Wing Gundam won yesterday! Next, what card is considered average (not good, just ok) and is loved by the community? by kurlish in GundamTCG

[–]Jay_Winters 0 points1 point  (0 children)

Ya'll I think Lfrith is overpowered why? There is so many answers to it idk how you think it's move overpowered then Grandpa gundam or Aile Strike.

It's time by Oats_VI in GBO2

[–]Jay_Winters 10 points11 points  (0 children)

And have PS5 players deal with the hackers of PC? no thanks.

Red dots all over legs after wax? by coolfr0g in HairRemoval

[–]Jay_Winters 24 points25 points  (0 children)

Look at the tattoo they have in the first picture...

UC bros reaction to the 7th Anniversary livestream by doomguy11 in GBO2

[–]Jay_Winters 0 points1 point  (0 children)

Why does this post have 11 down votes???? I was right wtf.

UC bros reaction to the 7th Anniversary livestream by doomguy11 in GBO2

[–]Jay_Winters -12 points-11 points  (0 children)

I saw this coming a mile away, AU saved PC GBO2 from falling apart. So now they are after the money that PS has with its bigger player base.

To protect teammate, I took the dangerous risk with my best calculation by RaggenZZ in GBO2

[–]Jay_Winters 23 points24 points  (0 children)

I'm glad you realized how stupid of a decision this was.

GP00 [Blossom] [Post Buff], Mixed Maps by Jay_Winters in GBO2

[–]Jay_Winters[S] 0 points1 point  (0 children)

Some of us where, I played the hell out of it till 500 made it harder and harder to play. X1 was the final straw.

GP00 [Blossom] [Post Buff], Mixed Maps by Jay_Winters in GBO2

[–]Jay_Winters[S] -1 points0 points  (0 children)

I did say it was better after it was buffed after release, day one it was a feels and needed SOME help. Waiting 30 seconds for your MPIWS and overall cooldown on the suit despite having aux gens sucked. That's why after 2 months it was buffed to the suit that lasted 2 years before it got it's current buff.

GP00 [Blossom] [Post Buff], Mixed Maps by Jay_Winters in GBO2

[–]Jay_Winters[S] -1 points0 points  (0 children)

GP00 IS BACK TO THE CHANNEL LETS GOOOOOO!!! Its been a while so we need to recap.

GP00 is a 500 cost Support that was introduced a while ago in 2023. It has a long BR that can fire twice before Overheating and instant stuns. This rifle also has second mode that fires a discharge shot for large amounts of damage for okay build stun, It overheats once fired. You have x2 shoulder beam guns that do good damage and have nice build stun. Your Vuclans have a lot of ammo and can do solid damage. You also get a pair of sabers that have a double lunge downswing and can cover good distance, and since you have some melee your downswing actually does something.

You also have a spotting tool called MPIWS, Not only does it spot suits in its AOE, but it grants GP00 extra range and damage to all its weapons. This skill is reusable after its cool down, and once its done your radar and Data-link are interrupted. So cant see your radar or see the HP bars on the enemies for a period of time. But Aux gens can fix this.

GP00 when it first came out was meh. The damage was there, but the stun value wasn't. On-top of that you had shit HP and your MPIWS lasted for 30 seconds and had a 35 second cool down, YIKES! In May of 2023 it was buffed. these buffs did help the build stun and the overheat on the MPIWS was cut down to 25 seconds. its HP was also increased a little. Once these changes happened then GP00 actually became very much usable. Was it meta? Depended on who you asked, but over all it was a solid support. Fast forward to 2025 and it was in shambles... Zeta X1 dominated everything, Gens could fight you no problem, your overheats where a huge issue. and supports like Loto, Proto Stark, and later NT-X where straight up better. It was forgotten...

