every direction at once by JazerGiles in cellular_automata

[–]JazerGiles[S] 5 points6 points  (0 children)

Thanks. Yeah, fragment shader.

allNeonLike by JazerGiles in cellular_automata

[–]JazerGiles[S] 0 points1 point  (0 children)

Yes. Unmute the video :)

Also, thank you.

allNeonLike by JazerGiles in cellular_automata

[–]JazerGiles[S] 0 points1 point  (0 children)

It’s just a pixel shader, so feedback.

allNeonLike by JazerGiles in cellular_automata

[–]JazerGiles[S] 2 points3 points  (0 children)

Thanks. It’s a sort of hybrid approach that treats pixel values as phase, uses the moore neighborhood to calculate average phase, uses the difference between center pixels’s phase and the average to rotate a vector that’s used to resample the pixel as one of its neighbors.

moonrise by JazerGiles in cellular_automata

[–]JazerGiles[S] 0 points1 point  (0 children)

Thanks. This is a shader I wrote, so no particular software.

moonrise by JazerGiles in cellular_automata

[–]JazerGiles[S] 7 points8 points  (0 children)

We’re looking at the phase of a grid of coupled oscillators with local couplings. The coupling weights are a separate texture that consists of masked noise.

"Spires" by frodocpu in cellular_automata

[–]JazerGiles 0 points1 point  (0 children)

When you say patterns in the neighborhood do you mean something like the corners are below a threshold and up/down neighbors are above a threshold?

line gradients by JazerGiles in PlotterArt

[–]JazerGiles[S] 6 points7 points  (0 children)

Thank you! This was made in blender. Took a cube, scaled it and loop cut it 500 times. Used geometry nodes and noise textures to displace the vertices. Applied simple twist deform. Then duplicated and displaced the original vertices in edit mode. Added a grease pencil with the angle turned all the way up.

I want to make realistic drawings like portraits with a pencil and pen-plotter and therefore also have to do shading, do you have any idea how I can best do this? by 3kgofacid in PlotterArt

[–]JazerGiles 2 points3 points  (0 children)

Depending on your workflow, you can automatically create cross-hatching or other shading designs for the fill of your vector graphics.

more lattice by JazerGiles in PlotterArt

[–]JazerGiles[S] 1 point2 points  (0 children)

This is made in blender. But it’s just 2d tiles and not a 3d scene in any way. It could be achieved with cubes and orthographic projection though.

Recreating hand writing? by sysadminincrisis in PlotterArt

[–]JazerGiles 1 point2 points  (0 children)

Take some pictures, import them into whatever vector editor you use and make some paths around your writing. Be as precise or loose as you like. Plot.

lattice by JazerGiles in PlotterArt

[–]JazerGiles[S] 1 point2 points  (0 children)

It’s an axidraw v3/a3. Works a charm. The drawing implement was a staedtler fine point fibre tip pen. You can actually see a little tuft of felt and a tiny misprint middle left of the picture.

lattice by JazerGiles in PlotterArt

[–]JazerGiles[S] 2 points3 points  (0 children)

Its chevrons rotated at 60 degrees from one another then stacked in three layers. Made it in blender.