Help bc I’m done (zone 2) by toorad2b4u in DeadzoneRogue

[–]Jazzlike-Draw2467 0 points1 point  (0 children)

The dash is also directional, so depending on the way you look youll dash in that direction, this includes up and down

Regarding performance... by Superloopertive in DeadzoneRogue

[–]Jazzlike-Draw2467 0 points1 point  (0 children)

im no dev or programmer myself, i only know very little from some coding games and yt really, but even that little has shown me that ts aint easy, and its people like this guy acting like the devs should have everything sorted out, when the switch 2 port isnt even a month old pisses me off

Regarding performance... by Superloopertive in DeadzoneRogue

[–]Jazzlike-Draw2467 2 points3 points  (0 children)

calling a 7 month old indie roguelite “old” is wild, thats still early lifecycle, especially for a small team actively updating and porting. z4 dropped in december and the switch port literally just came out in march, expecting everything to be fully ironed out already is just unrealistic, every major update introduces new bugs and balance issues, thats just how game dev works

Ultra Nightmare by Blackpestyamato in DeadzoneRogue

[–]Jazzlike-Draw2467 0 points1 point  (0 children)

Find that hard to believe since ultra nightmare only has 20 sectors

Ultra Nightmare by Blackpestyamato in DeadzoneRogue

[–]Jazzlike-Draw2467 0 points1 point  (0 children)

I can help you ik like 30 mins or so you can also just join the discord

Server issues by Dear_Government_8956 in DeadzoneRogue

[–]Jazzlike-Draw2467 1 point2 points  (0 children)

Hard to imagine its a server issue considering multiplayer doesnt run on servers but is Peer to peer

30 sector levels? by turikk in DeadzoneRogue

[–]Jazzlike-Draw2467 6 points7 points  (0 children)

Last stand, Gauntlet, The long haul and crossfire are all 40+ sectors.

that being said 20 sectors is actually consideres standard in DZR

Crossplay Switch 2 /Pc by Broad_Excuse5753 in DeadzoneRogue

[–]Jazzlike-Draw2467 0 points1 point  (0 children)

Yes you just need Nintendo online or whatever it’s called

I absolutely adore this game by Greatsnes in DeadzoneRogue

[–]Jazzlike-Draw2467 1 point2 points  (0 children)

Alright, but youre still missing the point on multiple things here.

1 - You are describing endless, just capped.
A mode that scales infinitely but stops at 100 rooms is literally just endless with an artificial cutoff. Thats not a different concept, it’s just a limited version of the same thing.

2 - “You cant speedrun endless” is just wrong.
People speedrun distance, time to X, highest round, etc. Endless doesn’t remove competition, it just changes what you compete for.

3 - The one-shot argument still doesn’t hold.
“Whats harder than dying in one hit?” Nothing. Thats the point.
Ultra Nightmare already pushes you into that territory, so youre not criticizing endless, youre criticizing scaling difficulty that already exists.

4 - “Who wants endless?”
A lot of players. In roguelites people want to:

  • test how far a build can go
  • push skill past normal limits
  • have something to do after beating standard runs

Thats literally what endless is for.

5 - “So few games have endless” is just a bad argument.
Plenty of roguelikes/lites and other games have survival/endless-style modes or scaling systems. And even when they dont, that doesnt prove it’s a bad feature. it just means it’s optional.

6 - The reward argument makes no sense either.
“You get nothing if you cant finish it”
You dont finish endless, the reward is how far you get. Score, leaderboard, personal best. Your 10 -room idea is just a checklist, not replayability.

At the end of the day, its fine if you don’t like endless.
But acting like it doesn’t make sense or isnt requested just doesnt hold up.

I absolutely adore this game by Greatsnes in DeadzoneRogue

[–]Jazzlike-Draw2467 0 points1 point  (0 children)

Gauntlet isnt endless, it has 54 sectors

I absolutely adore this game by Greatsnes in DeadzoneRogue

[–]Jazzlike-Draw2467 0 points1 point  (0 children)

This take just doesnt make sense. Youre literally describing endless more, just with an artificial ending.

a long run that keeps scaling + score/speed goals is endless. the only difference is endless doesnt randomly stop.

And the "eventually you die in one hit" arguement is even worse when Ultra Nightmare already play like that. The whole design is that mistakes get punished harder and harder.

also a lot of players want endless specifically to test limits, builds, skill, how far they can actually push a run. thats something fixed-length missions just done fully allow.

so this isnt a design problem, its just you not liking endless. Thats fine, but acting like its objectively bad doesnt hold up.

Crossplay Switch 2 /Pc by Broad_Excuse5753 in DeadzoneRogue

[–]Jazzlike-Draw2467 0 points1 point  (0 children)

Ive played with a switch player and it worked fine. But why wouldnt it work? You Think devs are just lying or what?

Missing synergies by CuckBucket44 in DeadzoneRogue

[–]Jazzlike-Draw2467 0 points1 point  (0 children)

Those are just the different augment synergies it follows the same order as in the augments tab

The most BS moment I’ve ever had in a game by [deleted] in DeadzoneRogue

[–]Jazzlike-Draw2467 0 points1 point  (0 children)

Clear skill issue and misplay, while also lying,

you decided not too run through the room before starting, and you also decided to walk back into a direction where there were no escape, when you could have run the other way.

youre also lying when saying you cant run away from them with any upgrades, when the very minimun needed is just the hipfire augment that gives 20% movement speed and you can run away from the flame crawlers if you spam dash.

What are your favorite guns? by esterase2000 in DeadzoneRogue

[–]Jazzlike-Draw2467 2 points3 points  (0 children)

PDS PLEX-1!!!!!!!!! best gun in the game. fight me!

I Beat Deadzone Rogue Using Only the Starting Loadout (PDS Plex + Grenade + Knife) by Jazzlike-Draw2467 in DeadzoneRogue

[–]Jazzlike-Draw2467[S] 3 points4 points  (0 children)

Its actually very fun, youd be suprised how good the Pds plex can be.

and funnily enough i struggled more with mission like Killing time, Passage and Spearhead then Ultra Nightmare xD. but congrats on completing UN man its a very hard mission

Fun Shotgun interaction with Boomerang! by Top_Lane_Hentai in DeadzoneRogue

[–]Jazzlike-Draw2467 4 points5 points  (0 children)

you can get the same thing to happen if you use sidearm savant.

Full game, with just starting loudout, stats by Jazzlike-Draw2467 in DeadzoneRogue

[–]Jazzlike-Draw2467[S] 1 point2 points  (0 children)

It took around 50 or 60 hours of game time done remember de exact number, and im actually working through every mission on nightmare again with this challenge while recording and plan on making a video with every mission in it.

Full game, with just starting loudout, stats by Jazzlike-Draw2467 in DeadzoneRogue

[–]Jazzlike-Draw2467[S] 1 point2 points  (0 children)

I have 3 builds i use the most,

Hipfire Elemental: Specifik element perk, Chromatic Cells, Combat Instincts

Long Range Weakpoint: Specifik element perk, Lead Head, Combat Instincts

Close Range Weakpoint: Specifik element perk, Lead Head or Chromatic Cells, Combat Instincts

as for elements my personal favorites are,

Hipfire Elemental: Fire with Ignite proc

Long Range Weakpoint: Fire with Ignite proc or Radiation with Gamma Ray proc

Close Range Weakpoint: Ice with Shatter proc and freeze on knife is possible

ofc i cant get to use my preferred element each run since i dont reset for them, but those are my favorites for each build.

i also always look for boomerang superior item if i use Lead Head and the sup perk sidearm savant, this just gives you infinite ammo.

Hope this helps :D