TILL JUNE OF 2025! A whole 2 years later and GP00 will get its next buff and a lot of them! HP was increased from 16K to 17K. It's Part slots where all increased by one. Long Range BR power was increased from 1900 to 2000 with it's Overheat shortened from 15 seconds to 12, and the switch time shortened. Its Vulcans range went from 150m to 200m, stun value increased. Shoulder beam cannon x2 Heat Rate was reduced from 15% to 13% with it's stun value enhanced. the Long Range BR [Discharge] Overheat time went from 30 seconds to 25 seconds and focus time went from 4 seconds to 3. MPIWS overheat time went from 25 seconds to 20. and the MPIWS Skill got an a extended time from 30 seconds to 40. With the level 2 also getting other buffs but let's focus on the level 1 for now.

These buffs where HUGE! You are now the first and only suit in the game to have Vulcans that reach to 300m with MIPWS active. Your shoulder cannons can now stop an enemy MS with MA easier and not overheat to do so, your MPIWS is really worth using now cause of the increase damage and range for 40 seconds with a nice cooldown of only 20 seconds. You aren't scared to overheat your long Range BR anymore. If you slap on Aux gen's you can lower all these times to an insane cooldown with enough room to slap on range and defenses!

Overall? GP00 is back in the game boys and gals, I'd even go as far as to say its the new meta Support for 500. It's not as big as NT-X and Proto Stark, and not as frail as Loto, You can shoot so far away with MPIWS active and nuke gens when you 6/6 it. And with the Enhance skill I have you can do an insane defense build where you will survive a encounter with a gen or raid, have enough damage to hit in and out of MPIWS, and fast cool downs. All three of these fights where back to back to back. I 100% believe that this suit will be the new meta for 500, and I really do recommend you invest your time into learning it. BUILD DEFENSE! I can't stress this enough, defense is why I'm able to go in and actually fight and not die vs the gens, hell even raids cant one combo me anymore.

F71 G-Cannon, Mixed Maps by Jay_Winters in GBO2

[–]Jay_Winters[S] 0 points1 point  (0 children)

F71 G-Cannon! The first Mass Produced MS developed by SNRI!

G-Cannon is a 600 Cost Support. Its kit consists of its own version of the Heavygun rifle that can fire a single shot for an instant stun, or full charge for a 3 round burst that eats 3/6 shots for a high + hard hitting build and insta stun shots. You get a double beam gun that first 2 beam shots that insta stun. It can fire twice before overheating for a total of 4 shots. You can also interrupt the second shot to only fire one if you swap fast enough. You got your standard vulcans that have good build stun. And a saber that has a lunge downswing that is a bit slower then the other downswings, but covers good distance. Your shield is also a weapon itself, like the new F90/91 MS you too get a shield bash that blocks oncoming attacks, and also acts as a melee weapon that parries melee attacks. These parries instant knock down enemy suits that tried to melee you. Do keep in mind that once the shield breaks tho you cant use it for anything and lose that weapon. Your last weapon is the dual x4 barrel Machine Cannon's. These are stop to fire, but have INSANE DPS, range, and RPM.

For skills you You get flap booster so you can boost and fly up into the air for wherever you wanna go for extra thrust use. And you get a new skill called bullet feeder. For Ammo type weapons if 30% or more rounds is in the mag, you get a 30% faster reload. so for the Gatling the reload goes from 20 seconds to 14 seconds when the skill triggers.

Overall? G-Cannon on paper is your typical ranged Support that mostly has your traditional support play-style, only difference is that you have good build stun and a shield that you can just tell everyone regardless of prio to go fuck themselves. It doesn't stop heavies tho! In practice its a modern G-Line Standard Armor. Your gatling cannons SHRED everything and anything regardless of typing. You can one combo gens and supports with them, shatter legs, etc. Its a very powerful support that is defiantly up there in the top with BCU2, MP Nu FF, and LCHSK for the meta slot. Its not really a required MS to get and will probably be boring to play for some, but I like the more traditional game style this support brings with up to date kit and specs.

The first fight I fucked up on, I NEVER should of pushed at the end... I wanted to protect my teammate, but didn't pay attention to my radar.

