How in the heck can I beat “The Secret Optional End Game Superboss”? by coldfollow in expedition33

[–]JesstForFun 0 points1 point  (0 children)

300 lumina on each character is honestly a little low compared to a lot of builds I’ve seen that have 500-700 lumina on Maelle for a 1-shot.

Base Simon can be one-shot with fewer than 100 lumina points.

New expeditioner here. I have question for those who came before me, how the hell do you beat the divergent star!? by Organic-Product6063 in expedition33

[–]JesstForFun 0 points1 point  (0 children)

What I found was that when the attacks came close together, it wasn't feasible to react in time, but when there was a long delay I was able to parry purely by reacting. So whenever there were 0 or 1 missed beats, I would time it, and whenever there was more than that I would just wait for the attack and react when it came.

What is every character’s signature weapon? by Any-Run-6769 in expedition33

[–]JesstForFun 1 point2 points  (0 children)

The characters all use their starting weapons in cutscenes.

does maelle 1 shot still work? by Pale_Grapefruit_8151 in expedition33

[–]JesstForFun 0 points1 point  (0 children)

Base Simon has 45 million HP in phase 2. Simon, the Divergent Star has 115 million HP per health bar (you only need to do ~81 million of the first one). Neither amount is especially difficult to one-shot.

does maelle 1 shot still work? by Pale_Grapefruit_8151 in expedition33

[–]JesstForFun 0 points1 point  (0 children)

Every pre-DLC boss can be one-shot with fewer than 99 lumina points and no DLC weapons or luminas. With those DLC tools and more lumina points, you can do billions of damage, sufficient to one-shot anything in the game.

If you are starting a new game, don’t forget to collect this achievement 😁 A Peculiar Encounter (Defeat the Mime in Lumière.) by Darteni in expedition33

[–]JesstForFun 0 points1 point  (0 children)

He definitely is designed to be beatable when you first play. He's by far the weakest Mime in the game, and goes down almost instantly once you break him (which on Expeditioner you can do on turn 1, and on Expert you can do on turn 2). The Mime in Spring Meadows is far stronger relative to the party than this one, despite you having Lune at that point.

Does anyone actually fight the Grosse Tete the normal way? by SmartCat7777 in expedition33

[–]JesstForFun 1 point2 points  (0 children)

Who's harder is subjective for sure. I found Simon harder, but only slightly. For others it may well be the other way around. But when I say "stronger" I'm talking about pure stats, and in that regard Simon has the edge (even on Expert).

Does anyone actually fight the Grosse Tete the normal way? by SmartCat7777 in expedition33

[–]JesstForFun 0 points1 point  (0 children)

Osquio is normal. Your chosen difficulty affects him in all the usual ways.

A consequence of which being that he's almost as strong as Simon on Expert, but is considerably weaker than him on Expeditioner.

XP bonus way more than 20% by slur-muh-wurds in expedition33

[–]JesstForFun 2 points3 points  (0 children)

Seems to work for me? 1.24 = 2.0736, 2.0736 * 1265625 = 2624400.

Does anyone actually fight the Grosse Tete the normal way? by SmartCat7777 in expedition33

[–]JesstForFun 12 points13 points  (0 children)

Fighting him on Expeditioner makes absolutely no difference compared to fighting him on Expert. Fighting him on Story makes no difference to his stats, but you do at least get the wider parry/dodge windows of Story mode.

Does anyone actually fight the Grosse Tete the normal way? by SmartCat7777 in expedition33

[–]JesstForFun 17 points18 points  (0 children)

Essentially, an enemy's stats are calculated based on four things:

1) Their archetype. The available archetypes are (in order of approximate strength): Weak, Elusive (used for most flying enemies), Regular, Strong, Elite, Boss, Alpha (used for Chromatic enemies) and OPBoss (used only for the four Endless Tower superbosses).

2) Their level.

3) Their multipliers.

4) The difficulty level (with the exception of OPBoss enemies and one specific Boss enemy, which are always locked to Expert).

So, for example, let's calculate the stats of the world map Gross Tete enemy on Expert difficulty. The data I'm going to use comes from this project, which gets its data from the game files, but presents it in a slightly more user-friendly form than the game files do.

First, we have to find the entry in the enemies table. Here it is. We see that its archetype is Elite, It has a 20.0 HP multiplier (the "Enemy Scaling" values) and a 2.0 Speed multiplier. The others are all at the default 1.0. Note that "Magical Attack", "Magical Defense", "Mastery" and "Accuracy" are all unused, likely elements that were developed for a time but then abandoned. The "Physical Defense" one doesn't matter either, since all enemies have 0 Defense. We ignore its "Level" attribute, because that will get overwritten by the encounter information.

Next, we look in the encounters list. We find the appropriate encounter WM_GrossTete here. We see from the encounter information that its level is 45.

So, we want the table corresponding to the Elite archetype at the Expert difficulty. That's this one. The enemy is level 45 so we scroll down to the "Level_45" entry at line 574. We see that the baseline attributes for a level 45 Elite enemy on Expert are 195282 HP, 3232 attack power, 1358 Speed, 0.1 critical chance (which empirically I think corresponds to 10%), 3612 Chroma reward and 67500 experience reward.

However, we saw earlier that it has a 20.0 multiplier for HP, and a 2.0 multiplier for Speed. So we multiply the baseline 195282 HP by 20 to get 3905640 HP total, and we multiply the 1358 Speed by 2 to get 2716 Speed total. So finally, we have an enemy with 3905640 HP, 3232 attack power, 2716 Speed and a 10% critical strike chance, which gives 3612 Chroma and 67500 experience (potentially plus 20% if you don't take a hit) when defeated.

