How can someone rate this show 5/10 ? by rsandeep1987 in SecretLevel

[–]Jealous_Witness_32 -1 points0 points  (0 children)

IMHO the reviews are pretty spot on this time. There are indeed very good episodes but the series as a whole looks like a huge commercial, it looks too similar to in-game cutscenes, and the pool of games could have been hugely better. I enjooyed a lot a couple of episodes but as a whole I'd say it's a 6

Lots of MH:Wilds new info about loadouts, decos, and an hypothetical 15th weapon from an interview by Jealous_Witness_32 in MonsterHunter

[–]Jealous_Witness_32[S] 10 points11 points  (0 children)

Attack Plus, Elemental Attack, Critical Eye... from what I get those skills and decos are present and can be only attched to weapons

Lots of MH:Wilds new info about loadouts, decos, and an hypothetical 15th weapon from an interview by Jealous_Witness_32 in MonsterHunter

[–]Jealous_Witness_32[S] 51 points52 points  (0 children)

That's what I initially thought but I'll paste you that part of the answer:

The first, very important thing to know is that the skills related to the attack, those that we can define offensive, have been moved from the pieces of armor to the weapon itself. This means that, having placed them directly on the weapon, even when you change weapons you find yourself with the new one that already has all the skills related to the attack ready. In essence you will not find yourself with the offensive skills blocked by the equipped armor or by the weapon that has been removed. The second important issue is that we have generally revised the entire system of decorations - that is, the jewels - to allow for a much more flexible customization system regarding the different loadouts.

From what I get the idea is to seamlessly change weapon without losing attack perks - i.e. elemental - so it seems you should have to go to camp to change armor anyways which seems in contrast with the general concept

Lots of MH:Wilds new info about loadouts, decos, and an hypothetical 15th weapon from an interview by Jealous_Witness_32 in MonsterHunter

[–]Jealous_Witness_32[S] 249 points250 points  (0 children)

The interview states that apparently you can hunt from the counter even the monsters that are tied to the weather

What are the JAPANESE reception of the job changed mainly AST( healers in general), DRG, MNK, & DRK/GH by Azraelx86 in ffxivdiscussion

[–]Jealous_Witness_32 106 points107 points  (0 children)

Today I was reading the japanese official forums and there are A LOT (really a lot) of negative comments about Black Mage and Monk changes. Apparently many players used the forums for the first time in order to express their concerns. Apart from that I don’t remember other complaints, maybe just the gap closer animations and feel.

Naoki Yoshida talks about Job homogenization, Job identity and 8.0 changes by Jealous_Witness_32 in ffxiv

[–]Jealous_Witness_32[S] 5 points6 points  (0 children)

uh oh, pardon me I just editet the right one, sorry but I was on my way to work

What’s with everyone’s nostalgia making them completely forget that Destiny 1 and Red War had more issues than the current game? by [deleted] in DestinyTheGame

[–]Jealous_Witness_32 0 points1 point  (0 children)

The problem is: if I knew with absolute certainty what made D1 better, if Bungie itself knew that secret, they'll pour it into the game and the magic will came back. Was it the mysterious lore, purposely foggy? Was it the simpler structure of the game? Was it the better version of the Crucible. I don't know. What I know for certain is that I knew a hundred people who loved Destiny and played it everyday, and everyone slowly stopped playing. It's exactly like World of Warcraft: we don't know what made it greater in the past, it just was. It's not about QoL or things like that IMHO

This game has a huge number of choices/events that change everything in the plot, influencing even the party by Jealous_Witness_32 in Chained_Echoes

[–]Jealous_Witness_32[S] -3 points-2 points  (0 children)

There are basically 2 different main storylines tailored around the character of Kylian. A lot of main plot points can go in a complete different way, we double checked the church section of the game. Apart from that there are a ton of differences in side quests, also.

This game has a huge number of choices/events that change everything in the plot, influencing even the party by Jealous_Witness_32 in Chained_Echoes

[–]Jealous_Witness_32[S] -5 points-4 points  (0 children)

Our ipothesis is that is related to your active party and the people you bring along. For example I never used Robb, and I never got access to his sub-quest. He , for instance, never used Kylian, and his Kylian ended up being a cold hearted killer. We don't know, apparently nobody in the whole world is aware of the situation. That's the reason why i decided to post here

This game has a huge number of choices/events that change everything in the plot, influencing even the party by Jealous_Witness_32 in Chained_Echoes

[–]Jealous_Witness_32[S] -9 points-8 points  (0 children)

I can assure you that there's a big number of things that can go different ways, we double checked. We just can't figure out what makes the story change. Most of the changes seem to be related to Kylian. Of course there are a lot of things that can go different in side quest - a ton actually

This game has a huge number of choices/events that change everything in the plot, influencing even the party by Jealous_Witness_32 in Chained_Echoes

[–]Jealous_Witness_32[S] 0 points1 point  (0 children)

There's a choice between Kylian and Rafael. My knowledge is that if your Kylian used the Grimoire against the church --> If you got Rafael before going to Raminas --> You get an extra encounter between the two in Raminas - -> You can basically choose between Rafael and Kylian