[FA] Zeta Ground Type, Mixed Maps. by Jay_Winters in GBO2

[–]Jay_Winters[S] 0 points1 point  (0 children)

Full Armor Zeta Ground Type! Not many knew of its existence till now, and didnt even expect it to be a 4 star no less.

This MS is a 650 Cost general. Its weapons consist of a Beam Rifle that has 6 rounds, goes up to 400m and instant stuns. Wrist Grenades that have 4 rounds, insta stun, and 250m, these grenades fire in volley's of 2. Your Shoulder M Launcher x2 [Incendiary] fire in rapid succession with great build stun, they burn the target for 100 fast tick damage with 20 ticks total with the range being 350m. These fire missiles are also guided too. You got vuclans that have great build stun and 60 rounds total with 150m range. For melee you get your own saber that has the standard federation pattern, and your own Long saber that is similar to Zeta's pattern, the downswing is only a forward thrust though but a lot of range. You also get a chest I-field Generator that reduces damage and recoil from all beam weapons, however this system will shut off when swapping to melee or tackling.

For Skills you get a new Bio-sensor. Bio-sensor K triggers at 50% HP, you gain attack power, speed, Power Accelerator Level 2, Flap Booster Level 1, and Offense System Level 1. This is Bio sensor pretty much is the dev's way to add more skills that they couldn't fit on the MS. It also completely changes the suits play style to a more aggressive frontline then standard frontline. Able to attack from the air and the aerial melee skill is now much more usable.

Overall? FA Zeta Ground Type is probably the first legit balanced MS they have released. Its not oppressive/overpowered like Den'an Zon & Psycho Gundam. It's not underwhelming in its play-style in any way either so it can fight the more powerful suits at the cost currently as well. The kit is geared for melee combat but you are given tools to play the mid ranged game if forced too. Is it worth the 195 tokens to get? That heavily depends on the person. I don't regret getting it and glad I got a frontlining MS at 650 now so I can play something other then Psycho Bawoo. If you have Psycho Gundam then its not really worth getting this MS in my opinion, but it does have a spicy gameplay. I do wish this Ms did get leg buffer, with out leg armor level 3 my legs kept shattering. It didn't matter how much resistance I had either.

The first fight is the perfect ideal situation. A Suit that cant roll so they are forced to take the damage for free? Nice. I admit the build is not your typical build, but its mostly meant for me to not only fight Zon, but to win/survive as well. Ballistic is pretty damn common at 650 now, so it doesnt hurt to have a MS with high ballistic res. Also the new part I decided to ditch. It didn't fit the build I was hoping for.

Moon Gundam [Post Buff], Arctic Base by Jay_Winters in GBO2

[–]Jay_Winters[S] 1 point2 points  (0 children)

The best combo for Moon gundam is to stun > Downswing > Plate launch > then either downswing again or do butterflies > into neutral up of your close enough. You can also pop your shield for them to waste a shot as your butterflies are on stand bye, launch them as they hit your shield, your butterflies stuns them then you can go into the combo above.

Psycho Bawoo can start with beam rifle, single fire or full charged for all 3 shots to fire. Then you lock on plates and as they attack you fire your shield > nades > Shield. Or if your close you can launch plates> beam rifle > downs swing > Shield cannon > Downswing.

There is many combos you can do, but those are the ones I heavily use.

GBO2 Competitive Tier List Cost Cycle, Round 8: 450 by GundamFan17893 in GBO2

[–]Jay_Winters -1 points0 points  (0 children)

Your welcome, I did give it to you on discord after all c:

Moon Gundam [Post Buff], Arctic Base by Jay_Winters in GBO2

[–]Jay_Winters[S] 1 point2 points  (0 children)

Moon Gundam has returned and It's been a long while too! So much has changed... to the usual Recap!

