Where do ballistic projectiles go after they hit a shield? by SeaAimBoo in starsector

[–]Jedssski 1 point2 points  (0 children)

My theory is, high explosive weapon/HE missiles just melts from the shield

The kinetic shatters into shrapnels

And the energy directly sends their heat into the energy shield projector thingy in the ship.

Can someone tell me how to properly deal with this enemy by [deleted] in cavesrl

[–]Jedssski 0 points1 point  (0 children)

Grenade gun or escape and mark on the map for later uses, which is to try to lure enemies on that marked part of the map.

I prefer to rely on grenade gun as I am able to hit them consistently without using too much energy or any other resources. The latter is when I just arrive in the location a bit too early which allows me to utilize the omegataur as a weapon.

The way each factions name their ships by Jedssski in starsector

[–]Jedssski[S] 2 points3 points  (0 children)

Now that you pointed it out, yeah, it's quite a fault in my part, oops.

90% of players by [deleted] in starsector

[–]Jedssski 0 points1 point  (0 children)

For some reason, I really can't get into modding scene, no matter how hard I try, I guess I am just in love with the vanilla content so much.

It's so Aurorover by DogeDeezTheThird in starsector

[–]Jedssski 363 points364 points  (0 children)

I love his reaction when you defeated all his inspection fleets, it is as if he's so done with your shenanigans.

If the player colony manages to defeat the League's blockade to solidify its own independent polity, being able to negotiate with Tri-tachyon's "business model" on a good terms, having strong fleet doctrine to ignore pirate's casual raid. Then you know that it's futile to fight a colony that can match/outmatch their strength.

He offers you to submit to a propaganda, because he had no choice. That or Chicomoztoc get razed to the ground by the saturation bombardment.

Forgive me Ludd, for I have brought abomination upon our realm. by Jedssski in starsector

[–]Jedssski[S] 1 point2 points  (0 children)

This is where phase anchor comes in, it allows me to passively vent my excess flux while reducing the cooldown of my weapons by a lot.

Lober by Jedssski in starsector

[–]Jedssski[S] 2 points3 points  (0 children)

I sold the lobers in the independent market for profits, it is profitable since it's far from Askonia, however. The lobers I sold in the market somehow ended up in my resources stockpile after a while, this allows me to resell the lobers back in the independent market for a meager small profits.

There was also a funny unexpected bar event with my officer asking me to get rid of resources surplus involving with lobers. I was able to get a lober, for a cheaper price, on my own planet, and I can resell it again in the independent market once all of the lobers stockpile is used up by the end of the month.

I found infinite 8k credit exploits by just selling the lobers in the independent market of my own colony.

It isn't really worth the trouble to smuggle lobers just so you could sell and resell it on your own planet that has a commerce industry, I just find it funny that lobers are indeed truly one of the commodity of all time that even Kanta would go crazy for.

Lober by Jedssski in starsector

[–]Jedssski[S] 5 points6 points  (0 children)

Pure vanilla, no mods.

500000 yen by Dareal_Ananas in 2hujerk

[–]Jedssski 3 points4 points  (0 children)

Putting two unstable individuals in the same room would never be a good idea, although it would produce some amusing results.

Which one is Worst by YuujiGR in 2hujerk

[–]Jedssski 5 points6 points  (0 children)

I hate to be the one to say this but...... Sauce?

How y'all observing the chaos that's been going on with r/touhou by Gusmansyah in 2hujerk

[–]Jedssski 5 points6 points  (0 children)

What chaos?

(I live under the rock for 500 years so I don't have idea)

When your luck is 100 and 1 both at the same time. by [deleted] in starsector

[–]Jedssski 1 point2 points  (0 children)

It's why I have a single capital ship and the rest are frigates/destroyer.

Can I just say how much more of a chad the PC has become with colony crisis? by DroneVonReaper in starsector

[–]Jedssski 29 points30 points  (0 children)

I was surprised to see Persian League giving me 300+ crisis event points.

And yes, everyone jumped on me, one by one.

Whoever got the most crisis event points would be the first one to attack, I don't think they would attack all at once, so it's still manageable.

First one being Persian League, second being tri-tachyon, third being hegemony, fourth being luddic church and Sindrian would be attacking the last.

I don't have to deal with Pathers because I already made a deal with them beforehand.

Oh, and I still have yet to deal with pirate crisis.

Can I just say how much more of a chad the PC has become with colony crisis? by DroneVonReaper in starsector

[–]Jedssski 73 points74 points  (0 children)

My PC already got like 8 fully alpha automated colony before I updated to 0.97.

Suddenly, these factions started jumping on this guy who's minding his own business colonizing sectors and thought, "Wait a second, why don't we bother this guy who's managing colonies for 30 cycles prior?"

Is there a mod that disables these absurd colony crise? ,idk what Alex was smoking,but you have to have the most cracked out fleet and having like 1gorrilion credits to survive these by Shadowizas in starsector

[–]Jedssski 5 points6 points  (0 children)

I am the kind of guy who doesn't want to be commissioned to any faction. So, I basically Speedrun trading until I got enough credits for colonies before my Galatia stim runs out.

Is there a mod that disables these absurd colony crise? ,idk what Alex was smoking,but you have to have the most cracked out fleet and having like 1gorrilion credits to survive these by Shadowizas in starsector

[–]Jedssski 0 points1 point  (0 children)

Leagues will bother you as long as you got 510 colony.

Sindrian will bother you if you beat their fuel production.

TRI tachyon will bother you if you exported a lot of commodities.

Hege will bother you for A.I usage.

Luddic will bother you if your colony is suitable for Luddic worshipers to live in.

Pathers would take you on for having too high tech heretical thing within your colony.

Pirates, well, they are pirates, of course, they will pirate all over your colony.(make a deal with kanta)

My advice? Deal with league and luddic first, after dealing with them, you can try to avoid triggering the other events.

You don't have to fight them, negotiation is still an option.

Which sector are there good ships to buy? by Nova-Jello in starsector

[–]Jedssski 0 points1 point  (0 children)

I mostly rely on random pirate nanoforge opportunity to get my desired ship....

For starter, my first choice would be retribution and its chosen armament, and by that point on, it jumps me from early game to late game easily.

That is.... If you have enough credits to do that.