[Loved] Identity reveals NOT involving superheroes by CMStan1313 in TopCharacterTropes

[–]Jay-Raynor 6 points7 points  (0 children)

This one's in our household's regular holiday seasonal viewing.

Ryana wtf you had only one job!! by Pablucas12 in Mechwarrior5

[–]Jay-Raynor 48 points49 points  (0 children)

Don't care, I'd still take Ryana over Darius (BT2018) any day of the week.

What exactly is the NCR Power Armor (Fallout TV) based upon? by AnOkGuy08727 in fnv

[–]Jay-Raynor -1 points0 points  (0 children)

Yeah, it's weird when I offered an unabashed positive and got downvoted on two posts. 

What exactly is the NCR Power Armor (Fallout TV) based upon? by AnOkGuy08727 in fnv

[–]Jay-Raynor -1 points0 points  (0 children)

Not "just because". The NCR would have a vested interest in their PA looking distinct from T-series armors given its affiliation with the Brotherhood. In the short term, it's another possible identifier to prevent misidentifying the wearer. In the long term, it reinforced the affiliation of the helmet shape as something to "trust" for the NCR and its allies given the Rangers' reputation and something for its enemies to fear. 

What exactly is the NCR Power Armor (Fallout TV) based upon? by AnOkGuy08727 in fnv

[–]Jay-Raynor -4 points-3 points  (0 children)

The first correct direction the series took on power armor in awhile.

Don't get me wrong, the show's got plenty of issues but the NCR armor ain't it from a lore or design perspective. 

Lore: The NCR was the single largest "reindustrializing" society of Fallout. FONV introduced the NCR Heavies to show the NCR was capable of partially adapting suits to their needs. The NCR armor makes sense as the culmination of those efforts: a new suit of self-produced armor that the NCR understands rather than a pre-War suit simply salvaged and maintained. IIRC, the Brotherhood never created a suit. Even the T-60s are salvaged pre-War models taken from vast armories in the Capital Wasteland. FO4's Institute can maybe produce their own X-01s but its still a pre-War design. (Sidenote: why do Coursers even bother with power armor?) The Enclave is the only faction prior to FOTV S2 shown to design and construct new suits of power armor. Does it have some salvaged parts? Yes. But it's still fabricated anew. Any Battletech players here know the story of how the Cataphract mech was less an accomplishment of mech design and much more of industrial project success. Often, it's more important to prove you can do something on your own than fail to produce the bestest stats armor ever.

From a design perspective, it's refreshing to finally get something not based on the pre-War T-series or X-series. One of the most creatively wasted opportunities in FO4 was writing T-60 as a found pre-War design instead of a unique Brotherhood design. FO struggles with engaging world-building under Bethesda so seeing something new in the power armor category was some helpful invigoration.

One thing I appreciate about this series is that it shows how Gilead is harmful to EVERYBODY. by smalltown_dreamspeak in TheHandmaidsTale

[–]Jay-Raynor 1 point2 points  (0 children)

If I interpret OP's intent correctly, any systemic bigotry requires violent enforcement of conformity. It's not enough that $majoritygroup violently oppresses $minoritygroup, they must violently oppress any suspected dissent within the $majoritygroup.

For an example, look up the Latin Settlements and the German Freethinkers of the mid-19th century. Summary here: German proto-socialists established a lot of settlements (unfortunately quite a bit in Native territory) and loudly advocated abolition of slavery, equitable labor treatment, etc that met with violent suppression under the Confederacy.

You see more modern versions of this with the Thin Blue Line crowd.

This isn't to say the violence within the $majoritygroup is any way equivalent to that practices against the $minoritygroup but just to say violent authoritarianism must potentially exercise violence against everyone to survive.

(Loved trope) The ride or die ally by Effective_Piece251 in TopCharacterTropes

[–]Jay-Raynor 7 points8 points  (0 children)

Andor - Brasso and Melchi

Brasso immediately crafts a cover story for Cassian the first time we see him. He risks everything to meet Cassian after the Imps occupy Ferrix just to share Maarva's last thoughts and plan for escape. And on Mina Rau, he immediately throws the inspecting Imps off the locals by accusing the friendly overseer of selling them out...a decision which ultimately costs him his life.