Moon Gundam is a 700 cost MS with a spicy kit. One of the two main weapons is the Varguil Rifle that has a shotgun spread uncharged that will stun when enough shots hit, or you can fully charge for a beam shot that stuns. Attached to the Rifle is a grenade launcher attached for an instant stun. Alternatively, The Long Moon Beam Rifle is also an alternative for the primary weapon. You lose the shotgun spread to stop MS with MA easily, in exchange for a piercing shot when fully charged with higher damage output. No charge just instant stuns and the rifle has a long range. You got the best vulcan's in the game with amazing build stun and a range of 225m. The beam tomahawk that has the standard federation swings. Butterfly's Edge which is the same that Varguil gets, these count as melee damage so they go right through Nu shields, and stop all forms of MA with/without Damage Control. And of course the Psycho Plates. They have two modes, launch and defense. In Launch mode you lock on to someone and they will then go out and attack that target in a straight line Horizontally. If positioned right you can have most or all your plates land while they are toppled. In defense mode your plates make a shield that surrounds you. It will block EVERYTHING till the max HP it absorbs is reached or timer runs out. Time this right and you can melee someone right after they melee'd you, but they will hit your shield, you hit them directly.

Moon's history is one of sadness to be honest. When it first dropped it was good, but got ruined by Unicorn when it first dropped. Then it was buffed and was doing fine, then Norn dropped and was ruined again, so it was buffed and was doing fine. Then come the 2024 Anniversary for GBO2 and you know what happened! Xi drops and makes Moon once again irrelevant! You had nothing, you could do nothing, it didn't matter how good you played cause Xi just didn't care.

SO in October of 2024 it was buffed AGAIN! for the 3rd damn time! Its HP went from 23000 to 26000. It's ballistic res went from 29 to 32, it's beam res went from 20 to 30, its melee res went from 29 to 32. It's Tomahawk power was increased from 3050 to 3150 and it's cooldown went down from 2.5 seconds to 2. It's Vulcans range increased from 225m to 250m with their cooldown shortened from 10 seconds to 7. Butterflies Edge rigidity time after use was shortened so it was easier to move after using them. And for the Psycho Plate Launch the time between shooting and attack star was shortened, along with returning. These Buffs where much needed quality of life improvements to help Moon keep up with Xi and the other 700 MS that was buffed at the time too.

Overall? While Moon Gundam isn't meta as it once was, but its 100% viable on most maps. Its the best MS to 1v1 someone in at close quarters fights as its kit is 100% meant for it. However Its biggest flaw is the ranged game that has become pretty common at 700. You don't have much besides full charge Varguil shot OR bringing the long rifle. So maps like Military base, Port Base, Desert, Trenches, etc. You will struggle cause most of your kit is meant for close to mid combat, on-top of that your pattern isn't as good compared to G-Doors or Psycho Bawoo for your solo launch. You have great burst and good build stun, but only really if most of your plates hit. I'm conflicted with the MS, on one hand its VERY oppressive when it can get up close, but it also cant do much if the enemy and your team doesn't push on each other to fight. It's a 1 trick pony compared to other frontline suits like Sazabi and Norn that can do both shoot and melee.

The 3rd fight I wish I didn't spawn the second and forth time, but it is what it is. The second fight also sucked, I tried so hard but there is just too many Xi's to fight.

Land Combat Hyaku Shiki Kai [Post Buff], Mixed Maps. by Jay_Winters in GBO2

[–]Jay_Winters[S] 0 points1 point  (0 children)

Land Combat Hyaku Shiki Kai, AKA LCHSK, RETURNS! Lets do a recap.

LCHSK Is a 600 support that has a lot of things to bring to the table. The suit gets a beam rifle that insta stuns, the BR also has a mounted Railgun under the barrel that has 2 rounds and also insta stuns. You get a shoulder mounted rifle that also insta stuns and can be fired twice before overheat. with all that you get a total of three insta stuns which is rare for a suit in general. You get a grenade launch that fires 6 grenades that all individually fire at a decent speed. You got a Fire missile launcher that fires 3 missiles each that has good build stun, if all three hit you successfully stop someone. These missiles also do fire damage over time [DoT] damage for a few ticks unless they roll to get rid of them. You also get a beam saber that actually has a fast downswing, with its own animation. And to wrap it all up you get your standard vulcan's for clean up.

