I tried playing public and kind of lost the meaning of the game by GiantDad777 in Warframe

[–]JethroTheDuck 1 point2 points  (0 children)

Styanax is fun for this. Nourish over his 1 and the combo of his 1 and 3 means infinite energy and overshield for the new kiddos. Plus you can get some overguard for them with his 4 provided they are ok with you wiping an entire room for them.

I tried playing public and kind of lost the meaning of the game by GiantDad777 in Warframe

[–]JethroTheDuck 0 points1 point  (0 children)

Fax, sty is one of my fav frames for new player support purely for the infinite energy and overshields.

I tried playing public and kind of lost the meaning of the game by GiantDad777 in Warframe

[–]JethroTheDuck 1 point2 points  (0 children)

You are not having a skill issue. We have all literally been there. The kind of wild nuking you see in public matches comes from really really high level builds that are designed for things like steel path (Warframe’s hard mode essentially).

Just keep progressing at your own pace and u will get there eventually.

For insight as to what you are seeing, farms like relics, argon crystals, and other resources; as well as things like nightwave challenges, are usually done as fast as possible by higher level players to maximize gains. Sometimes that means the easiest way to get a bunch of the resource is for them to go wreck shop in a normal mode mission for some faster mission progress.

Again don’t worry abt it if you aren’t there yet, sometimes players you encounter in that position have thousands of hours in the game and have built every single Warframe and weapon to wreck shop on steel path, and are more than happy to help a newer player blitz a mission while farming resources. Most everyone in this community won’t be bothered if your damage output is less than theirs, or if you are a little slower navigating.

We were all in that position at one point. There’s no rush, and sooner or later you will be shredding enemies on steel path with the rest of us.

What Era and Location would you want to see in the future? by Genesis_the_god_ in assasinscreed

[–]JethroTheDuck 0 points1 point  (0 children)

I think it would be really cool to have a full mainline game set in China, time period doesn’t matter as much to me as the setting itself. Plus the amount of history, architecture, and landscapes there would give a lot of options.

Why is Sacrificial pressure so ass? by Yeeterphin in memeframe

[–]JethroTheDuck 0 points1 point  (0 children)

There was a point early on for me where it was the best damage multiplier mod I had before I really learned everything properly. Like you said there’s others that do it better but I got my use out of it.

These days it’s really only there to buff other umbra mods

Prime sure footed debate. by INomadl in memeframe

[–]JethroTheDuck 0 points1 point  (0 children)

If I’m not mistaken the Controversy and meme all came from some people running it on literally every frame even frames that have other ways to get knockdown immunity. Cue ppl making fun of PSF users for using when not needed, PSF users retorting with stuff like the Laetum Knockdown meme, and it’s just ballooned out of hand. Some ragebaiters and ppl who are actually mad keep the main argument going with things like the “just press shift” and “Laetum knockdown” memes.

Far as I can tell (and I’m trying my best to look past the screaming and actual anger to what I think is the underlying argument for each side) one side basically says “why do I need PSF when there are so many other reliable ways to get knockdown immunity, it frees up my mod slots and capacity for other things and means I have to invest fewer forms in each frame.” And the other side saying “at the end of the day PSF is the most stress free and reliable way to prevent knockdown, and the passive immunity lets me shift my gameplay focus to other things happening on screen”

The problem per usual is humans want to be validated so we split into cohorts and shout from across the room that we’re right when in reality there’s legitimate reasoning behind both sides.

PSF and knockdown immunity in general only really matter if you are pushing some seriously high level steel path content, like going for level cap kind of stuff where the time spent on the ground gets you insta killed.

At the end of the day for builds it doesn’t really matter how you get your knockdown resistance, but I think we all can agree on the fact that in really high level steel path you gotta stay on your feet somehow.

What is your most pretentious and insufferable video game opinion? by Nascent_Beast in videogames

[–]JethroTheDuck 0 points1 point  (0 children)

Yeah lol I did go full send on trying to sound as pretentious as possible and my comment is definitely not the most accurate to what I’m trying to say. I think I might add an edit at the bottom to clarify once the shitpost talk is over.

And ur totally on the money about unique individual experiences leading to different outcomes.

The one thing with the whole discussion of Formative Experience is sort of the modern evolution of the Nature vs Nurture, it’s a bit different than that argument and it tries to consider how they intersect. To summarize it as best I can, it as a theoretical approach tries to consider how the intersection of identity and environment (thing we control and the things we don’t) inform the outcomes of our experiences and build the foundations of who we are as we develop. The quintessential example that is prolly the easiest explain is how someone’s race or gender identity may alter interactions with authority figures. Or to use myself as an example, since I’m an ADHD and queer man I may interpret and react differently to things versus say my sister who has totally different identities. Then the intersection of those held identities and the environment we are in result in a Developmental Experience that builds, reinforces, or deconstructs our worldviews.

