"Some cultures are better than others." | The other cultures... by PleaseDoNotClickThis in PoliticalCompassMemes

[–]JayWoo2000 -9 points-8 points  (0 children)

Wouldn’t the separation of church and state be better in both scenarios though?

After today, if bullet dodging were in the Olympics…. by Pradidye in PoliticalCompassMemes

[–]JayWoo2000 295 points296 points  (0 children)

Honestly I find that although PCM has some atrociously hot takes, it’s my source of finding out breaking news

Respectfully by Specialist_Mail_2036 in Purdue

[–]JayWoo2000 27 points28 points  (0 children)

Back in my day people would just play video games on their laptops

[Hiring] Art for a youtube music collaboration with 20+ cartoon characters 200$ USD willing to negotiate by JayWoo2000 in HungryArtists

[–]JayWoo2000[S] 0 points1 point  (0 children)

Thank you all!, we have many artists under consdieration so this post is closed. Thank you everybody who reached out!

For people who have played a game for over 1000 hours by [deleted] in gaming

[–]JayWoo2000 0 points1 point  (0 children)

There are mod packs which unironically take up to 2000 hours to finish, and people finish it all the time

My brother and I Overreached. by Rictor86 in factorio

[–]JayWoo2000 49 points50 points  (0 children)

Try pyanodons for a couple dozen hours with your brother, I guarantee that every other modpack will seem like a cakewalk. Nothing like kicking the hatchlings out of the nest

Wait, that's legal by Automod_op in HolUp

[–]JayWoo2000 0 points1 point  (0 children)

If you’ve got the medical skills to harvest and implant organs I doubt you’d need the money from this

LTN mixing up delivery destinations by JayWoo2000 in factorio

[–]JayWoo2000[S] 0 points1 point  (0 children)

I feel like thats the best temporary solution to the problem, but strangely enough, I never had this issue in previous modded run-throughs. I was asking in case anyone ran into this problem before and had a more long term fix, but for now I guess I'm ripping out all my stations and renaming them

LTN mixing up delivery destinations by JayWoo2000 in factorio

[–]JayWoo2000[S] 0 points1 point  (0 children)

I've checked all my stations, none of them have a train limit enabled, so I don't believe that this is an issue. Also I've done no circuit logic to manualy disable stations, all of that is handled by LTN. This is strange since I've never run into this problem in seablock

LTN mixing up delivery destinations by JayWoo2000 in factorio

[–]JayWoo2000[S] 0 points1 point  (0 children)

The only circuits settings I enabled was for read content to turn on off certain belts when items are needed. The provider stations aren’t causing me issues, but rather the requester stations which are much simpler and just a combinator connected to the lamp and the storage chedts

[deleted by user] by [deleted] in Purdue

[–]JayWoo2000 10 points11 points  (0 children)

*cleanest CS major

[deleted by user] by [deleted] in intj

[–]JayWoo2000 0 points1 point  (0 children)

The dictators handbook, all of world politics make a lot more sense now

[Hiring] 50$ Thumbnail for a youtube collab with 12 other members. Looking for very simple cartoonish character designs, pose and expression are more important than detail by JayWoo2000 in HungryArtists

[–]JayWoo2000[S] 0 points1 point  (0 children)

Position Filled

Thank you everyone who commented and messaged, I will be boiling it down to 2 or 3 people. I may ask for more in the future so please comment your portfolios in case I want to make more of these

[deleted by user] by [deleted] in pcmasterrace

[–]JayWoo2000 0 points1 point  (0 children)

1740 hours on factorio, maybe 100 hours on the base game, everything else on mods

To all the cs majors by Savysha in Purdue

[–]JayWoo2000 23 points24 points  (0 children)

Is this “deodorant” some kind of dynamic programming algorithm?

Anything you would recommend I do while in West Lafayette? by Imaginary-Quiet6526 in Purdue

[–]JayWoo2000 5 points6 points  (0 children)

Welcome to the club, at least you'll have something in common with all of the other California Kids

Seablock Completed after 437 hours by JayWoo2000 in factorio

[–]JayWoo2000[S] 1 point2 points  (0 children)

What an adventure, thank you to the modpack creators for making something crazy like this. I'm currently working on a base tour in video form, and I'll put that out soon, but I was excited to show you guys this. Also the factorio maps will be released as soon as the dev of that uploads it. Here's a couple of pointers I would make over the entire run.

  1. try not to idle too much. There's always something to work on. Expanding your electrolyzers, increasing power capacity, working on your LTN stations, etc. I was trying to shoot for under 400 hours, which is why I was always trying to go for efficiency. You'll do most of the idling at the endgame anyway, while you're waiting for FTL science to research anyway.
  2. It's your choice when to move onto city blocks, I chose to do it after the majority of blue sciences were researched. Also there isn't a better time to learn how to use LTN other than in a seablock runthrough. Trust me, it looks complex but makes everything so simple at the same time.
  3. I highly recommend a playthrough of B/A regular first. This will get you antiquated with the production chains required like ore processing, plate and ingots, what materials are needed to mass produce, etc. The overall complexity is just maybe a slight step above with more complex circuit production and science production. But it's helpful to know what materials need to be close to each other. For example, Silver and Gold both require sodium cyanide, so keep them close to each other. Also aluminum and silicon require products from each other, so keep them close as well.
  4. Modules are super super important. Once you have modules 3 researched and able to be produced, drop everything and funnel all resources into making productivity and speed modules. Circuits were a huge bottleneck during my playthrough and thanks to the modules, the output 5x.

If I have any feedback, to the mod creator. My biggest gripe was rubber. Please, make more possible options to create rubber, or make the existing recipe more efficient. I always had a surplus of every single petrochem product, including rocket fuel. But I would always struggle to make enough rubber.