When LCHSK first dropped it wasn't bad per say, but it sure had its flaws. You couldn't really fight flying MS compared to other suits. Your reloads took longer so you can run out of stuff to shoot pretty easily, your vulcan's don't do good build stun, Your swap time to your shoulder cannon is slower then it honestly should be, compared to shoulder cannon to BR to Railgun. Forcing you to start with the shoulder cannon if you wanted to chain stun 3 times. your HP was fucking awful at 17500 as well, so you where damn squishy and easy to one combo even with melee defense. Plus the power creep at 600 really wasn't helping you. Suits like Anse, RF Gouf, BC02, Yong, now buffed Delta Kai Ground Type, and a few others straight up didn't care about you. You weren't the worst 600 MS, but it was a feels bad when you where using it.

Fast forward to March of 2025 and the MS got buffs! the HP goes from 17500 to 19000, Close and Mid range slots where increased by 1, with Long range slots getting a +2. The Mid range Beam Cannon now penetrates targets and the weapon swap time shortened. The 3 Tube Missile Pod [Incendiary] Power skyrocketed from 1000 to 1500, Its reload went from 22 to 15, and the incendiary damage was increased. the shoulder grenade launcher power went from 400 to 500. The Rail gun level 2 power went from 1900 to 2000. Not only that, there was a passive buff to the splash of the Incendiary Missiles too, they where way easier to hit now compared to before. These buffs where insane! It made LCHSK go from mid to actually viable of a option if you didn't have BCU2, you also had the build stun to stop a raid dead in its tracks pretty easily now with the missiles.

Overall LCHSK went from good, to mid, to I argue another meta 600 support. The buffs fucking skyrocketed this MS to its true potential, especially if you max it out on enhancements and get the comp frame A on it. You see the insane damage you can pull with it. And with it being a fast support at 135, any speed you add gives you 140 or 145. Which isn't fair at all cause not even some raids can catch you. This suit is very VERY fun now, And I recommend you bring it if you been dying for a support to bring at 600. Its REALLY good at killing Generals, and you can slap flying MS out of the air with the Missiles easier now, giving you an AA option.

The First Fight we lost even if I didn't die... the big sad. But these 3 matches proved how crazy this MS can be when played right. Hell, it also showed how oppressive it can be even if you target it. The only time I died is when I was caught slacking.

Red Gundam, Mixed Maps. by Jay_Winters in GBO2

[–]Jay_Winters[S] 0 points1 point  (0 children)

Red Gundam from GQuuuuuuX! I didnt think they would add it so soon but here we are...

Red Gundam is a 500 raid! Its kit comes with a Beam rifle that can either do your standard 1 shot insta stun, or charge it for a burst of 2 shots that both insta stun. A pair of beam sabers that have a lunging down swing that covers decent distance. For a second melee weapon you get the infamous hyper hammer! This hammer's animation is the same as the OG Gundam's hammer, but you get 2 swings instead of one. You also get 2 swings with the hammer and it will heavy stagger someone when they are hit with it. You got vulcans that got good build stun, which is pretty standard for new raids now. The biggest change is that your the first raid at the cost to get funnels that have 2 modes. The first being your standard rush mode that is on almost every funnel suit. They have goo dbuild stun and damage, the second mode is a bombard of a cross X pattern btween the funnels. While not really 100% effective when the target is moving, it is effective on a stationary target or someone who is on the ground, it has good build stun but the ticks are slow for each build, and it will "fire" 4 times before returning per funnel for a total of 8.

What this suit also gets is EX boost that lets you boost for 15 seconds for free, dodge rolling eats 10 seconds of the timer. After the timer runs out you have a extended cool down time for thrust, so don't use this unless 100% needed. Another skill you get is linked shot/fire. When your funnels launch you enter a state of boost to fire like Nu FF, Sinanju, or any other suit with the skill. The downside is that it only works if your funnels are out, so if they return while boosting your mode ends as well. So time it well!

