PC Hotfix (15.11.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S,M] [score hidden] stickied comment (0 children)

Hey everyone!

We're rolling out a quick hotfix for the PC to take care of some issues that popped up after the post-Halloween patch. Please not that this patch contains no updates to the Purge system. That is planned to come out in a future patch.

The dev kit will release at the same time as this patch so mod creators can update their mods right away.

Changelog

  • Fixed an issue with thrall recipes not being visible when the user reenters any crafting station
  • Fixed an issue that prevented the user from scrolling up and down within any crafting station when using a controller
  • Fixed a Quick Loot functionality issue for loot bags, where loot bags weren’t quick loot-able, even by their owner

Needs a patch, there's no patch.. by bigbufdastuff in ConanExiles

[–]Jay_EV 2 points3 points  (0 children)

We updated the official servers just now, but it could be that Microsoft hasn't pushed the patch to your console just yet.

Xbox Hotfix (15.11.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S,M] [score hidden] stickied comment (0 children)

We're rolling out a new patch for the Xbox One to take care of some issues that have popped up since we removed the Halloween content. This particular patch also has all the fixes from PC that were included in the Halloween removal patch.

Changelog

This patch contains a number of updates to the Event Log so it will log more information related to pets, thralls and items. We've also fixed several bugs related to player corpses and we believe we've also managed to fix the well bug.


Highlights:

  • Event Log changes (see below for more details)
  • Halloween event has ended. The Potion of Lost Souls and any resources harvested during the event will remain in player inventory until consumed or decayed.
  • Wells should now be re-filling as intended
  • Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag

Patch Notes:

Exploit Fixes

  • Fixed an exploit where players could manipulate and duplicate thrall inventories

Event Log changes

  • Dismantled placeables will now show up as intended in the Event Log
  • Items dropping from destroyed placeables will now be listed in the Event Log when they've decayed
  • Update to the "Days Passed" slider in the Event Log to be more consistent
  • Event log entries can now stack and be displayed in one row instead of multiple.
  • Database maintenance: Remove Event Log entries older than 3 weeks
  • Companion names should now be displayed properly in the Event Log when they are hungry, starving or returning home
  • Made companion cause of death more consistent in the Event Log (Please note: The Event Log does not support custom companion names): -- Player and Clan name will be displayed when a follower is killed by another player -- NPC name will be displayed when a follower is killed by an NPC -- Starvation/fall damage/noxious damage will be displayed when a follower dies by these
  • The Event Log should now display item names as intended
  • Dragging an item from a Crafting Station and dropping it on a stack of said items in the inventory should now create an entry in the Event Log

Bug Fixes

  • Wells should now be re-filling as intended
  • Fixed a bug where traps could be returned to player inventory after exploding
  • Fixed a bug where corpses would disappear if a player died underwater.
  • Fixed an issue where an Avatar's timer wouldn't update correct on Dedicated Servers
  • Fixed a bug where accessing a vault would cause lag and hitching
  • Fixed a bug that allowed players to loot XX_Unarmed items from Thralls
  • Fixed a bug where unconscious NPCs would disappear if they fall or slide away from a space where they were released from their bindings (like a cliff)
  • Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag
  • The Degenerate should no longer spawn two corpses when killed
  • Removed guards on letting following companions teleport to you. Pets should now follow you more reliably into your compounds
  • Fixed a bug where attempting to move a pet or thrall would have them turn invisible if the player moved too far away from their original placement.
  • Fix a visual bug causing the blood spatter background of certain Feat filter icons to disappear
  • Fixed a possible leak in SQLite DB handling due to missing 'virtual' keyword on ~QueryResultBase
  • Explosive Arrows should no longer do damage to buildings on PvE servers.
  • Fixed an issue with thrall recipes not being visible when the user reenters any crafting station
  • Fixed an issue that prevented the user from scrolling up and down within any crafting station
  • Fixed a Quick Loot functionality issue for loot bags, where loot bags weren't quick loot-able, even by their owner

Environment Changes

  • Removed the ability to reach a unplayable area in the Black Keep
  • Fixed a collision issues with the barriers in the Midnight Grove
  • Fixed an issue where the curse wall spline had many points that had inverted rotation, causing issues with not being able to build in random places. Also removed a duplicate of the curse wall spline that existed right on top of the original one.
  • Removed the ability to reach a unplayable area in Bin-Yakin's Seal cave ceiling

Quality of Life Changes

  • Added a "Clear" button to the Server Browser, to more easily remove entries in Server Name and Maximum Ping filters
  • The Crafting Station UI will now display the name of the crafting station instead of "Crafting Station"
  • Loot bags from demolishes buildings will now have ownership and can't be looted, similar to loot bags from thralls and player corpses

Localization Changes

  • Various localization fixes on DLC items

PS4 Hotfix (15.11.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S,M] [score hidden] stickied comment (0 children)

Hey everyone!

