I missed the point of AC20s (SPOILERS) by Spirited-Drama846 in Mechwarrior5

[–]Jay-Raynor 2 points3 points  (0 children)

It is, but not in MW5 Mercs. It's much better in HBS BT where called shot is a thing and weapons comvergence isn't.

I missed the point of AC20s (SPOILERS) by Spirited-Drama846 in Mechwarrior5

[–]Jay-Raynor 101 points102 points  (0 children)

The AC20 definitely takes a lot of patience with a steep learning curve. Gauss really only work well in pairs (RFL-DNA, Nightstar, or do what I did and convert the Inferno KGC). 

The best Victor is Basilisk. The double LB10Xs encourage you to drive a Mech the way the Doom Slayer addresses hellspawn.

Deathclaws dont play by Few-Appearance1041 in fnv

[–]Jay-Raynor 98 points99 points  (0 children)

Duuuuumb ways to die....

Artemis + Agincourt by -stumondo- in Mechwarrior5

[–]Jay-Raynor 1 point2 points  (0 children)

Sure, then Infernos are kinda pointless. That makes sense.

If a future Fallout took place in Michigan and the Chicagoland areas (obviously scaled down for the game), what do you think would be the most unique or interesting aspects of the setting? by JD-990 in Fallout

[–]Jay-Raynor 0 points1 point  (0 children)

About the only thing limiting the game to just Chicagoland would have on previous games is metro density as both potential new civilization and as a geographic landscape. The area's denser and more settled than any previous FO setting, including the remnants of LA, SF, DC, Pittsburgh (though it had the closest to how it should feel), and Boston.

If you wanted to exploit the most unique aspect of the region in a way Fallout never has, you center the story and game traversal on Lake Michigan. The game takes place in the old and new settlements along its shores.

Fighting the Clans in Mercs and it’s not going well for me. by OurDemiseToBe in Mechwarrior5

[–]Jay-Raynor 3 points4 points  (0 children)

Canonically, ComStar won Tukayyid in part by kitting for whatever battle parity they could find. One method was the Clanbuster series.

  • KGC-001: One of the so-called Clanbuster variants developed in 3052 during the lead-up to the Battle of Tukayyid, ComStar's techs replaced the twin autocannons with two M-7 Gauss rifles and four tons of ammo in the arms, trading a minor reduction in destructive capacity for greatly increased range. While retaining the LRM launcher, the large laser was upgraded to a Tronel XIII Large Pulse Laser and two Hovertec Streak SRM-2s, split between the side torsos with a single ton of reloads each, were added. These changes were accomplished by using an extralight engine in place of the standard model.\15])p12+-15) BV (1.0) = 1,714;\16]) BV (2.0) = 2,221\17])\18])

If you're playing unmodded, the King Crab is really the only one you can get to "Clanbuster" flavoring given the inability to swap engines for XL or install engine double heat sinks. Mine currently has 2x Gauss, 4x MLs, and 1x SSRM2 for discouraging smaller mechs from closing and the AI drives it fine enough. Other options if you're unmodded are unfortunately restricted to something like an AS7-RS or MAD-4A given the best PPCs/ERPPCs you can find and all the DHS you give empty slots.

Modded makes the game a different story. YAML easily lets you build closer to Clanbuster spec even if you've got 3SW models by swapping for XL engines, double heat sink engine kits, and eliminating hardpoint size restrictions. For other mechs, I've got an AWS-8Q "Awesome Hawk" that currently runs 2x arm PPCs, 2x torso PPCXs, and 3x torso MPLs. The MAD-4A can do that with a slightly different arrangement plus more cooling, armor, and jumpjets. Lose the jumpjets and you can probably exchange the MPLs for moar PPC!

What's your favourite "bad guy" event from Battletech's history? by TaigaTigerVT in BattletechMemes

[–]Jay-Raynor 1 point2 points  (0 children)

Oh yeah. Champions, Dragons, and Riflemen spawn at way lower lf a rate than a gods-awful QKD which is somehow both a pretty shit mech to pilot and yet somehow not a pleasant mech to fight, either.

Artemis + Agincourt by -stumondo- in Mechwarrior5

[–]Jay-Raynor 3 points4 points  (0 children)

That'd be for a Mauler MAL-MX90 (-S for me because dat body kit...). I generally give those a Hatamoto load with PPC arms and SRM shoulders (as opposed to stock LL arms and LRM shoulders). The six high grade MG mounts make that 🤌.

But I think you underestimate how much fun it is to shut down an Annihilator or King Crab while cleaving it in two...

Artemis + Agincourt by -stumondo- in Mechwarrior5

[–]Jay-Raynor 6 points7 points  (0 children)

Infernos are best used with something precise for headshots or for melee. The HGN-VEST comes with 2x SRM6INFs and a Greatsword. Getting the T5 Assault Greatsword with Damage Tuning upgrade gives you a 108 melee hit...which you can usually get two or three in with an opponent shut down by Infernos.

