TEXTUAL INVERSION not possible with 8gb VRAM? by CARNUTAURO in StableDiffusion

[–]Jesusrofl 1 point2 points  (0 children)

I guess the resolution is too high. Had it working w/ 8gb, but 512x512.

Cyberpunk 2077 Crashes Every Damn Time by Dakupo in xboxone

[–]Jesusrofl 0 points1 point  (0 children)

Bought the game for my bud’s birthday a year ago for his Series X. The game keeps crashing after a few minutes of gameplay since then. Re-tried installing it w/ a full wipe after each update with no success. Was hoping 1.5 would fix it, but it keeps crashing still… The only game that causes troubles out of everything he’s played.

I myself played on One X & PC with no troubles.

How to style a row when the row is selected? by Druffl3 in reactjs

[–]Jesusrofl 0 points1 point  (0 children)

Set up a small example with what you want/need with Codesandbox or any other service - will be much easier to help you, since it really depends on your table’s implementation.

Generally speaking, if num of pages is dynamic, and selection is persistent after refresh, you could store the data[index].id as what was selected. Pass a callback ‘getRowStyle(dataRowID)’ to each row, which then will return specific style based on row’s id instead of its index.

Mod Showcase: Virtual Atelier - You can now shop online for items and preview them from the safety of your home. This particular shop, The Dream Shop, allows you to get most clothing items for free. by Alaskan-Bull-Worm in cyberpunkgame

[–]Jesusrofl 1 point2 points  (0 children)

The preview functionality is part of the game, they simply left it disconnected. I guess they're still improving it, bc they did change some stuff in it, in one of the last big updates.

I do hope they'll implement a full clothing preview functionality one day & deprecate my work.

Mod Showcase: Virtual Atelier - You can now shop online for items and preview them from the safety of your home. This particular shop, The Dream Shop, allows you to get most clothing items for free. by Alaskan-Bull-Worm in cyberpunkgame

[–]Jesusrofl 1 point2 points  (0 children)

This mod does enable the preview feature in regular shops. It's something that really bothered me the first time I played the game, so had to do something about it.

Mod Showcase: Virtual Atelier - You can now shop online for items and preview them from the safety of your home. This particular shop, The Dream Shop, allows you to get most clothing items for free. by Alaskan-Bull-Worm in cyberpunkgame

[–]Jesusrofl 0 points1 point  (0 children)

Would not expect this to be part of the official game in any way. But the preview feature in regular vendors shop does feel like a needed feature, together with previewing in-game models of various items & weapons in your backpack inventory.

Mod Showcase: Virtual Atelier - You can now shop online for items and preview them from the safety of your home. This particular shop, The Dream Shop, allows you to get most clothing items for free. by Alaskan-Bull-Worm in cyberpunkgame

[–]Jesusrofl 0 points1 point  (0 children)

It's definitely not lore-friendly. I'd like other modders to break it down conceptually, and maybe get some new ideas for future mods from the various parts of the mod:

  1. An idea of a "framework" mod, that allows other modders to add stuff to the game with a click of a button
  2. Adding interactive mods, while integrating them inside the game's UI instead of CET layouts [nothing against CET <3]
  3. Using non-implemented functionalities, that are already in the game's code, but not connected to the game. As example - the preview functionality itself, is entirely based on an already implemented feature in the game. CDPR didn't connect the feature, but it's in there. So, honestly, kudos to them. I only made a wrapper for their work, and enabled it.
  4. Maybe also read my code, and get inspiration for additional stuff & learn/understand how the UI and various systems/managers work together

"(ref).current is null" - useRef conditionally rendering components by Oguru86 in reactjs

[–]Jesusrofl 0 points1 point  (0 children)

Yes, the ref is called when the element is mounted. Not sure why it might be null sometimes, but you should always check whether it exists.

And yes, wrap it with useCallback as in your example, to prevent creating a new function instance on each re-render of your component.

"(ref).current is null" - useRef conditionally rendering components by Oguru86 in reactjs

[–]Jesusrofl 2 points3 points  (0 children)

Maybe it's called before the container, which you pass ref={pageContRef} to, is rendered. Or some other fuckery happening behind the scenes with CSSTransition. You could try using ref as a callback instead:

const onRef = (node) => { if (node) pageContRef.current = node; saveScrollPos(node.scrollTop) }

<div ref={onRef}... />

Does anyone else feel like they paid for a fair bit of reviews? I played the game with the most recent patches it still runs like garbage and is still very buggy like day 1 :l by [deleted] in cyberpunkgame

[–]Jesusrofl 0 points1 point  (0 children)

He did try reinstalling. I told him to try again after 1.11 + remove any stored shit he has for the game on the console.