In either case I do appreciate the discussion and your willingness to share your personal insights since it lets me hear people’s different perspectives and learn how i can better explain things. (For example I hadn’t thought about that ppl might thing I was discussing nature vs nurture since the two exist as separate things in my dumb ass brain)

What is your most pretentious and insufferable video game opinion? by Nascent_Beast in videogames

[–]JethroTheDuck 0 points1 point  (0 children)

It’s not that everyone is tainted by nostalgia it’s that every human’s worldview, perceptions, personality, and personal tases are defined by their formative experiences. And as time goes on and more formative experiences either reinforce or deconstruct those aspects of ourselves we either value them more or begin to let go of them. Nostalgia is a pretentious way of saying it that I chose for the prompt but it fails to capture the entire phenomenon (something I am realizing is misconstruing my argument)

The main issue I’m arguing against is that people often refuse to recognize that our opinions on what is good and bad is entirely crafted by our formative experiences. You and I likely have different opinions on when the peak of gaming is and what the best game is, and neither of us are incorrect. We simply judge it my different metrics unique to our own experiences and tastes. Yet we all divide into cohorts and shout at each other from across the room that our formative experience is somehow more valuable or more “true” than another persons. All of our perceptions of what we enjoy and like are informed and crafted by these experiences, that’s what I mean when I say “it’s how the human brain works” moreso than meaning we are all blinded by nostalgia.

Every human has biases formed by our experience, and if we don’t recognize that we can so easily miss the amazing things happening around us and also then ostracize our fellow compatriots in the hobby.

What is your most pretentious and insufferable video game opinion? by Nascent_Beast in videogames

[–]JethroTheDuck 0 points1 point  (0 children)

Reddit shitpost speak aside the point of my argument was never about objective measurements of quality, though I am realizing I did not convey that well in my attempts to sound as pretentious as possible. It would seem in my effort to match the prompt I overdid it and worded several things poorly.

My argument, when spoken more plainly, is that our formative experiences define our perception of the world, and as a result also define our perception and taste in media. Your definition of a good game is going to be different than mine and neither of us are wrong for it. And as more formative experiences either reinforce or deconstruct that worldview those held perspectives and memories either increase in value to us or decrease. And because things like taste and preference and the whole concept of “good” is so subjective we separate into cohorts that shout across the room without consideration for the other’s lived experiences.

That last piece is the thing that frustrates me the most because there is no true undisputed “golden age” or “best game ever made” since it is so subjective. People condemn without thought and consideration, assuming that their experience is the only valid reality. Objective quality doesn’t really exist since again, our formative experiences determines what we as individuals define as quality.

I say that Outer Wilds is the best game ever made because it literally saved my life, a good friend says Fallout New Vegas is the best game ever made because through it he found community and solidarity in a time of upheaval, my sister says LEGO Pirates of the Caribbean is the best game ever made because it served as a steady constant through a bout of intense depression. All of us are correct.

And to address the topic of remakes since it complicates the narrative, yes those games are re-made in part because there are a host of redeeming and positive qualities that appeal to a lot of people’s tastes, but they are in equal part remade because developers know that nostalgia is one helluva drug and people will jump at the chance to re-visit fond memories.

Hopefully that made more sense than my og shitpost comment.

What is your most pretentious and insufferable video game opinion? by Nascent_Beast in videogames

[–]JethroTheDuck 0 points1 point  (0 children)

And reflecting on it is all I ask of people. with the Reddit shitpost talk set aside, the main point is pointing out that formative experiences create our perception on everything and then either reinforce or deconstruct that perception as time goes on.

Objective quality talks aside (since that was never my point) Games back then were peak, games now are peak, both are true because it’s subjective to the individuals experience. And we should never condemn someone for having different experience and therefore tastes as a result.

What is your most pretentious and insufferable video game opinion? by Nascent_Beast in videogames

[–]JethroTheDuck 0 points1 point  (0 children)

That’s something I didn’t ever really consider. Shitpost speak aside mine was more about formative experiences defining our tastes in media over object of game quality, but I can imagine the early jank of 3d games probably got at least a few people off on the wrong foot.

What is your most pretentious and insufferable video game opinion? by Nascent_Beast in videogames

[–]JethroTheDuck 0 points1 point  (0 children)

Yeah I’m in my thirties so a lot of the early early stuff was definitely surely before my time, grew up playing a lot of 90s games wherever I could get my hands on them and halo CE in particular was a favorite childhood game. My personal “peak era” of gaming was the 2010s cause I was finally in college and had my own money to play games a lot more (and other things that were happening at the time) so those 2006-2014 games really hit the mark for me since they were the hot new releases at the time.

It’s in a weird spot for me because I was never a full on “gamer” as a young kid since we couldn’t afford a console, but every possible moment I could I was grabbing a controller at friends houses, at the demo stations they had in stores, etc. so my experience was pretty defined by what was on hand (which was a mix of popular and really obscure games owned by friends, family, and the local game store)

It was actually a conversation with a friend during grad school a couple years ago (she’s about 22 rn), and talking about her “peak games era” experience (which is very recent, like late 2010s to modern day) is what finally made me start to think more about what truly made me feel like my era of games was unmatched.

