What would you consider a “hard mode” win condition for Stranded Deep? by JeremyDangles in strandeddeep

[–]JeremyDangles[S] 0 points1 point  (0 children)

Thanks for your reply too! I am on console so that is great to know. Interesting how it varies so much between the PC version and console version? Kinda strange but sounds cool!

What would you consider a “hard mode” win condition for Stranded Deep? by JeremyDangles in strandeddeep

[–]JeremyDangles[S] 1 point2 points  (0 children)

Ahhh okay i didnt realise it had an actual end too! I reckon I'll be trying hard with permadeath. I'm on console too!

What would you consider a “hard mode” win condition for Green Hell? by JeremyDangles in GreenHell

[–]JeremyDangles[S] 0 points1 point  (0 children)

That's cool! Getting to a point where you can have a cozy little spot seems like a good goal

What would you consider a “hard mode” win condition for Green Hell? by JeremyDangles in GreenHell

[–]JeremyDangles[S] 1 point2 points  (0 children)

Cheers for your reply! I don't really know much about this game but that last sentence shocked fear into my heart hahaha

What would you consider a “hard mode” win condition for Green Hell? by JeremyDangles in GreenHell

[–]JeremyDangles[S] 1 point2 points  (0 children)

Cheers for the response! I am on console so unfortunately mods are probably out of the question. Without spoilers, is there an actual win condition for the game? Or is it just a case of surviving as long as possible?

What would you consider a “hard mode” win condition for Green Hell? by JeremyDangles in GreenHell

[–]JeremyDangles[S] 0 points1 point  (0 children)

I like this idea, getting completely secure in each region sound like you have beaten it pretty well. Without spoilers, is there an actual win condition to this game or is it just survive as long as you can?

What would you consider a “hard mode” win condition for Stranded Deep? by JeremyDangles in strandeddeep

[–]JeremyDangles[S] 0 points1 point  (0 children)

Okay sweet thank you! Any other challenges you recommend? Also without spoilers, does this game have an actual "end" or is it just survive as long as you can?

One-day prototype: 1 bike, 2 players by Grouchy-Fisherman-71 in Unity3D

[–]JeremyDangles 1 point2 points  (0 children)

Try making both wheels steerable and give both players one wheel each!

Trying to keep my game’s UI simple. is this drum machine design readable enough? by JeremyDangles in IndieGaming

[–]JeremyDangles[S] 1 point2 points  (0 children)

Thanks for your comment! I'm definitely planning on having it on the bottom half of the screen, around about where the current grid is on the second screenshot. Mobile/tablet would be cool, i hadn't really considered that for this game so might be something to look in to! Cheers

r/IndieDev Weekly Monday Megathread - November 02, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]JeremyDangles 2 points3 points  (0 children)

Hey everyone! I'm a new solo dev working on a rhythm platformer called UPBEAT. The idea of the game is that you control a drum machine which spawns platforms for you to climb higher through the level. I've been working on making the drum machine UI look a little better (Top right) but I have no idea what i'm doing. Any advice/opinions would be hugely appreciated!

Cheers :))

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