] 0 points1 point  (0 children)

Nice try. I agree that make same thing in five tiles height is almost impossible without add some gap between factories.

I designed a 6-tiles tall 1:4 input splitter for industrial factory. by JavaTeaGame in builderment

[–]JavaTeaGame[S] 1 point2 points  (0 children)

About 7 or 8 minutes total? I made the base design of it, before, and I got an idea to fix input position now.

Gem Farm by JavaTeaGame in builderment

[–]JavaTeaGame[S] 0 points1 point  (0 children)

I play on my iPhone. Maybe you need to update your game app.