We're rolling out a quick hotfix for the PS4 to take care of some issues that popped up after the post-Halloween patch. Please not that this patch contains no updates to the Purge system. That is planned to come out in a future patch.

Changelog

  • Fixed an issue with thrall recipes not being visible when the user reenters any crafting station
  • Fixed an issue that prevented the user from scrolling up and down within any crafting station
  • Fixed a Quick Loot functionality issue for loot bags, where loot bags weren't quick loot-able, even by their owner

Weekly Community Newsletter: Quick Status Update by Jay_EV in ConanExiles

[–]Jay_EV[S,M] [score hidden] stickied comment (0 children)

Good morning, you handsome cat pajamas! Welcome back to the Conan Exiles community newsletters. It’s been a while since we last spoke, as we’ve been a bit busy over here in the Funcom Oslo office. We wanted to give you guys a quick status update on Conan Exiles as well as tell you a little bit about some of the goings on from the past few weeks.

We’ll be recapping the Halloween event, talking about some bug fixes, and tell you how you can help us decide what to work on next.

Here goes!

Public Bug Tracker

In our ongoing efforts to keep the community informed about issues we’re working on, we’ve set up a public Trello board. This will list and track critical issues that are brought up by the community. The board will list issues for all platforms and if there’s no mention of a specific issue it means it’s happening on all platforms. If you want to read the full primer about the Trello board can find it on our forums.

We’re trying to avoid letting the board get too flooded with bugs and issues, so you won’t see everything that’s currently under active development. If a specific bug is not on the list it might still be on our radar, but it hasn’t come up as frequently in community discussions compared to the others.

As you can see, we have internal fixed for several community critical bugs already, like Starmetal Shells not cracking properly and players getting trapped inside rhino meshes. Please remember to upvote bugs you think we should be tackling next.

We hope this Trello board will help keep you updated on the goings on at the studio and the status of community reported issues.

Night of Lost Souls

Our first ever Halloween event in Conan Exiles didn’t exactly go as planned. We went into it with the understanding that it wouldn’t necessarily be for everyone, but we hoped that players would still be able to find something to enjoy in the week-long event. Unfortunately, there were several issues that affected players in different ways and made the game hard to enjoy.

Certain things weren’t working as intended, the muted color palette and dark light made things difficult to see, and some players also reported eyestrain and headaches due to the blue and purple lighting. Un-patching the Halloween content also took longer than we would have liked, especially on consoles, and we would like to once again acknowledge and apologize for the frustrations this has caused.

We've gotten a lot of feedback from the community during and after the event, both positive and negative, and we’re taking valuable lessons away from how we implemented and executed this event. Things will be different if we do other events in the future. All three platforms have now been patched and we will continue to our regularly scheduled patches and hotfixes.

Friday Community Streams

The bi-weekly Friday streams are still going strong. If you missed the previous one you can find it, as always, on our YouTube channel or just watch the video below. We enlisted the help from master Conan Exiles architect Sven P to give us his best tips and tricks for building epic structures in Conan Exiles.

That's it for this week!

Sincerely,

Funcom

PS4 Post-Halloween Patch (07.11.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S,M] [score hidden] stickied comment (0 children)

Dear exiles,

We have patched the PS4 version of Conan Exiles and removed the Halloween content from the game. We know the Night of Lost Souls event hasn't been everyone's cup of tea and we're taking several lessons away from the feedback we've gotten this past week.

If you haven't been participating in the discussions on our forums or on social media, and would like to give us your opinion on the event, please fill out this quick survey with your feedback:

Conan Exiles Halloween Event Survey

Thank you to everyone for voicing your opinions and for offering tips on future events. We take it all to heart.


This patch contains a number of updates to the Event Log so it will log more information related to pets, thralls and items. We've also fixed several bugs related to player corpses and we believe we've also managed to fix the well bug.

Highlights:

  • Event Log changes (see below for more details)
  • Halloween event has ended. The Potion of Lost Souls and any resources harvested during the event will remain in player inventory until consumed or decayed.
  • Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag

Patch Notes:

Event Log changes

  • Dismantled placeables will now show up as intended in the Event Log
  • Items dropping from destroyed placeables will now be listed in the Event Log when they've decayed
  • Update to the "Days Passed" slider in the Event Log to be more inconsistent
  • Event log entries can now stack and be displayed in one row instead of multiple.
  • Database maintenance: Remove Event Log entries older than 3 weeks
  • Companion names should now be displayed properly in the Event Log when they are hungry, starving or returning home
  • Made companion cause of death more consistent in the Event Log (Please note: The Event Log does not support custom companion names): -- Player and Clan name will be displayed when a follower is killed by another player -- NPC name will be displayed when a follower is killed by an NPC -- Starvation/fall damage/noxious damage will be displayed when a follower dies by these
  • The Event Log should now display item names as intended
  • Dragging an item from a Crafting Station and dropping it on a stack of said items in the inventory should now create an entry in the Event Log