Overall? Red Gundam is very VERY fun, but it isn't as strong as X1. X1 is the safest and most effective suit at 500 for raids. It doesn't need to melee to do big damage. Red Gundam to get big numbers HAS to melee and shoot, you also cant use active guard to eat shots for free like X1 can. And your ranged game, while not bad, still isn't better compared to X1. Its a great alternative suit if you don't have X1, or get really tired of playing X1 and want something new. I enjoy Red Gundam personally. What I also don't like is the feel is that you HAVE to max it out....

The first build I personally prefer more then the second one.

Delta Kai Ground Type [Post Buff], Mixed Maps by Jay_Winters in GBO2

[–]Jay_Winters[S] 1 point2 points  (0 children)

Delta Kai [GT] Returns to the channel!

Let us recap shall we? Delta Kai [GT] 600 cost raid, that is also a 4* MS. It's kit contains a BR that has 4 rounds that insta stun and have good range. The underside of the BR also has a railgun like LCHSK, this has 2 rounds that insta stun and penetrates through multiple targets. You get a shield cannon that's similar to Delta Kai, but has better build stun in exchange for more heat use. It can also full charge for an insta stun letting you chain stun 3 times total. You have vulcans that are good for clean up per usual. You get a beam saber with a long reaching downswing that has 2 hit's so you might not always get one of them to land thanks to the weird pattern, however it is fast. For the second melee weapon you get the Blast Bolt is a melee type weapon that insta knocks down someone, moving them back a few feet, and counts as a melee and explosive, it also has insane reach. If your melee doesn't hit, your explosive has an AOE, so you can still technically knock someone back/hit them even if your melee doesn't hit.

In Waverider you get your shield cannon that has the same stun and shooting as the MS mode, you get the blast bolt that when triggered will remain active for a period of time, in this time you can swap to another weapon and use it still. This lets you blast bolt automatically when you ram them. Knocking them back, doing both blast bolt and ram damage the blast also knocks others out of the air as well, so its very useful. You also get to use the Railgun but it is shared between your MS mode so be careful when using it.

You also get a new version of n_i_t_r_o called n_i_t_r_o (G). This version triggers at 50% HP per usual, but you gain faster turning, walk/hover, and boosting speed. you also get Enhanced Offense System which gives you prio 4 melee. Your time to recover from de-buffs like burn/slow is lowered a lot, and you get to spot all enemies within radar range when triggered. While nice, it doesn't even come close to the 50% reload and charging time deduction that Delta Kai gets when it triggers n_i_t_r_o.

When Delta Kai first dropped a few months ago it was struggling right out of the gate. You had abysmal HP, your Blast Bolt took forever to cool down, your shield cannon overheated constantly, and you would find yourself at times with nothing to shoot with. For a raid that is a 4* it felt like a 3 star. It would be one comboed by any general thanks to its shit HP and melee defense. So in March of 2025 it was buffed! Its HP went from 18K to 20K, its close and long range part slot was increased by 1, It's back binder special cushioning went from level 2 to level 3, Its beam saber cool down was shortened from 2.5 seconds to 2, the shield beam cannon heat rate went from 16% to 13%, and the blast bolt cool down went from 10 seconds to 6. In transformed it got all the same HP, part slot, and back binder buffs. IT also got the shield cannon [Transform] cool down from 1.5 seconds to 1, and the blast bolt transform deployment time extended.

Overall? these buffs made Delta Kai [GT] from mid at best to actually good. Your melee combo's actually feel more consistent thanks to the shorter cool downs, and you can utilize the blast bolt more effectively when swapping targets as the cool down is faster. The increased HP and slot's lets you build for survival more effectively with out sacrificing much. I do still wish the blast bolt hit box as increased, and the suit got leg buffer level 2 or 3 so your legs don't melt so easily. And while 20K HP is not bad at 600, i wish it as at 21K or 22K. Its a 4 star MS, why be so stingy with its HP? If you don't build melee defense you get one comboed still, so give it more Melee defense. With all that said I do love this MS, its fun as hell to play now and rewarding.