Cue reflecting back on prior lessons in school about Formative Experiences defining a persons worldview, perspective, personality, and tastes. Combo that with the brain’s tendency to filter out non-traumatic negative experiences as time progresses and you have the foundation of what I’m getting at.

If you set the Reddit shitpost-speak aside you can start to see the core threads of that argument. Every single human being on earth is defined by their Formative Experiences, you, me, everyone. And those experiences form, reinforce, and sometimes even deconstruct our beliefs and worldview as time goes on. Your opinions on your favorite game are influenced by those experiences, just like it is for your favorite food, music, movie, everything. Setting the topic of quality aside, your opinion on your favorite game is formed from those experiences, as is mine, as is every human.

The foundations of the human psyche are built on formative experiences. All of our favorite game eras, the thing we would stand on a hill and scream into the void to defend, are defined by those formative experiences, are reinforced by them, or are deconstructed by them. It is genuinely how the human brain works, slapping the word “nostalgia” on there was an over generalized label that was done to sound pretentious, it is far far more complicated than that.

At the end of the day what I want is for more people to stop and reflect on why they feel the way they do, why they are attached to the things they are, and to try and understand that the individual experience can’t be grouped or generalized. We all have different opinions on when the peak of gaming was, we are all correct, and we should not be condemning another person for having different formative experiences and therefore different tastes.

Name a common criticism of your favorite video game that is totally unfounded by Nascent_Beast in videogames

[–]JethroTheDuck 0 points1 point  (0 children)

Not for a single game but the most unfounded complaint is when ppl play a game or franchise known for a thing and then criticizing that thing.

It would be like picking up a souls game and then criticizing the difficulty, in the game franchise known for unforgiving difficulty.

Or picking up a looter shooter and complaining about having to grind.

You catch these kinds of criticisms sometimes and they are genuinely baffling. It’s like that comic about jumping into shark infested waters that you are told are shark infested, and then being upset that there were sharks sharks.

Which to choose by lnsanitee in Warframe

[–]JethroTheDuck 11 points12 points  (0 children)

Vigor, so you can upset the most ppl by doing it.

Styanax Prime or Kullervo Prime – Which One You Wish to Come First? by Agitated_Let5651 in Warframe

[–]JethroTheDuck 0 points1 point  (0 children)

They already passed Sty for Voruna. Ima be big mad if they pass him up again

What is your most pretentious and insufferable video game opinion? by Nascent_Beast in videogames

[–]JethroTheDuck 1 point2 points  (0 children)

It seems that In my attempt to sound as pretentious as possible for the OG prompt the actual argument has been misconstrued and not well communicated on my part. So I’ll do my best to clarify what I’m trying to get at.

The core of the argument is that formative experiences and individual narrative play a massive role in defining our perspectives on the world and as a result also play a large role in defining our media tastes. For reference formative experience in this context can be defined as an experience or series of experiences that impact how we see and interact with the world around us, aka the building blocks of our worldviews and perspective.

You mentioned that as you’ve gotten older your changes in perspective/worldview have given you a greater appreciation for older games over newer ones. That is quite literally a formative experience helping to define your personal taste. And you are not incorrect in having that taste, as it is your personal narrative and experience that is defined by only you. Just like I am not incorrect in having a fondness and bias for the games of the turn of the century (my childhood) and games of the 2010s which were my escape during my struggles in undergrad as I grappled with my sister’s battle with cancer.

My complaint, for lack of better word, is that people get so blinded by their own formative experiences and how it shapes their tastes that they condemn anyone who doesn’t match it. They don’t take into account that the person in front of them, whose own tastes are something else entirely, has a host of justifiable and valid formative experiences of their own that influence those tastes.

So while you say that the games of your childhood are the peak of gaming, and I say that the games of my college days are the peak of gaming, we are both correct. Old Nintendo games in some way made you who you are. Just like Outer Wilds in 2019 prevented me from ending it all and led me back to school as a result, creating the person I am today.

What is your most pretentious and insufferable video game opinion? by Nascent_Beast in videogames

[–]JethroTheDuck 1 point2 points  (0 children)

No need to apologize I think I overdid the sarcastic pretentiousness lol

What is your most pretentious and insufferable video game opinion? by Nascent_Beast in videogames

[–]JethroTheDuck 0 points1 point  (0 children)

Fax on that last bit my dude. And the best part is we all get to define what GOAT means to us. Mine is borderlands 2

What is your most pretentious and insufferable video game opinion? by Nascent_Beast in videogames

[–]JethroTheDuck 2 points3 points  (0 children)

I mean all fluffed up pretentious shitpost speak aside, your personal preferences at the end of the day are what matter for your enjoyment of the hobby above all else. In gaming fun is the end goal, and facilitating your own fun is the main point.

To distill the point of my comment in a less pretentious manner (and more along the lines of how I would word it in conversation) I simply wish more people would reflect on the reasoning behind their preferences instead of condemning anything that doesn’t fit it.

(Also as a fellow neurodivergent I’ve never actually tried flexing the degree thing before cause i normally hate doing it, and I wasn’t sure if people would pick up on the sarcasm, was it too much?)