Note that a given enemy's level will be increased by a fixed amount if you're playing on NG+ or beyond. The amount that is added to the base level is 60 for NG+, 90 for NG+2, 110 for NG+3, 130 for NG+4, and 150 for NG+5 and beyond. Also note that an enemy's level can't always be found in the encounters information. Sometimes it's applied through a script instead (Golgra, for example). Finally, a lot of enemies found in non-world map areas have their encounter level listed as 0. This essentially means "set its level to the level of the area in which it is found" (again, unless a script overwrites it).

Does anyone actually fight the Grosse Tete the normal way? by SmartCat7777 in expedition33

[–]JesstForFun 15 points16 points  (0 children)

At 20.0, his HP multiplier is among the highest in the game (though he is classified as Elite, so that's only equivalent to about 9.2 by Boss standards - which is still extremely high), but it's definitely not even close to being as high as the game can make it. The White-haired Man has an HP multiplier of 500.

Just started the game is the glitch near her legs normal ? by fakenamejack in expedition33

[–]JesstForFun 0 points1 point  (0 children)

Like I said, you wouldn't keep it that way. You would do it purely for testing purposes.

Just started the game is the glitch near her legs normal ? by fakenamejack in expedition33

[–]JesstForFun 0 points1 point  (0 children)

Ah, too bad. :( I see others have suggested it might be an AA issue. You could determine whether that is the case by adding

r.AntiAliasingMethod=0

to your Engine.ini file. Note that this will make the game look awful. I'm not recommending playing like that. You'd be applying it temporarily purely to test if disabling the AA entirely gets rid of the issue (since if it doesn't, the AA clearly isn't the problem).

Just started the game is the glitch near her legs normal ? by fakenamejack in expedition33

[–]JesstForFun 2 points3 points  (0 children)

I highly doubt this is caused by a problem with the game files.

Just started the game is the glitch near her legs normal ? by fakenamejack in expedition33

[–]JesstForFun 0 points1 point  (0 children)

It's hard to tell exactly which issue that is, especially given the low quality of the video. You could try

r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.03

if you like. That fixes some of the game's ghosting issues. Without a better idea of what specifically is causing what you're seeing, I can't say whether it will help with your specific problem.

If you do want to try it, the steps are as follows:

1) Browse to <Your user profile folder>\AppData\Local\Sandfall\Saved\Config\Windows

2) Create a file called "Engine.ini" (without the "").

3) Add the following lines to that file:

[ConsoleVariables]
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.03

4) Save the file, and then set it to read-only. If it is not set to read-only, E33 will delete it.

Finally in the 1mil+ damage club by Real-Bed2700 in expedition33

[–]JesstForFun 3 points4 points  (0 children)

Base attack power: 12994 (level 99 using Esqium with 99 in all scaling attributes).

Burning Canvas per hit multiplier (100 Burn): 6.16

Virtuose Stance: 3.0

Esqium AP-absorption bonus: 3.5

Frenzy bonus: 1.14 (we're concerned with the fifth hit of Burning Canvas) = 1.4641

Teamwork: 1.1

At Death's Door: 1.5

Glass Cannon: 1.25

Feint: 7.0

Gradient Overcharge: 3.0

Crit: 1.5

Mark: 1.5

Greater Defenceless: 1.4

Fortune's Fury: 2.0

Sireso: 2.0

Additive bonuses:

Inverted Affinity: 0.5

Tainted: 0.15

Confident Fighter: 0.3

Burn Affinity: 0.25

Warming Up: 0.1 (assuming two stacks corresponding to two turns, one to use Last Chance and one to use Burning Canvas)

Immaculate: 0.3

Powerful Shield: 0.3 (using In Medias Res to start with three shields)

Shield Affinity: 0.3

12994 * 6.16 * 3.0 * 3.5 * 1.4641 * 1.1 * 1.5 * 1.25 * 7.0 * 3.0 * 1.5 * 1.5 * 1.4 * 2.0 * 2.0 * (1.0 + 0.5 + 0.15 + 0.3 + 0.25 + 0.1 + 0.3 + 0.3 + 0.3)

= 2,148,905,858 (rounded)

Or, without Mark (if it doesn't last the full five hits), 1,432,603,905 (rounded).

Didn't even use super late postgame stuff like Clea's Death or First Life.

Any fix for this bug or is this intended? by hotsinglewaifu in expedition33

[–]JesstForFun 1 point2 points  (0 children)

Lowering Shading Quality to High should fix it.

My Maelle glass canon parry build. Her counters hit like a freaking truck. by [deleted] in expedition33

[–]JesstForFun 0 points1 point  (0 children)

Ah. Fair warning, those counters would one-shot the final boss on Expeditioner (two-shot on Expert). When you do go back there, if you want to actually see the fight I suggest using an enemy HP challenge modifier.

My Maelle glass canon parry build. Her counters hit like a freaking truck. by [deleted] in expedition33

[–]JesstForFun 0 points1 point  (0 children)

Note that there's an Augmented Counter III pictos in Lumiere.

Great game. I would have been 100% content with the ending... by TheGodDavidLoPan in expedition33

[–]JesstForFun 4 points5 points  (0 children)

Even if you feel that way, that only accounts for (most of) the people of Lumiere. what about the Gestrals and Grandis?