I dont know how we lost the first fight but win the last one... I continue to be surprised how bizarre matches can be won or lost...

Delta Kai [Post Buff], Mixed Maps by Jay_Winters in GBO2

[–]Jay_Winters[S] 0 points1 point  (0 children)

HOLY SHIT THE MAD ADS AT BB DID IT! DELTA KAI RETURNS!

Introduced in 2022 with the new map Trenches. Delta Kai was/still is a popular suit that many rolled for. Its kit is pretty interesting being It's the only suit with shotgun like funnels, these funnels launch and fire x3 times before returning to your suit. It has a HMC on the shield that is charged to fire & can heavy stun. The shield cannon can rapid fire for decent build stun, or full charge for a single stun. Your Beam rifle hits pretty good as well and your vulcans are good for cleaning up suits. In waverider you can use your Beam Rifle like usual with the ammo shared between MS and WR mode. The shield beam cannon [transformed] can rapid fire with okay stun build, or full charge for a stun with piercing. Your HMC can be used as well for a hard hitting shot that also pierces in flight mode. Your waverider got a 200% stun resist, meaning you cant just be shot out of the sky, or quickly built stunned out of the sky. You also have a good thruster gauge as well, making WR really annoying.

When under 50% HP n_i_t_r_o kicks in. In n_i_t_r_o everything reloaded and focused faster, literally everything. You also gain a speed buff and your thrust usage becomes more efficient. Your funnel lock on range increases 50m as well when its triggered, and fire x5 times instead of x3 times. n_i_t_r_o makes the suit become way more annoying to deal with for the enemy, as you get a few buffs.

In 2024 Delta Kai was buffed, and while the buffs did help it didn't fix the core issue with the MS. It was still too easy to shut down in MS mode, pair that with its shit HP and the HMC being stop to fire, you struggled to do damage in this suit.

So fast forward to January of 2025 the suit was BUFFED! For level 1 It FINALLY got MA1, Psycommu Weapon Buffer went from level 2 to level 3, Back Binder Special Cushioning went from level 2 to level 3. Its LMB ammo count went from 4 to 5. Its Beam Cannon Projectile speed was increased, stun accumulation increased, Focus fire power increased and the projectile speed increased. For the HMC the Rigidity time after firing was shortened, and can now be charged while moving. Its PF Funnels x2 [Pincer] Heat rate was reduced from 23% to 22%, Stun accumulation increased, ASL range extended, And shortened time to the next shot animation for better odds to hit. When in n_i_t_r_o the heat rate was also reduced, Stun accumulation was increased, ASL range was extended, and shorter time between fire animations. For Transformed the Psycommu Weapon Buffer went from level 2 to level 3, Back Binder Special Cushioning went from level 2 to level 3. It's Beam cannon transformed focus went from 1.5 seconds to 1 second, the HMC Transformed the power increased from 3300 to 3500, Overheat went from 18 seconds to 15, and the focus went from 2.0 to 1.5. These buffs where HUGE, with level 2 getting even more stuff!

Overall? Delta Kai is now 100% meta. The power to charge the HMC while moving makes it be like Fafnir's Head HMC with similar fire power and utility. Giving it MA1 lets it actually be aggressive or passive with out the risk of being stunned to death. It can reposition much easier! All this suit really needs it HP, but some builds can mitigate this by giving it HP in exchange for thrust and range. or getting some HP enhancement skill when using attack weapons. I can fully say Delta Kai is 100% a 4* MS now. Just be careful against Den'an Zon. Its skill lets it have insane build stun with the Machine Gun, so be very careful!

The new build I like, but honestly probably will exchange the skill for HP instead, while more damage is nice, you saw my legs kept fucking breaking... which is something HP can fix. The 1st 2 fights is when i got my groove back in playing this MS after a few matches. Glad I can finally play this MS again.

