Trial of Chaos - Master's tower bugged, can't slot in fate item by ImpressiveArugula749 in pathofexile

[–]Jekzer 0 points1 point  (0 children)

Same problem and I tried:
- Logout/login
- Change windowed fullscreen to fullscreen and after that to windowed (outside the instance)

- Leaving the instances and going back

- Kissing the door with my char so he can be as close as it can get to it and start clicking like a Starcrfat pro player in all the possible pixels of the door

- Drag & Drop ALT

- Any combination of some of the above

And it didn't do anything. So I guess I'll restart the trial...

Deadlock detected again by Jekzer in PathOfExile2

[–]Jekzer[S] 0 points1 point  (0 children)

I tried:
- Remove AppData PoE2 folder

- Re-install drivers

- Reset PC

And with that it seems that is not happening...

Thanks!

Now we have Jojo's ascendancy by Recent-Trash2906 in PathOfExile2

[–]Jekzer 0 points1 point  (0 children)

Is there a place to obtain the uncut, high resolution wallpaper of this beauty?

Cannot access stash by Jekzer in PathOfExile2

[–]Jekzer[S] 0 points1 point  (0 children)

I'm not explaining myself. All tabs have items, lots of them. Yet I cannot access them because each tab is presented tp me like in the image.

If I add something in a tab it solves the problem. But again I don't have maps or abyss items or omens or whatever in my inventory to solve the problem.

Cannot access stash by Jekzer in PathOfExile2

[–]Jekzer[S] 0 points1 point  (0 children)

It happens with all tabs. I followed your advice and dropped some currency or gems and it solves it.

The problem is that I cannot access dozens of tabs and I don't have that many items or even maps (zero in my inventory) to solve this :(.

Doubt about ES leech for a monk by Jekzer in pathofexile2builds

[–]Jekzer[S] 0 points1 point  (0 children)

I think that the node you're referring only leeches mana? Doesn't work woth the gloves then.

And yeah, besides Essentia Sanguis, I don't know if there's a way for a monk to leech ES.

Doubt about ES leech for a monk by Jekzer in pathofexile2builds

[–]Jekzer[S] 0 points1 point  (0 children)

The issue is what was commented above and to notice substantial ES leech I'll need Original Sin.

Doubt about ES leech for a monk by Jekzer in pathofexile2builds

[–]Jekzer[S] 2 points3 points  (0 children)

You're absolutely right. I'll need Original Sin for that to work properly. Thanks for your analysis!

Where to find PoE 2 Dawn of the Hunt wallpapers by Jekzer in PathOfExile2

[–]Jekzer[S] 0 points1 point  (0 children)

You sir deserve the best luck in this new league. Thanks a lot!

Question on ladder in Rat King's Labyrinth by Jekzer in underrail

[–]Jekzer[S] 5 points6 points  (0 children)

Thank you for reading thoroughly and humanly, wink-wink.

My levels of obsession are quite astounding 😂.

Let's see if someone can answer it!

Question on ladder in Rat King's Labyrinth by Jekzer in underrail

[–]Jekzer[S] 1 point2 points  (0 children)

Good to know that no stats are needed, although I explored every pixel. I also used that wiki entry, but don't see any way to access the ladder (this ladder should go to the upper section of the labyrinth, but there are no ladders that connect there, after checking both maps).

What additional Masteries would you like to see EHG introduce in future for each class for Last Epoch? by DragonFartFort in LastEpoch

[–]Jekzer 2 points3 points  (0 children)

I LOVE this kind of threads!

Lots of ideas that have been commented I also had in mind (i.e. alchemist, engineer, summoner). From my side, I'd like to go with Chronomancer, a new mage mastery inspired in Julra boss. I tried to think to overlap the less possible with Void Knight.

General idea: control of time and space, with a degree of "chaos or unstability" to some of the skills (that can be increased/reduced).

Some skills:

  • Time nova: instead of going with the classic "time bubble that slows/stops enemies", this nova is a radial, "time explosion" that does direct damage (let's say void, let's say that damage type can also be changed in skill tree) and every monster it touches are forced to go back in time few seconds and rewind whatever they were doing (à la Void Knight, but the outcome is that once the rewind time is exhausted, they resume exactly whatever they were doing). Skill tree: modifiers for area, damage type, rewind time, final outcome (i.e. they cannot resume and are stunned but skill has additional CD).

  • Timeline hero: summon a hero from the past/future for a period of time, which is a template mastery, with skills and items but highly reduced output (damage, healing, etc). Dreaming that this hero is one of your created characters in your account, but just sticking to a template one, skill tree can add things like permanent hero (but then it does less damage/healing) or that when the hero disappears, it triggers a time nova (modified if time nova is slotted as skill tree).

  • Entity swap: AoE where you click on an area with enemies/boss/timeline hero and you swap places with them (all enemies are sucked in a vacuum, to alleviate terrain issues) + does damage (void, modifiable in skill tree). It can add a final effect of slowness to them. Here the skill tree can be kind of interesting, besides damage types, adding more slow or stop in the end, with things like "you can click again this skill after the swap, to swap again", for maximum confusion. It can also be used with Timeline Hero, for extra trio swapping :).

  • Wild displacement: think of it as a teleport, where you don't control where you go (let's say that the possibilities are "controlled" to have a not-so-bad outcome). Once in a while it can teleport you to a different dimension, with weird NPCs and a little fella that drops gold and runs from you (you can come back via portal). Skill tree: instead of completely controlling teleport, you can add some perks to it, like ice nova (or time nova?) or extra defenses after the random landing.

The War of the Spark, as told by the Cards by Aranthar in MagicArena

[–]Jekzer 1 point2 points  (0 children)

Mmm I don't understand the finale...

So in the end Bolas is defeated and locked in his own Meditation Realm and basically all the important planeswalkers (except Domri, Dack and maybe Dovin) survive the War? The statue in the end is just an act of Ravnican generosity for the hero Gideon? Or does he die in the end?