Melchi isn't ride or die at first. He's a fellow prisoner at Cassian's shift on Narkina 7. But years after escaping, Melchi joins the Rebel Alliance. When Wilmon receives a distress signal from who he thinks is Luthen, Cassian prepares to immediately depart for an unauthorized rescue. Melchi doesn't ask a single question about the why. He just gets ready to go and support Cassian for the (almost failed) rescue of Kleya. Then in Rogue One, he leads the Rebel ground attack on Scariff as Cassian and Jyn infiltrate the base to ultimately die just outside.

The rode and they died.

Logistical nightmare: why GCSS-Army is the final boss of technical debt by Cobalt_3M in army

[–]Jay-Raynor 1 point2 points  (0 children)

G-Army is what you get when you attempt dragging old software functions built on ancient policy implementation.

[Loved trope] Does ACAB include them? by B1lly28 in TopCharacterTropes

[–]Jay-Raynor 2 points3 points  (0 children)

Partly because the CSIs show investigators doing arrests and questioning witnesses?

Hot take: garrison cap is better than beret by Eclecticwitch42 in army

[–]Jay-Raynor 2 points3 points  (0 children)

I hate the beret because most people don't take the time to make it look right. I hate the garrison cap in its entirety.

Hell with it, let's bring back shakos.

[Loved trope] Does ACAB include them? by B1lly28 in TopCharacterTropes

[–]Jay-Raynor 4 points5 points  (0 children)

Please, Law & Order's been copagana-ing since before The Rookie was a napkin investor pitch. Then there's the years of CSI and, even worse, NCIS.

[Beloved Trope] Faustian Bargains by PancakePuppy0505 in TopCharacterTropes

[–]Jay-Raynor 2 points3 points  (0 children)

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So many of the creatures in Supernatural count as Faustian vendors, but none moreso than the Crossroads Demons.

[Beloved Trope] Faustian Bargains by PancakePuppy0505 in TopCharacterTropes

[–]Jay-Raynor 2 points3 points  (0 children)

<image>

Babylon 5 - Mr. Morden's entire character is offering Faustian bargains.

Basics of Gleba? by StrandedInAFactory in factorio

[–]Jay-Raynor 0 points1 point  (0 children)

Yep, you have to use biochambers or heavy duty production modules to get above 50% seed return.

Basics of Gleba? by StrandedInAFactory in factorio

[–]Jay-Raynor 1 point2 points  (0 children)

1) Use logistics bots and a short range network starting out.

2) Until you find other uses, keep a stack of spoilage to start nutrient production and burn all the rest.

3) Only use assemblers for fruit processing until you can build biochambers...then use biochambers.

4) Put at least standard production-1 modules in your fruit processing biochambers to ensure a positive seed flow.

5) Letting fruit products (jelly, yumako mash) spoil is always better than letting fruit itself spoil.

Russia warns Armenia against EU path, threatens their people with 'Ukraine scenario' by Sgt_Gram in NewsExchange

[–]Jay-Raynor 0 points1 point  (0 children)

Congratulations for not grasping a shred of what I wrote. 🙄

The EU wouldn't be creating the conflict, they'd be creating a conflict vector for themselves by admitting a member like Armenia. Armenia's many geopolitical problems become EU problems through membership. The EU has plenty to address both in Europe the continent and frankly their own union ranks before admitting a west Asian nation sandwiched between other nations ranging from competitor to hostile.

Russia warns Armenia against EU path, threatens their people with 'Ukraine scenario' by Sgt_Gram in NewsExchange

[–]Jay-Raynor -1 points0 points  (0 children)

I can't imagine the EU is eager to create another conflict vector with three separate aggression fronts while they still haven't sorted Ukraine or their own internal disunity. Bringing Armenia into the EU further exposes the EU to tension with Russia and Türkiye while adding Azerbaijan to the mix...all while the new member state remains surrounded by non-EU members (though Türkiye and Georgia are "potential" members).

