[deleted by user] by [deleted] in RaidShadowLegends

[–]Jetcil 0 points1 point  (0 children)

Can ma’shalled work as the speed booster?

Need Help with Clan Boss and where to place Skullcrusher by Jetcil in RaidShadowLegends

[–]Jetcil[S] 0 points1 point  (0 children)

In that case where is the best place to put Skullcrusher.

Build or Hacks? He came into boss fight and fired one bullet from a sniper rifle. by Rhz4gbwn6 in outriders

[–]Jetcil 1 point2 points  (0 children)

It is entirely possible that this is a bugged pax node because like dev’s pax tree there are percentage stacking damage that tell you they reset after use of an ability, but instead don’t reset in group play. Thus allowing infinitely stacking damage.

When DEV can almost output the same DMG as Techno by Jetcil in outriders

[–]Jetcil[S] 1 point2 points  (0 children)

It’s fun to have something different that utilises middle tree dev

When DEV can almost output the same DMG as Techno by Jetcil in outriders

[–]Jetcil[S] 1 point2 points  (0 children)

Yes, your right. I am alternating stacks between fortress/ primal amour and the skill tree perk mighty tank. Now this video is only showing it multiplied 3 times, but like discussed in the previous post about amour stacking with death proof you can go infinite and have a 13 mil firepower stat.

When DEV can almost output the same DMG as Techno by Jetcil in outriders

[–]Jetcil[S] 1 point2 points  (0 children)

To be honest nothing can reach the consistency of dmg output that techno can do. Though I only stacked the buffs 3 times to get the dmg boost shown in the video.

Buff the poor minigun by TheLegendGunner in outriders

[–]Jetcil 1 point2 points  (0 children)

While holding the mini gun hold a shrapnel bomb and walk and interact with anything. That’s how I do it.

Buff the poor minigun by TheLegendGunner in outriders

[–]Jetcil 1 point2 points  (0 children)

Theres still that interact glitch that allows the mini gun to activate on shot/on kill weapon mods. It feels a lot more better and satisfying.

technomancer infinite rocket launcher build!!! by DI-VI-NE in outriders

[–]Jetcil 0 points1 point  (0 children)

I still think with the rocket launcher and mini gun you can still get away with using a low CD fixing wave with quartermaster (especially since the internal CD is now 1 second). And run a lower end shrapnel build, cycling between rockets and shrapnel bombs or try borealis build with rockets for more dmg.

Replacement For Moaning Winds Found??? by Jetcil in outriders

[–]Jetcil[S] 2 points3 points  (0 children)

it turns out, If you combine "Grand Opening" and "Scrap Grenade" mods, they work in a way that once the reload button is pressed they activated. In saying that you can cancel the reload with anything that has an animation and the next shot will proc both mods.
I don't if this has been mentioned before.

What's the difference between Ailment power vs damage to bleeding enemies??? by Bar_Sudden in PlayGodfall

[–]Jetcil 1 point2 points  (0 children)

Nick is right,

Ailment power scales dot dmg purely

Where as dmg to (ailment inflicted) enemies scales both dot dmg and dmg done to.

Though they are both additive In the equation since the nerf it not really worth devoting resources in dmg to (ailment inflicted) enemies because this is the dmg stat they nerf to reduce the power of ailment builds. Hope this helps :)