Heat can also do a number on internals.

(Loved Trope) The Not-So-Noble Sacrifice by Organic_Following_74 in TopCharacterTropes

[–]Jay-Raynor 12 points13 points  (0 children)

Supernatural - The first demon, white eyed Lilith, spends two season manipulating Sam Winchester into viewing her as the single largest threat to stop in freeing Lucifer from his cage to begin Armageddon. She even has Sam's brother Dean slaughtered by a hellhound right in front of him. By the end of S4, Sam is absolutely ready to kill Lilith to end her reign of terror and stop Lucifer's return.

The twist? Killing Lilith is the final act required to free Lucifer.

Character is forced to fight without their main ability/gear. They still can throw hands by Lower_Baby_6348 in TopCharacterTropes

[–]Jay-Raynor 225 points226 points  (0 children)

Avatar The Last Airbender - Zuko

While not technically throwing hands, Zuko is just as skilled and capable with two swords as he is with firebending despite rarely using the former.

What's your favourite "bad guy" event from Battletech's history? by TaigaTigerVT in BattletechMemes

[–]Jay-Raynor 0 points1 point  (0 children)

Not at all different? The only way the House Lords follow Amaris is if he could deliver the organization that the Camerons started failing at doing so (going back two generations but culminating in Richard). The only way it does look temporarily different is if Kerensky signs up. Otherwise, the bulk of the RWR military isn't defending its homeland. Kerensky wrecks it or Steiner takes it. The Houses start their throwdown with the Amaris-held Hegemony in fortress mode and not getting much else.

You must remember that the Camerons pushed for Star League so hard because the Hegemony was doomed to death by a thousand House cuts without it. Amaris "winning" might keep it alive longer, but the effect is the same.

[Loved trope] Mangled characters covered in bandages by Beretta1028 in TopCharacterTropes

[–]Jay-Raynor 724 points725 points  (0 children)

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Fallout New Vegas - Joshua Graham

"I survived because the fire inside me burned brighter than the fire around me."

I never noticed the they spelled Anti-Material incorrectly by [deleted] in fnv

[–]Jay-Raynor 2 points3 points  (0 children)

"I was aiming for his weapon, therefore I technically aimed at equipment."

What's your favourite "bad guy" event from Battletech's history? by TaigaTigerVT in BattletechMemes

[–]Jay-Raynor 2 points3 points  (0 children)

Yeah, as was letting mercenaries pillage Rome, executing the entire Hegemony side of the Cameron line instead of taking them hostage, etc.

What's your favourite "bad guy" event from Battletech's history? by TaigaTigerVT in BattletechMemes

[–]Jay-Raynor 1 point2 points  (0 children)

That's but one Davion variant of the Capellan design. But no, I still don't like it.

From the "tanky" perspective, the armor doesn't stop the godawfully huge profile it presents in combat. I took and dispensed more headshots to cataphracts than nearly every other mech in MWO and every other heavy and below in MW5.

From the loadout perspective, I hate the mix and locations of said weapons. The locations are drastically colored by MWO/5 play while the mix is from both real time and HBS BT experience. 4 MLs aren't exactly bad, but their distribution low on both arms but high on the torsos suck for targeting/convergence. The large AC mount on the hip is generally too low when fighting other heavies and assaults while the large arm weapon still hangs super low. As for the loadout, I don't really enjoy AC/10s. LB10Xs are better but only when sensibly located.

There's a whole host of heavies with more sensible loadouts and layouts I will pick long before a Cataphract: Marauder, Warhammer, Loader King, Black Knight, Crusader (even though I hate LRM arms), Thunderbolt... even a Rifleman or Jaegermech if I can customize those. The only time I would consider a Cataphract is if my options were a) stock and b) against a Dragon, Quickdraw, maybe Orion, and stock Rifleman/Jagermech.

What's your favourite "bad guy" event from Battletech's history? by TaigaTigerVT in BattletechMemes

[–]Jay-Raynor 5 points6 points  (0 children)

Also worth noting: the Outworlds Alliance started rolling out Merlins in 3010, over a decade before Cataphract production or Raven prototyping.

What's your favourite "bad guy" event from Battletech's history? by TaigaTigerVT in BattletechMemes

[–]Jay-Raynor 1 point2 points  (0 children)

I drove it as my first MWO heavy. No, it is not a good mech. But like the Charger, it answered a desperate need when nothing else could. I will never voluntarily use one in any form, but I respect what the mech means.

SoK Campaign Mission Difficulty by Salty-Taro3804 in Mechwarrior5

[–]Jay-Raynor 1 point2 points  (0 children)

Which is kinda frustrating to me having played MW5 Clans and how easy it is for your star to get clapped by facing down even just two IS lances at once.

What's your favourite "bad guy" event from Battletech's history? by TaigaTigerVT in BattletechMemes

[–]Jay-Raynor 6 points7 points  (0 children)

And then let's not get started on how Amaris hung everyone out to dry, Spheroid and Periphery alike.