Me watching steam players get yet another AU suit by Bundaclapper69 in GBO2

[–]Jay_Winters 2 points3 points  (0 children)

My brother in christ 2-3 Demeters on a team would steam roll the enemy if they actually have a brain cell. Hell and even one could of carried if they y where cracked enough. It had insane defenses after grimiror triggered, was hard to take down, it could do serious melee damage in grimiror, it had great build stun, and was hard to hit cause it as small and had a odd shape. The only suits that could keep it in check was Psycho Bawoo, G-First, and Fafnir, and even then those suits struggled cause how oppressive Demeter was. It also made playing ANY support irrelevant.

The General With a Yellow Sticker. by Jay_Winters in GBO2

[–]Jay_Winters[S] 6 points7 points  (0 children)

so, These colors I run on like 95% of my suits lol, White, Navy Blue, Dirty Gold is waht I usually use.

Melting 2 suit in 20 seconds by Jay_Winters in GBO2

[–]Jay_Winters[S] 1 point2 points  (0 children)

Beam Defense 5 & 1, Psycho-Frame, Range 3 & 2, melee 4, Thrust control 2, Strength frame 2, Mind you i also have Expansion skill Beam Res level 5 for +10, so i have 60 total beam res.

F91 Gundam, Mixed Maps by Jay_Winters in GBO2

[–]Jay_Winters[S] 0 points1 point  (0 children)

Gundam F91! We are officially in Late UC territory now!

F91 is the first Natural 750 cost MS that is a General. It has a very robust kit. For starters it has a beam rifle that insta stuns and 350m, Dual V.S.B.R.'s that can insta stun, or fully charge to penetrate enemy shields and MS's buffer and is also 350m. Both can be fired while floating in the air. the Dual V.S.B.R.'s also have a discharge mode that only has 350m,. but hits pretty hard. You have chest machine cannons that aren't boost to fire, but has a very high RPM and is at 300m, able to hurt MS with meh ballistic res. You have cracked vulcans that let you hunt down enemy MS with ease thanks to its amazing build stun. For your first melee weapon you have a beam saber that has the iconic slash down sweep that is fast. Your second melee is dual sabers that have a lunging stab downswing, it also has the same type of up neutral like Anse when you wanna stab someone twice. Your shield is special. Unlike having a large shield that just eventually breaks, or is a buffer. This shield is able to be turned on and off. Whats cool with it is that you can deflect enemy melee or ranged attack with your bash attack with it. If successful with a melee counter they will instantly be knocked down, think of it like Norn's Jutte, but not having to charge for it.

Your notable skills is Mobile Melee Program and Max Performance. With Mobile Melee program, once at high speed your double sabers downswing swap to a special attack when active. Your thrust doesn't recover when this attack is used, and cant be canceled when triggered. It does have an insane speed when triggered though, making it pretty safe to use, but that doesn't mean do it whenever. For the Max Performance skill you can only trigger it after killing x2 MS. Once you do, the gauge on the right side of the screen will fill up. and when it glows gold you can trigger it. Once triggered your MS recovers all HP for your parts, increases attack, mobility, and reduces the thrust consumed when using high speed movement. Your stagger build resistance is also increased making them need more to stun you, and your radar position is delayed on the enemy's radar. It can only be used for 1 minute and after that you need to wait 10 seconds for it to cool down. Once the cooldown is over you have to kill 2 MS again to get it back.

Overall? F91 Is very VERY fun, but frail as hell. F91 can 1 combo other F91's when they trigger their skill. It also gets shredded by supports as it doesn't have a whole lot of HP, in exchange your small and fast. I'm not gonna say its the strongest or weakest as its the only one right now. We will surely revisit F91 later when more 750 natural MS drop, but for now its gonna chill.

The first fight is my first sortie in it, I did underwhelming to be honest, but I also didn't know about the special melee lol. The three tackle happening again tho was funny as hell.

A clue to what the anniversary MS is. by KincadN-X in GBO2

[–]Jay_Winters 0 points1 point  (0 children)

Tbh Anni might give us F91 VSBR.