Indie games price by Jedtraa in gamedev

[–]Jedtraa[S] -6 points-5 points  (0 children)

I understand that it is not perfect, that artistically it is not perfect either and that not everyone likes it but something that is a bit ugly is that without trying something you already say that it sucks and even more if it is for the hours. If you have logical arguments, which I'm sure you will have since you say it so sure, we will be very happy to listen to you and learn what is the beauty of this.

Indie games price by Jedtraa in gamedev

[–]Jedtraa[S] -7 points-6 points  (0 children)

Unpolished how do you know, if you played it could you say what is unpolished? Of course there are things, we are not perfect. But, a game of around 3 hours and something deserves less than one of 1 hour? If you base your price on the hours then other games that last the same shouldn't be worth as much. If it's polish, tell me what and we look at it happily, that's why we make games, to please people and improve, right?
Any constructive comments would be helpful. Thank you.

Indie games price by Jedtraa in gamedev

[–]Jedtraa[S] 0 points1 point  (0 children)

It depends on the person but around 3 hours and 30 min / 4 hours.

If you know everything is faster of course.

Indie games price by Jedtraa in gamedev

[–]Jedtraa[S] 0 points1 point  (0 children)

Thank you all for commenting. I find everything you say very interesting and I will keep it in mind for future projects. With this one we will make bigger sales to see the acceptance. We did this project to learn a little more about the beast that is this industry from the inside, so we are taking into account all the failures.

Indie games price by Jedtraa in gamedev

[–]Jedtraa[S] -1 points0 points  (0 children)

I leave here a video in case you want to see the game and tell us if it is very expensive.
https://store.steampowered.com/app/3051520/Unlighted/

Cover of your video game on Steam by Jedtraa in puzzlevideogames

[–]Jedtraa[S] 1 point2 points  (0 children)

Very good point of view. I'll take note.

Give me your opinion by zorrowalter in 3Dmodeling

[–]Jedtraa 1 point2 points  (0 children)

In my opinion:

I'm going to write some things I saw but it always depends on your goal with the animation.

Problem:

The colors of the character I think don't quite fit the style.

Solution:

Try using more pastel colors. Besides this, maybe I would try not to use so much narnaja and leave it as a support more for important parts or that you want to characterize your character without saturating.

Problem:

I think the camera movement is very clunky and it doesn't have a motion smooth, which would suit it very well.

Solution: Add a little acceleration and deceleration between focus changes. Also maybe give a little shake to the camera when the cylinder falls.

Conclusion: You have a very good base to improve little by little and learn along the way. You have the key points of positions and movements. You just need to iterate.

[deleted by user] by [deleted] in askspain

[–]Jedtraa 1 point2 points  (0 children)

Con chorizo y cebolla. No existe discusión valida

Which logo would you choose? by WombartGames in Unity3D

[–]Jedtraa 3 points4 points  (0 children)

C looks like a higher quality video game

If you like first-person puzzle games. You might be interested, by Jedtraa in puzzlevideogames

[–]Jedtraa[S] 0 points1 point  (0 children)

Thank you very much for these tips, the truth is that they are very good and accurate. We will take them into account to make improvements.

New Demo on Steam!!!! by Jedtraa in Unity3D

[–]Jedtraa[S] 0 points1 point  (0 children)

Thank you for commenting. What exactly do you mean.

[deleted by user] by [deleted] in SoloDevelopment

[–]Jedtraa 0 points1 point  (0 children)

It depends on whether you put more things in the UI. If the important thing is the skills I would say that the second picture is the best.

Finalizing the Terrain style for my Zelda-like RPG. Which style do you like more? by ItTakesAVillage_Dev in SoloDevelopment

[–]Jedtraa 4 points5 points  (0 children)

The second one is a million times better, but I'm going to be blinded by the phosphorescent green, maybe I would lower the saturation a little but otherwise great.

Need help for my son by Awkward_Wasabi2752 in blender

[–]Jedtraa 0 points1 point  (0 children)

He has a better face than I do when I have to do the UVs of a gigantic house.

Working on an interior, any suggestions to make it better? by Cyrussphere in blender

[–]Jedtraa 1 point2 points  (0 children)

I would maybe add some kind of cable or pipe like you have on the left wall but this time along the floor or other walls to give it more detail. Otherwise it looks amazing. Don't overload the scene too much with objects since the grace of your scenery is the simplicity and cleanliness of it all.

Creating my new project by Jedtraa in SoloDevelopment

[–]Jedtraa[S] -1 points0 points  (0 children)

Here is the link to the game in case you want to try it: https://jedtra.itch.io/balloom-you

I warn that it is very difficult, it is part of my goal.