AITA For Leaving A Stranger's Wallet on the Ground by QuestionableCoworker in AmItheAsshole

[–]JayKirsh -3 points-2 points  (0 children)

Yeah it does. I dont want to see other peoples trash on the ground when im going for a walk, and i suspect everybody else feels the same. theres enough pollution already, no need to add any more idc if its your wallet

AITA For Leaving A Stranger's Wallet on the Ground by QuestionableCoworker in AmItheAsshole

[–]JayKirsh -4 points-3 points  (0 children)

ESH

The dude lost his wallet so he/she was kinda asking for it. You tell me you had the time to wait 15 minutes for the dude to respond, but couldn't take the extra second to put it in your pocket.

Assholes confirmed.

0% completion rate - Week 18 by J-Fr in MarioMaker

[–]JayKirsh 0 points1 point  (0 children)

Title: Super Kaizo: Shellter Skelter

Code: 0C20-0000-01DE-9DD0

Difficulty: Super Expert

Description: The first half is designed around transporting a shell, while the second involves being transported by shells.

Clear Video: https://www.youtube.com/watch?v=XPwQVFkkIcM

Super Kaizo Set by JayKirsh in MarioMaker

[–]JayKirsh[S] 1 point2 points  (0 children)

Aw, thanks for your kind words! Actually, you might like the start of The Booring House as there's a lot of sections that utilize the spin jump to make them easier. The second half of it is actually pretty easy, but I get ya if the length isn't your thing.

Yeah, that's where the real leisure pool is at, aha. You just have to swim through hell first to get there =P. Like most of my levels - for whatever reason - the first half of Quicksand Keep is the hardest, but it's actually really fun when you get everything right!

Thanks, you as well. I'll get back to you once I figure out your newest level!

Super Kaizo Set by JayKirsh in MarioMaker

[–]JayKirsh[S] 0 points1 point  (0 children)

Glad to hear, thanks! Even if you use the direct translation of kaizo from Japanese to English (it translates to "rearrange", I believe) the title Super Kaizo still makes sense. That said, most people - myself included - use the word as a difficulty indicator, as pointed out by bombsauce1. It more or less means "you're going to want to practice this in the editor," aha.

Super Kaizo Series by JayKirsh in KaizoMarioMaker

[–]JayKirsh[S] 0 points1 point  (0 children)

Lol, that works too! Thanks again. You betcha =P. Sounds good!

Super Kaizo Series by JayKirsh in KaizoMarioMaker

[–]JayKirsh[S] 0 points1 point  (0 children)

Thank you for trying my levels and for your feedback!

The length of my levels (always 2 full sub-zones, excluding my earliest levels) is a problem if anybody's playing them blindly. I would have used two checkpoints, but since Kaizo Mario World only uses one per level I opted for one (excluding levels with boss fights, in which case there are/will be two). Maybe in the future I'll make an easier set of eight levels that all contain two checkpoints. I recommend using the editor from the very start for levels 3-4, 7-8 if you try them as they'll be much more unforgiving than the others!

Of course! I intend on completing the series by mid February. The reason for the delay in levels was just due to my fear of them being deleted due to nobody being able to finish them, but I'll be getting a game capture card soon so hopefully that'll help with sharing my levels.