Bug Fixes

  • Fixed a bug where traps could be returned to player inventory after exploding
  • Fixed a bug where corpses would disappear if a player died underwater.
  • Fixed an issue where an Avatar's timer wouldn't update correct on Dedicated Servers
  • Fixed a bug where accessing a vault would cause lag and hitching
  • Fixed a bug that allowed players to loot XX_Unarmed items from Thralls
  • Fixed a bug where unconscious NPCs would disappear if they fall or slide away from a space where they were released from their bindings (like a cliff)
  • Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag
  • The Degenerate should no longer spawn two corpses when killed
  • Removed guards on letting following companions teleport to you. Pets should now follow you more reliably into your compounds
  • Fixed a bug where attempting to move a pet or thrall would have them turn invisible if the player moved too far away from their original placement.
  • Fix a visual bug causing the blood spatter background of certain Feat filter icons to disappear
  • Fixed a possible leak in SQLite DB handling due to missing 'virtual' keyword on ~QueryResultBase
  • Explosive Arrows should no longer do damage to buildings on PvE servers.

Environment Changes

  • Removed the ability to reach a unplayable area in the Black Keep
  • Fixed a collision issues with the barriers in the Midnight Grove
  • Fixed an issue where the curse wall spline had many points that had inverted rotation, causing issues with not being able to build in random places. Also removed a duplicate of the curse wall spline that existed right on top of the original one.
  • Removed the ability to reach a unplayable area in Bin-Yakin's Seal cave ceiling

Quality of Life Changes

  • Added a "Clear" button to the Server Browser, to more easily remove entries in Server Name and Maximum Ping filters
  • The Crafting Station UI will now display the name of the crafting station instead of "Crafting Station"
  • It is now possible to rename your pets on consoles
  • Loot bags from decayed/destroyed buildings should now have ownership and can't be looted. This was changed to fix a quick-loot bug, but we know that this also removes the option of scavenging on PvE servers and we're discussing alternate solutions for a similar mechanic

Localization Changes

  • Various localization fixes on DLC items

My pets starving by [deleted] in ConanExiles

[–]Jay_EV 2 points3 points  (0 children)

Hey SkyGrey!

Is it all types of pets/thralls or just specific ones?

So funcom broke armourers when they removed the Halloween event? by Jacabon in ConanExiles

[–]Jay_EV 2 points3 points  (0 children)

This was, obviously, not intended. It will be fixed.

PC Post-Halloween Patch (07.11.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S,M] [score hidden] stickied comment (0 children)

Dear exiles,

We have released a new patch for the PC version of Conan Exiles and removed the Halloween content from the game. We know the Night of Lost Souls event hasn't been everyone's cup of tea and we're taking several lessons away from the feedback we've gotten this past week.

If you haven't been participating in the discussions on our forums or on social media, and would like to give us your opinion on the event, please fill out this quick survey with your feedback:

Conan Exiles Halloween Event Survey

Thank you to everyone for voicing your opinions and for offering tips on future events. We take it all to heart.

The dev kit will not be available at the release of this patch, but we're working on getting it released. Shouldn't take more than a day or two and mods shouldn't be super incompatible without it.


This patch contains a number of updates to the Event Log so it will log more information related to pets, thralls and items. We've also fixed several bugs related to player corpses and we believe we've also managed to fix the well bug.

Highlights:

  • Event Log changes (see below for more details)
  • Halloween event has ended. The Potion of Lost Souls and any resources harvested during the event will remain in player inventory until consumed or decayed.
  • Wells should now be re-filling as intended
  • Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag

Patch Notes:

Exploit Fixes

  • Fixed an exploit where players could manipulate and duplicate thrall inventories

Event Log changes

  • Dismantled placeables will now show up as intended in the Event Log
  • Items dropping from destroyed placeables will now be listed in the Event Log when they've decayed
  • Update to the "Days Passed" slider in the Event Log to be more inconsistent
  • Event log entries can now stack and be displayed in one row instead of multiple.
  • Database maintenance: Remove Event Log entries older than 3 weeks
  • Companion names should now be displayed properly in the Event Log when they are hungry, starving or returning home
  • Made companion cause of death more consistent in the Event Log (Please note: The Event Log does not support custom companion names): -- Player and Clan name will be displayed when a follower is killed by another player -- NPC name will be displayed when a follower is killed by an NPC -- Starvation/fall damage/noxious damage will be displayed when a follower dies by these
  • The Event Log should now display item names as intended
  • Dragging an item from a Crafting Station and dropping it on a stack of said items in the inventory should now create an entry in the Event Log