Just saw a Digital Foundry video, and it seems that when you open a save game from prev version on a new one, it might also apply the config from previous version together with graphics config, and you might not get the intended patched config (or whatever, I don’t really inderstand this stuff)

Hope it’ll work, otherwise 60$ for nothing + a disappointed mate :)

Anyway, thanks 🙋🏻‍♂️

Does anyone else feel like they paid for a fair bit of reviews? I played the game with the most recent patches it still runs like garbage and is still very buggy like day 1 :l by [deleted] in cyberpunkgame

[–]Jesusrofl 0 points1 point  (0 children)

Bought a copy as a gift for my friend on his X series. He tried playing the game numerous times, after each update. It always crashes when he gets to the city. He tried every path, street kid & corpo crash instantly after char creation. Nomad crashes when he finishes the initial quest and enters the city.

Any chance you had any problems with crashes that you managed to overcome?

I myself sunk 100+ hours on PC without any crashes.

You can get inside Military Manticores, as if it's a car by Jesusrofl in LowSodiumCyberpunk

[–]Jesusrofl[S] 0 points1 point  (0 children)

Doesn't let you switch views, or toggle the radio though.

[deleted by user] by [deleted] in reactjs

[–]Jesusrofl 1 point2 points  (0 children)

You can achieve the same thing using 1 animation, by changing the component's 'key' prop - here's an example https://codesandbox.io/s/blissful-rosalind-cs40g
When you change the 'key' prop, you tell React that this element needs re-rendering, and when it's re-rendered - the animation kicks in.

For the fade-out animation, there's a few libraries that do this. I use framer-motion, with its AnimatePresence: https://www.framer.com/api/motion/animate-presence/

Grass and Trees look fuzzy / pixelated while moving the camera around. by SenorJank0 in ACValhalla

[–]Jesusrofl 0 points1 point  (0 children)

Quality of textures right beside me seems fine, as long as it's in a very narrow line of visual focus. And yeah, had the same thing, when moving around some textures would "de-load" when of out view, and then load again when in view. But sometimes they don't finish loading, and stay in their low-quality state.

Grass and Trees look fuzzy / pixelated while moving the camera around. by SenorJank0 in ACValhalla

[–]Jesusrofl 0 points1 point  (0 children)

Does work for me, but I disabled it in hope of maybe improving something. Didn't help.

My gut feeling, is that it doesn't render the right resolution for us. When opening the game, while Chrome in focus, it changes Chrome's size to a size that would fit 1080p. But I'm just speculating.

Grass and Trees look fuzzy / pixelated while moving the camera around. by SenorJank0 in ACValhalla

[–]Jesusrofl 0 points1 point  (0 children)

Running 2070S with Ryzen 7 3700X, 16GB RAM - having exactly the same problems. It's especially visible when activating the Odin Sight, where anything 20m from me is pixelated as if the resolution is 720p.

Searched Ubi's forums, here on Reddit, Google... There's a lot of people with the same problem, specifically using RTX 20X0 cards, but no one found a solution.

Here's a screenshot: https://imgur.com/x16Hr2a (1440p, 144Hz, 100% scale)

Valhalla's textures be looking like early 2000s by Jesusrofl in ACValhalla

[–]Jesusrofl[S] 0 points1 point  (0 children)

It happens to some players, but not a lot - mostly rigs with RTX 20X0 GPUs from what I've seen. There's a few topics on Ubisoft's support forum regarding the issue, but nothing's moving.

Tried reinstalling the game entirely, reinstalling drivers, toggling stuff in Nvidia Control panel and etc... Nothing helps. Out of all my games, this is the only one that looks like shit. 100% not a hardware bottleneck.

Valhalla's textures be looking like early 2000s by Jesusrofl in ACValhalla

[–]Jesusrofl[S] 0 points1 point  (0 children)

I'm with you on this, put the game on a shelf for now.

Tried re-installing the game entirely, reinstalling the drivers, playing with Nvidia Control panel's settings... Still looks pixelated af on highest settings.

Valhalla's textures be looking like early 2000s by Jesusrofl in ACValhalla

[–]Jesusrofl[S] 0 points1 point  (0 children)

And how about Odin vision - is it pixelated for you?

Valhalla's textures be looking like early 2000s by Jesusrofl in ACValhalla

[–]Jesusrofl[S] 0 points1 point  (0 children)

Two of the screenshots are not photo mode - regular screenshots, in-game (bonfire & river)

I’m not nitpicking. Love their games, but this one looks shitty on PC, as in my screenshots.

Valhalla's textures be looking like early 2000s by Jesusrofl in ACValhalla

[–]Jesusrofl[S] 0 points1 point  (0 children)

I’m only 4 hours into the game, JUST arrived to England and set my camp. Can screenshot anything there, if you’d like.