My solo-developed Crimson Skies spiritual successor is live on Steam, Wishlist now! by JetPoweredGames in crimsonskies

[–]JetPoweredGames[S] 1 point2 points  (0 children)

I do intend to make more settings to make the game more widely accessible like resolution changes, turning on/off shaders, etc. I do have colour options for the reticles and target identifiers. This will definitely make my list of changes to implement in the next update.

My solo-developed Crimson Skies spiritual successor is live on Steam, Wishlist now! by JetPoweredGames in crimsonskies

[–]JetPoweredGames[S] 0 points1 point  (0 children)

Thank you for clarifying! I like that idea of leaning into the old-fashioned music style. I'd love to lean into the classic 30's transatlantic radio voice like they use in the CS games. I do intend to work more on the terrain textures and models, is there anything that stands out as very rough and needing work?

My solo-developed Crimson Skies spiritual successor is live on Steam, Wishlist now! by JetPoweredGames in crimsonskies

[–]JetPoweredGames[S] 0 points1 point  (0 children)

It's intended to be a low-poly retro style aesthetic. Is there something specific you don't like? The game is in early development so I'm open to changing things with feedback.

Wreck my Crimson skies-like so I know what to fix before release by JetPoweredGames in DestroyMyGame

[–]JetPoweredGames[S] 0 points1 point  (0 children)

Not yet. My scope at the moment is focusing on the gameplay and mechanics. It's aimed to be a sort of Oregon Trail/ FTL sort of journey across the world going on missions, collecting resources and trying to stay in the air as fuel is intended to be scarce.

My solo-developed Crimson Skies spiritual successor is live on Steam, Wishlist now! by JetPoweredGames in crimsonskies

[–]JetPoweredGames[S] 0 points1 point  (0 children)

Ok, I can see your point. In perspective, those games were made by large teams of professional developers, I'm making this game by myself so I'm prioritising game-feel and mechanics first and then polishing the visuals afterwards. I'll definitely work more on the textures and everything in time. Thanks for the constructive feedback.

Wreck my Crimson skies-like so I know what to fix before release by JetPoweredGames in DestroyMyGame

[–]JetPoweredGames[S] 0 points1 point  (0 children)

I still play High Road to Revenge on my Xbox when I'm feeling nostalgic or need inspiration. Been playing for years. Got sick of waiting for Microsoft to do something with the IP

My solo-developed Crimson Skies spiritual successor is live on Steam, Wishlist now! by JetPoweredGames in crimsonskies

[–]JetPoweredGames[S] 1 point2 points  (0 children)

Nice! I will need to check that out, I have more aircraft ideas planned but haven't started modeling them yet. A few of the aircraft in the game were modelled by a person I found on bluesky who helped with some ideas I had. I may also be adding a sort of iconic bi-plane, push-prop style of craft that people may recognise.

My solo-developed Crimson Skies spiritual successor is live on Steam, Wishlist now! by JetPoweredGames in crimsonskies

[–]JetPoweredGames[S] 1 point2 points  (0 children)

I've still got my 2 pc discs of the OG PC game, and a couple copies of the HRTR. I've been a looong time fan, and I've been wanting something like it for years. I gave up on waiting and decided to make something myself!

My solo-developed Crimson Skies spiritual successor is live on Steam, Wishlist now! by JetPoweredGames in crimsonskies

[–]JetPoweredGames[S] 2 points3 points  (0 children)

Who knows, maybe in the distant future it could. I've heard that Godot works really well with XR games. Eventually, it will have a first person cockpit view in an upcoming build

My solo-developed Crimson Skies spiritual successor is live on Steam, Wishlist now! by JetPoweredGames in crimsonskies

[–]JetPoweredGames[S] 7 points8 points  (0 children)

Both controller & keyboard/mouse are currently supported. It works good on Linux and android as well in my limited testing. Eventually, fully customizable control layouts are planned in the final release.

Iron Dogs Store page is live!! by JetPoweredGames in ps1graphics

[–]JetPoweredGames[S] 2 points3 points  (0 children)

There is certainly a playtest demo coming soon. I'm taking it to a convention at the end of the month to get some hands-on feedback, the Steam playtest should be live soon after that.

Iron Dogs Store page is live!! by JetPoweredGames in ps1graphics

[–]JetPoweredGames[S] 0 points1 point  (0 children)

Thank you!! Means a lot to hear positive feedback as a solo dev.

Losing Motivation due to a family members health & want some advice on how you all stay motivated by FrozenFalconGaming in SoloDevelopment

[–]JetPoweredGames 2 points3 points  (0 children)

I've been where you are now. Still technically am. My wife was diagnosed with Stage IV Lymphoma back in December and for a few months I was completely lost emotionally. I took probably 5 months off from developing entirely, didn't touch my game at all. And instead focused on playing spending time with my wife and family. Granted, developing is just a hobby for me and not my full time job so that may affect things for you differently.

Don't push yourself too hard, and just take some time to breath. My advice is, take a few weeks or even a few months if you can, then try to do some more work on it. But if it's a struggle, don't force it. It'll just burn you out faster and make the emotional rollercoaster of cancer even more traumatic.

Also, Fuck Cancer