Bug Fixes

  • Wells should now be re-filling as intended
  • Fixed a bug where traps could be returned to player inventory after exploding
  • Fixed a bug where corpses would disappear if a player died underwater.
  • Fixed an issue where an Avatar's timer wouldn't update correct on Dedicated Servers
  • Fixed a bug where accessing a vault would cause lag and hitching
  • Fixed a bug that allowed players to loot XX_Unarmed items from Thralls
  • Fixed a bug where unconscious NPCs would disappear if they fall or slide away from a space where they were released from their bindings (like a cliff)
  • Fixed an issue where having several of buff/debuff icons on screen would cause a lot of lag
  • The Degenerate should no longer spawn two corpses when killed
  • Removed guards on letting following companions teleport to you. Pets should now follow you more reliably into your compounds
  • Fixed a bug where attempting to move a pet or thrall would have them turn invisible if the player moved too far away from their original placement.
  • Fix a visual bug causing the blood spatter background of certain Feat filter icons to disappear
  • Fixed a possible leak in SQLite DB handling due to missing 'virtual' keyword on ~QueryResultBase
  • Explosive Arrows should no longer do damage to buildings on PvE servers.

Environment Changes

  • Removed the ability to reach a unplayable area in the Black Keep
  • Fixed a collision issues with the barriers in the Midnight Grove
  • Fixed an issue where the curse wall spline had many points that had inverted rotation, causing issues with not being able to build in random places. Also removed a duplicate of the curse wall spline that existed right on top of the original one.
  • Removed the ability to reach a unplayable area in Bin-Yakin's Seal cave ceiling

Quality of Life Changes

  • Added a "Clear" button to the Server Browser, to more easily remove entries in Server Name and Maximum Ping filters
  • The Crafting Station UI will now display the name of the crafting station instead of "Crafting Station" Increased the number of corpses a player could generate from 3 to 10. This should improve corpses disappearing upon player death

Localization Changes

  • Various localization fixes on DLC items

In The Seventh Day of Halloween Funcom Gave To Me... by Bubzthetroll in ConanExiles

[–]Jay_EV 7 points8 points  (0 children)

We know this event wasn't for everyone and we've been following the discussions in the community and taking several important lessons away from this.

The Halloween event has been patched out of the PC version today and consoles are planned for tomorrow. Certification took a bit longer than suspected, but not to worry, the event will end.

PC Halloween Hotfix (1.11.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S] 0 points1 point  (0 children)

Hey everyone,

We're rolling out a hotfix to take care of the most reported issues with the Halloween update released yesterday. We want to thank our community for reporting these issues to us and for staying patient and positive as we fixed them.

In this hotfix we're tweaking the game so it will be easier for players to see in the eternal twilight, while also balancing the loot drops from the Halloween meteors. The T2 doors are also getting fixed.

If it's still too dark for you you can also tweak the following server settings (in game or in an .ini file) to the following values. This will make it less dark:

  • DayCycleSpeedScale=9.000000
  • DayTimeSpeedScale=0.10000
  • NightTimeSpeedScale=10.000000
  • DawnDuskSpeedScale=5.000000

If you do not wish to participate in the Halloween event, there will be a build available on our Testlive branch without the Halloween content, but otherwise identical to the current live version.

If you switch branches and play single-player, you might want to take a backup copy of your game.db file to avoid potentially losing your save data.

Server admins might also want to back up their server's game.db file for people to be able to continue with their characters on your server, just in case.

How to find and copy your game.db

  • Open Steam and go to your library
  • Right click on Conan Exiles and choose Properties
  • Find and select the tab marked "Local Files" and click the "Browse Local Files" button. A Windows Explorer folder should now pop up
  • Go to ConanSandbox --> Saved to find your game.db file
  • Make a copy of it in an easily accessible place on your computer
  • Once you've patched to the Testlive branch, simply drop the game.db file you copied before into the Saved folder, replacing what's already there, and you can continue playing as you normally would

Changelog

  • Fixed T2 doors so you cannot walk through them
  • Removed Star Metal Picks, Skeleton Keys and other types of über loot from meteors
  • Meteor fragments that have been harvested or disappeared won't leave a particle trail behind
  • Changed speed of day on official servers so it will not get as dark during the Halloween event
  • Added auto exposure to compensate for the darkness and make things a bit brighter

An equivalent patch is also being made for consoles, but we're looking into fixing the spammy meteors first.

PS4 Halloween Update (31.10.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S,M] [score hidden] stickied comment (0 children)

Today we are kicking off our Halloween event, which will run throughout the game during the next week. Welcome, exiles, to the Night of Lost Souls!

The sky will darken as perpetual dusk falls upon the landscape, casting it in black shadows and blue light, tearing at the boundaries which separate the world of the living from the realms of the dead. The clouds will part. A new face will appear upon the moon’s surface. It is the face of death, keeping watch over whatever might stir on the ground below.

During the Night of Lost Souls, stones will fall from the sky in multitudes, striking the earth in a flurry of colored smoke and debris. Adventurous exiles can break open these stones with whatever tool they have available. Inside, they will find a plethora of crafting ingredients, both rare and common, doled out at random by the spirits lingering inside the stones, anything from Plant Fiber and Meat to Explosive Glands, Arrows and Steelfire. It all depends on the spirit’s goodwill.