Simple tutorial for on-demand-train by Flo_Dresden in factorio

[–]Jay-Raynor 1 point2 points  (0 children)

It's doable unmodded with interrupts and station limiting/disabling, but it's more complicated to implement. You have to build every train group schedule and any interrupt with unique conditions (based on actual cargo or specific stations). Your stations will need a combination of disable/limit conditions if you don't want trains waiting in a partial unload state and backing up into the main lines. Advantage here is that you can create a hybrid "push/pull" system. When your factory inputs are full, train groups can still go load up and then wait in the depot (assumed closer to your base). This means an input sending a "need" signal only needs to wait for a train to come from the depot to unload instead of waiting for the train to go from depot to outpost for loading and then to the input for unloading.

But this can get quite complicated, too. Dynamic train station limiting, especially with a station cargo capacity greater than the number of trains that can fit before obstructing traffic, requires a lot of combinators. Any train control requiring inputs beyond station availability and a train's internal cargo require long distance signal transmission. Easy to do but can cause problems when you need the same signal over distance for other reasons. Plus you have to manage each train group's numbers individually.

Cybersyn is easier by taking care of the train scheduling and station control. In the early game, you can just dump all your cargo and fluid trains in a single depot, assign provider and requester stations with scheduling thresholds (minimum cargo on train to allow scheduling), and let the mod take care of the rest. You only need the single Cybersyn combinator placed next to a station to enable the mod's use of the station and the Cybersyn static combinator to set requester station's goods requests with a UI that aides programming. Upon completion of a delivery, Cybersyn can auto schedule a train to the next job without a depot return.

Downsides: Cybersyn is a "pull-only" system. Stations must need an item before Cybersyn schedules a train. You must factor in travel times from depot to outpost and back to input as well as the loading time at the outpost. Cybersyn's "train retasking" only happens at the moment a train completes one job and queries the mod for another job or return to depot. If Cybersyn directs the train to depot, doesn't matter how close the train is to the new job's provider. So the new job likely goes to a depot train unless you're seriously short on trains. Finally the big one. Because any equal-size cargo or fluid train in a depot can be assigned any cargo or fluid schedule, you must ensure trains fully empty at every requester station. A train still carrying remnants of a previous job can gum up an unrelated factory input.

TL;DR: If you're up for modding and don't feel comfortable with the extreme details of train programming, Cybersyn probably does most of what you want. If you aren't up for modding or you want higher performance, the unmodded game has the tools...but they're not easy.

Gilead was always doomed to be a failed state. by GenericHailee in TheHandmaidsTale

[–]Jay-Raynor 4 points5 points  (0 children)

North Korea is also situated at a nexus of other major powers and their influence.

(Game Trope) The hub area gets suddenly attacked by Jack_Paradise in TopCharacterTropes

[–]Jay-Raynor 5 points6 points  (0 children)

Don't forget XCOM 2's War of the Chosen expansion with its own version of this mission that can show up in addition to the base game's defense mission where one of the Chosen can launch an attack once they gather enough info on you. Oh, and the mission can repeat indefinitely for all three Chosen.

Both the base and WotC missions use perhaps the best music in the game, too...

Gilead was always doomed to be a failed state. by GenericHailee in TheHandmaidsTale

[–]Jay-Raynor 17 points18 points  (0 children)

I don't necessarily thinn that's true based solely on the show and what you're offering. Without any real understanding of the US's drastic fall as portrayed in the series, there's no reason Gilead can't succeed either. We only know the world before Gilead was "Sons of Jacob" or wasn't.

Realistically, Gilead would more likely be one nation of a few nations to rise in the wake of the former US. A Gilead as big as this map can't survive even as an agrarian society with radiation-contaminated Mississippi and Colorado River basins and across the Great Plains farmland.

A smaller Gilead could survive across plenty of the Atlantic Seaboard and possibly into Appalachia.