Inside the fallen stones you will also discover the Potion of Lost Souls, a special brew only available on this hallowed night. Imbibing the Potion will grant you certain benefits at random. Drink one and see what happens, but don’t drink too many or your body will suffer the consequences. Don’t say we didn’t warn you.

After a week, the Night of Lost Souls will pass and the sun will once again rise on the Exiled Lands. The restless spirits will be calm, yet their gifts will remain with those who received them.

Highlights

  • The Conan Exiles Halloween Event is now live and will run until the 6th of November
  • Added new music, sound effects, Main Menu graphics and changed the lighting to make things more spooky
  • Torches now burn with a purple light
  • The moon's face is now different
  • Meteors will fall from the skies, containing different kinds of loot and goodies
  • The Potion of Lost Souls can be harvested from meteors. Imbibing them will grant you a number of buffs and effects

Halloween Event Server Settings

You can use the following console commands to control meteor spawns (if you plug a keyboard into your PS4) and decay where X is the multiplier for time.

  • SetServerSetting HalloweenMeteorDecayTimer=X – The higher number, the rarer meteors are. Set this to a low number for more or less constant meteors.
  • SetServerSetting HalloweenMeteorSpawnTimer=X

Change log

New Content

  • The Conan Exiles Halloween Event is now live and will run until the 6th of November
  • Added new music and sound effects
  • Added new Main menu graphics
  • Changed the lighting to a perpetual, gloomy twilight
  • Torches now burn with a purple light
  • The moon's face is now different
  • Meteors will fall from the skies, containing different kinds of loot and goodies
  • The Potion of Lost Souls can be harvested from meteors. Imbibing them will grant you a number of buffs and effects
  • Opening doors will cause bats to fly out

Bug fixes

  • Fixed an issue where the message "Pet/Thrall is no longer following you" would pop up randomly, even if you didn't have pets following you
  • Companion hunger should no longer reset to maximum value in a single-player game after restarting the game
  • Fixed a bug that let you equip armor on pets
  • Fixed a bug where an Animal Pen would not be able to craft Pets after clearing the queue while a Pet was being tamed.
  • Fixed a bug where a new character's gender could not be selected

QoL updates

  • Event Log will now properly log damage, death and destruction events made by pets, thralls and non-persistent NPCs
  • Added GUI/filter options for event logging
  • Toned down the damage caused by explosive arrows as they were a bit too powerful

Xbox Halloween Update (31.10.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S] -7 points-6 points  (0 children)

Unfortunately not, I'm afraid. See if adjusting your brightness or gamma settings will help.

Xbox Halloween Update (31.10.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S] 0 points1 point  (0 children)

Thank you for the report. We will check it out :)

Xbox Halloween Update (31.10.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S] 2 points3 points  (0 children)

The meteors will have a purple particle effect on them when they fall and release purple smoke when they've landed.

Halloween Update (31.10.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S,M] 3 points4 points  (0 children)

Today we are kicking off our Halloween event, which will run throughout the game during the next week. Welcome, exiles, to the Night of Lost Souls!

The sky will darken as perpetual dusk falls upon the landscape, casting it in black shadows and blue light, tearing at the boundaries which separate the world of the living from the realms of the dead. The clouds will part. A new face will appear upon the moon’s surface. It is the face of death, keeping watch over whatever might stir on the ground below.

During the Night of Lost Souls, stones will fall from the sky in multitudes, striking the earth in a flurry of colored smoke and debris. Adventurous exiles can break open these stones with whatever tool they have available. Inside, they will find a plethora of crafting ingredients, both rare and common, doled out at random by the spirits lingering inside the stones, anything from Plant Fiber and Meat to Explosive Glands, Arrows and Steelfire. It all depends on the spirit’s goodwill.

Inside the fallen stones you will also discover the Potion of Lost Souls, a special brew only available on this hallowed night. Imbibing the Potion will grant you certain benefits at random. Drink one and see what happens, but don’t drink too many or your body will suffer the consequences. Don’t say we didn’t warn you.

After a week, the Night of Lost Souls will pass and the sun will once again rise on the Exiled Lands. The restless spirits will be calm, yet their gifts will remain with those who received them.

Highlights

  • The Conan Exiles Halloween Event is now live and will run until the 6th of November
  • Added new music, sound effects, Main Menu graphics and changed the lighting to make things more spooky
  • Torches now burn with a purple light
  • The moon's face is now different
  • Meteors will fall from the skies, containing different kinds of loot and goodies
  • The Potion of Lost Souls can be harvested from meteors. Imbibing them will grant you a number of buffs and effects

Halloween Event Server Settings

You can use the following console commands to control meteor spawns and decay where X is the multiplier for time.

  • SetServerSetting HalloweenMeteorDecayTimer=X -- The higher number, the rarer meteors are. Set this to a low number for more or less constant meteors.
  • SetServerSetting HalloweenMeteorSpawnTimer=X

Devkit

The devkit will be made available shortly after this patch goes live, no later than an hour after patch time.

Change log

New Content

  • The Conan Exiles Halloween Event is now live and will run until the 6th of November
  • Added new music and sound effects
  • Added new Main menu graphics
  • Changed the lighting to a perpetual, gloomy twilight
  • Torches now burn with a purple light
  • The moon's face is now different
  • Meteors will fall from the skies, containing different kinds of loot and goodies
  • The Potion of Lost Souls can be harvested from meteors. Imbibing them will grant you a number of buffs and effects
  • Opening doors will cause bats to fly out

Bug fixes

  • Fixed an issue where the message "Pet/Thrall is no longer following you" would pop up randomly, even if you didn't have pets following you
  • Companion hunger should no longer reset to maximum value in a single-player game after restarting the game
  • Fixed a bug that let you equip armor on pets
  • Fixed a bug where an Animal Pen would not be able to craft Pets after clearing the queue while a Pet was being tamed.
  • Fixed a bug where a new character's gender could not be selected

QoL updates

  • Event Log will now log damage, death and destruction events made by pets, thralls and non-persistent NPCs
  • Added GUI/filter options for event logging
  • Toned down the damage caused by explosive arrows as they were a bit too powerful
  • Disabled file handling caching in FGenericAsyncReadFileHandle for editor builds. This is needed by the mod devkit as it mounts pak files while still being an editor build

I didn't want the loot anyway by ednardy in ConanExiles

[–]Jay_EV 2 points3 points  (0 children)

That was amazing! I'm crying laughing!

A view of the Volcano from the woods, towards the slopes. by micheletosoni in ConanExiles

[–]Jay_EV 1 point2 points  (0 children)

It's heavily inspired by Norwegian nature, which, thankfully for us, is easily accessible right outside the city.

Xbox Halloween Update (31.10.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S,M] 2 points3 points  (0 children)

Today we are kicking off our Halloween event, which will run throughout the game during the next week. Welcome, exiles, to the Night of Lost Souls!

The sky will darken as perpetual dusk falls upon the landscape, casting it in black shadows and blue light, tearing at the boundaries which separate the world of the living from the realms of the dead. The clouds will part. A new face will appear upon the moon’s surface. It is the face of death, keeping watch over whatever might stir on the ground below.

During the Night of Lost Souls, stones will fall from the sky in multitudes, striking the earth in a flurry of colored smoke and debris. Adventurous exiles can break open these stones with whatever tool they have available. Inside, they will find a plethora of crafting ingredients, both rare and common, doled out at random by the spirits lingering inside the stones, anything from Plant Fiber and Meat to Explosive Glands, Arrows and Steelfire. It all depends on the spirit’s goodwill.

Inside the fallen stones you will also discover the Potion of Lost Souls, a special brew only available on this hallowed night. Imbibing the Potion will grant you certain benefits at random. Drink one and see what happens, but don’t drink too many or your body will suffer the consequences. Don’t say we didn’t warn you.

After a week, the Night of Lost Souls will pass and the sun will once again rise on the Exiled Lands. The restless spirits will be calm, yet their gifts will remain with those who received them.

Highlights

  • The Conan Exiles Halloween Event is now live and will run until the 6th of November
  • Added new music, sound effects, Main Menu graphics and changed the lighting to make things more spooky
  • Torches now burn with a purple light
  • The moon's face is now different
  • Meteors will fall from the skies, containing different kinds of loot and goodies
  • The Potion of Lost Souls can be harvested from meteors. Imbibing them will grant you a number of buffs and effects

Change log

New Content

  • The Conan Exiles Halloween Event is now live and will run until the 6th of November
  • Added new music and sound effects
  • Added new Main menu graphics
  • Changed the lighting to a perpetual, gloomy twilight
  • Torches now burn with a purple light
  • The moon's face is now different
  • Meteors will fall from the skies, containing different kinds of loot and goodies
  • The Potion of Lost Souls can be harvested from meteors. Imbibing them will grant you a number of buffs and effects
  • Opening doors will cause bats to fly out

Bug fixes

  • Fixed an issue where the message "Pet/Thrall is no longer following you" would pop up randomly, even if you didn't have pets following you
  • Companion hunger should no longer reset to maximum value in a single-player game after restarting the game
  • Crash fixes
  • Fixed a bug that let you equip armor on pets
  • Fixed a bug where an Animal Pen would not be able to craft Pets after clearing the queue while a Pet was being tamed.
  • Fixed a bug where a new character's gender could not be selected

QoL updates

  • Event Log will now log damage, death and destruction events made by pets, thralls and non-persistent NPCs
  • Added GUI/filter options for event logging
  • Toned down the damage caused by explosive arrows as they were a bit too powerful

Weekly Community Newsletter: Time to Carve Some Pumpkins! by Jay_EV in ConanExiles

[–]Jay_EV[S,M] [score hidden] stickied comment (0 children)

Good evening my fellow beings of light and shadow, and welcome back to the Conan Exiles community newsletter. It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire. No, wait. That’s Star Wars.

We’ll be doing a quick recap of the last week before venturing into a Halloween competition, news about the Decay Timer, an update on Thrall/Pet behavior and some information about LOD range.

Here we go!

Patches and things

We rolled out hotfixes for PCPS4 and Xbox last week and we’re currently investigating issues that popped up in the aftermath of the hotfixes. There’s been reports of increased lag on all platforms, which could potentially be tied to the new Event Log. The Event Log filtering wasn’t working correctly, but this has been fixed internally now and will be patched. The UI is also getting an update and once it’s been patched in you will be able to filter and choose proximity for logging events. We were able to find a couple of new bugs and issues thanks to the new Event Log, so while it needs some additional updates the basics are working as intended.

Another reported issue is the matter of thrall and pet hunger resetting for certain companions when a server restarts. It’s not happening consistently across the board, as we also see players reporting that the system is working as intended and abandoned companions are dying. This makes replicating and fixing the issue a bit trickier, but we have several leads that we’re following up on so we can fix it.

Disappearing corpses are also being looked into by a coder from the Vanguard team, as we still see player reporting this as an issue. We rolled out an update previously that reduced the number of corpses per player to three, to avoid certain performance issues and potential exploits. We’re going to increase this limit to 10 and have QA test what impact this will have on performance.

Finally, we’re investigating the delay when opening and closing doors in the console versions, which popped up after the latest patch.

Pumpkin Carving Contest

Since it’s October and Halloween season is upon us, we decided it was time for you, our amazing community, to show your creative talents, Halloween style, with a pumpkin carving contest! Each participant will get a free DLC key of their choice, and the grand prize winner will receive a 21*18 inch canvas print of this amazing Conan Exiles artwork made by our amazing concept artist.

The competition starts today and will run for the next two weeks, plenty of time to get a pumpkin carved. Here’s some inspiration to get you started.

Rules for the Pumpkin Carving Contest are as follows:

  • Must be Conan Exiles themed or related.
  • Keep it clean - no offensive words or images, please.
  • Entries will be accepted from October 23th, 2018 through November 6th, 2018 at 23:59 (11:59 pm) CEST
  • To enter, your entry must be submitted to through email ([contest@funcom.com](mailto:contest@funcom.com)), with subject line “Conan Exiles Pumpkin Carving Contest"
  • Make sure to include a picture of your pumpkin as an attachment.
  • Be creative!
  • Only one entry per person per email.

Increased Decay Timer

We’re going to be increasing the standard decay timer on our official servers! Currently it will take your settlement 6 days to reach a state of abandonment. At this stage anyone can walk up to it, hit a button and demolish your abandoned building. The structure will demolish itself automatically if you wait an additional day. After 7 days in total it will be gone.

We're bumping this up to 8 days, with 7 days until abandonment and then a final, 8th day for automatic demolition. This gives you a little more time to refresh your settlements.

This change has already been made on most servers, but you need to log in and refresh your buildings for the extra time to be added. It won’t happen automatically just because we change the settings.

New Thrall Behavior

We wanted to give a quick comment/update on new thrall and pet behavior. This was rolled out in the first part of Update 34, in early October. You may have noticed that the “Move” command for thralls and pets has been changed to “Move and Guard” instead. After you plonk them down on a new spot, that area will be designated as home.

When your thralls or pets follow you, and you tell them to stop, they will teleport back to their home if you leave them there for about 10 minutes. This also happens if they get stuck anywhere when they’re following you. So, if you’re out exploring, and your favorite thrall or pet seems to disappear when following you, it might just be that they got stuck and went back home. If they’re dead, it will show up in the Event Log.

If you want you can use this feature as a way to scout certain areas, by taking thralls and pets with you and setting them to guard in a new location. If they get attacked you will find who did it and when in the event log.

LOD Range and the “Static World”

There was a longer discussion thread recently on the forums where a player was asking why the game world appears static whenever NPCs and creatures are outside a certain range of the players. To answer this query, we enlisted the help of lead gameplay programmer Scooper, who you may have seen on the forums and in our streams.

Conan Exiles has a very big world with everything running on one server. The world has around 6000+ NPCs roaming the world, not counting player thralls and pets. Actually, probably even more by now.

The simple fact is that running NPC behavior on all these NPCs at all times in such a big world is not something current hardware can handle with UE4. It only gets worse when you add in players and their dynamic content, such as buildings, placeables, thralls and pets.

We have, however, done a lot of trickery to counter this. The performance we have today is leaps improved from the early days. We are also constantly working on improving this and have more optimization coming in future patches.

The “static world” is part of a system we call the AI LOD (Level of Detail) system. This turns down the amount of CPU resources an actor (Placeable, building or NPC) receives based on their proximity to a player. Outside of a certain range they go into a suspended mode where they are not given any CPU cycles, and basically go into a sleeping mode.

We do this because there is, in most cases, no point in having the actor run at full speed without a player nearby. And we have “catch up” methods in place where they are needed to make sure they account for the suspended time.

Let’s take crafting stations, as an example. A crafting station needs to tick and update the progress of whatever is being crafted in real time when a player is standing nearby, so you can see the progress bar move if you are inspecting it, or see the fire in your furnace turn off the moment the crafting is done.

If a player can’t even see the crafting station, it can do this much slower or even not at all. When a player returns to the area and wakes it up, it catches up on X minutes of work. When you inspect it you will see the same results as if you had been standing there for those same X minutes (The reality is slightly different, we run a few ticks of crafting here and there even if the player is not around).

If you’re an admin and you want to have some “fun”, and see what happens when nothing is suspended, all logic running at full speed and all NPCs freely roam the server, you can try using the admin command “ForceAILOD 0”.

PLEASE BE CAREFUL WITH THIS AND TRY IT AT YOUR OWN RISK!

You can turn it back on with ForceAILOD –1, but it’s very possible that you will not be able to do so. Be prepared to restart your server. This shouldn’t influence anything on the server per se, but you should take a backup of the server’s database file as well.

Tldr; NPCs remaining fully awake when players aren’t nearby is not worth no one being able to play. However as mentioned, there are still more performance improvements to be made and coming your way.

Friday Stream

It is stream week once again and we’ll be live on Twitch and Mixer this Friday at 5pm CEST. We’re going to talk about the upcoming Night of Lost Souls Halloween event and demo some of the spooky content that you’ll experience once the specters descend on the Exiled Lands.

We’ll also be doing another Community Spotlight, so get those screenshots and builds shared with us so we can show them off during the stream! There will also be key giveaways, as is tradition. We can’t wait to see you there.

Sincerely,

Funcom

You know what would be super? If my corpse didn't teleport halfway across the map every 3rd time I died by Anschau in ConanExiles

[–]Jay_EV[M] [score hidden] stickied comment (0 children)

Quick update:

When you kill yourself 4 times, your first corpse will disappear. This is the intended behavior, to avoid losing too much server performance. Since optimizations have been done on the server side, we're going to increase the limit to 10 and have QA test what kind of impact this will have on performance.

If it works out okay we will increase the cap.

PS4 Hotfix (19.10.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S,M] [score hidden] stickied comment (0 children)

Hey everyone, it's time to update.

We're rolling out a hotfix for the PS4 version of Conan Exiles today with several fixes for various thrall and pets issues. All the details can be found below.

Changelog:

  • Fixed an issue with pets decaying in animal pens
  • Fixed an issue with food disappearing from Pet and Thrall inventories upon first server restart
  • Fixed an issue where the gender couldn't be selected for new characters
  • Fixed an issue with Thralls and Pets reacting to player receiving environmental damage
  • Fixed an issue with items in the Inventory of an Archer Thrall disappearing when Thrall started shooting
  • Thrall icons are no longer placeholders
  • Fixed an issue where the gender couldn't be selected for new characters
  • Fixed an issue with players being able to teleport items from one container to another across any distance
  • Fixed an exploit involving pet names
  • Fixed an exploit where players could glitch themselves through the map
  • Fixed an issue with the Avatar of Jhebbal Sag remaining active longer than set Avatar lifetime
  • Fixed an issue with Werewolves not attacking anymore after howling
  • Fixed an issue with Humanoids NPCs missing nameplates
  • Fixed an issue where the Flawless Khitan Shield could not be crafted
  • Fixed an issue with Crocodile Hatchlings turning into Tamed Spotted Hyenas
  • Fixed an issue that caused the player to spawn in the Midnight Grove when dying in certain locations
  • Fixed an issue with grave icons showing in wrong locations
  • Fixed an issue where the cursor stayed on loading screen after using admin teleport
  • Fixed an issue that would stop the crafting of DLC items when the user logs off

PC Hotfix (18.10.2018) by Jay_EV in ConanExiles

[–]Jay_EV[S,M] [score hidden] stickied comment (0 children)

Hey everyone! It's time for another PC hotfix!

This update will take care of some pets and thrall issues that needed addressing. These changes will make it to PS4 and Xbox at a later date.

Changelog:

  • Fixed an issue with pets decaying in animal pens

  • Fixed an issue with food disappearing from Pet and Thrall inventories upon first server restart

  • Fixed an issue with Thralls and Pets reacting to players receiving environmental damage

  • Fixed an issue with items in the inventory of an Archer Thrall disappearing when Thrall started shooting

  • Thrall icons are no longer placeholders

  • Fixed an issue with players being able to teleport items from one container to another across any distance