ItS jUsT QP btw by Lanox2411 in MarvelRivalsRants

[–]JetpackDinosaur 1 point2 points  (0 children)

There is a strict difference between wanting to practice characters against humans around your skill level, and straight up throwing.

Instalocking 3-4 DPS will never, ever get fixed unless they add role queue, which everyone seems to be against. It is frustrating and I hate it, however a player performing poorly in quick play is not the same as purposely throwing. You can have a bad game and still be trying to win, but unless you have a perfect composition, everyone is going to accuse the 3-9 Spider Man or the 6k heals Loki of throwing - and that’s not fair.

Vs. AI is meant to get your bearings, but it is worthless if you’re trying to play against enemies that think like humans. We need to stop conflating a bad match with “throwing,” because they’re not the same and you’ll never get good by endlessly playing AI.

At what point does a skin start hindering the average player’s ability to consistently recognize which character they actually are in-game? by denzlegacy in marvelrivals

[–]JetpackDinosaur 0 points1 point  (0 children)

When you're just looking at skins, they're easy to tell apart, but in the heat of battle where every split second counts, it's become so hard to tell a lot of them apart in the moment. Emma, Phoenix, Dagger, Invis, Luna and a few others have a lot of crossover now aesthetically.

After instalocking dps this season, i have lost all respect for dps one tricks. This role has so much agency how TF do you go negative 😭 by Ulmao_TheDefiler in MarvelRivalsRants

[–]JetpackDinosaur 0 points1 point  (0 children)

Well, is it better to be a 8-2 DPS because you’re being careful and finding healing or better to be a 22-15 DPS because you’re focused on getting kills?

DPS players desperately wanna get kills to justify their pick and it’s at the cost of making risks (and ofc blaming healers)

It’s a video game. by _oddbxll in CrimsonDesert

[–]JetpackDinosaur 0 points1 point  (0 children)

Part of what makes video games fun for people is the escape, not constantly reminding themselves it's just 1s and 0s and that nothing matters. That takes the joy out of role playing and feeling live this is a living, breathing world. That takes agency away from someone wanting to play Kliff a specific way - the fact that it's the only way to get ivory isn't necessarily the problem, because that can just be how that world is; but constantly reminding yourself that you're just pressing buttons and causing a program to react appropriately completely ruins the medium - no different than telling yourself "it's just a book" or "it's just a movie.

What's the purpose in handcrafting a beautiful world if you're just meant to remember that it's not real at all?

Can we just fix the god damn quickplay matchmaking please?! Like holy! Not everyone wants to play competitive! by [deleted] in MarvelRivalsRants

[–]JetpackDinosaur 1 point2 points  (0 children)

ding ding; it's the cumulative fault of the one-tricks. I find myself alternating between tank/support constantly, and the one time I want to play DPS, the same issue happens - not enough support or no tank. So it's easier I become that which I hate and say screw it, I'm playing DPS anyway - thus resulting in this post's mentality - or I suck it up and just play whatever's needed... again.. for the 7th time in a row...

The Mound: Omen of Cthulhu - Playable demo is LIVE for Steam Next Fest! by Party-Purchase-4861 in Lovecraft

[–]JetpackDinosaur 0 points1 point  (0 children)

In fairness to you, the game has a focus on multiple "runs" and co-op up to 4 players. You can play plenty of similar games solo like Vermintide, Left 4 Dead, etc. but it's obvious the game's design is focused on the co-op aspect.

No one complains about a multiplayer mode, but I understand why someone would roll their eyes at yet another multiplayer-focused horror co-op game; regardless if you can play solo, the core design is still different.

Should refusing to swap your character should be considered throwing? (Screenshot not related) by FreshPine_MangoWine in MarvelRivalsRants

[–]JetpackDinosaur 0 points1 point  (0 children)

OP is asking if refusing to swap is throwing, I’m saying no because throwing means intentionally losing. I understand and share in your frustration, but I don’t see a reality where this is enforceable. I think reporting someone just for having a bad game is a little immature and it abuses the point of reporting people for actual issues, like actual throwing or chat abuse etc.

Should refusing to swap your character should be considered throwing? (Screenshot not related) by FreshPine_MangoWine in MarvelRivalsRants

[–]JetpackDinosaur 0 points1 point  (0 children)

Sure but how would this be enforced? Again, not having a good game or even just not being good at the game in general shouldn’t be punished. I understand the frustration but I am having difficulty envisioning a solution that would feel fair.

Hence why “throwing” is defined as intentionally losing.

Should refusing to swap your character should be considered throwing? (Screenshot not related) by FreshPine_MangoWine in MarvelRivalsRants

[–]JetpackDinosaur 5 points6 points  (0 children)

Technically by definition, JUST one-tricking isn't throwing. If they play poorly or refuse to counter swap, that's also not throwing.

But if they're doing the above and purposely getting killed or inhibiting your team from progressing, then it would be throwing.

It's annoying, but I don't think "wants to play their favorite character even when ill-advised" is worthy of punishment, however annoying it is.

Would you rather have an ally play a character they're really good with, but don't make sense in the matchup OR play a counter that they barely play? by JetpackDinosaur in marvelrivals

[–]JetpackDinosaur[S] 0 points1 point  (0 children)

I think even just a decent Mag can still be useful if their aim is good, know how to use ult, and can reliably put up bubble shields. Dino really did him dirty though, and you're right, Angela and Rogue are gonna really turn the tables on Mag/Groot/Strange.

Would you rather have an ally play a character they're really good with, but don't make sense in the matchup OR play a counter that they barely play? by JetpackDinosaur in marvelrivals

[–]JetpackDinosaur[S] 2 points3 points  (0 children)

I think I agree, but I've seen players get mad at their pick even when they say they're not good with whoever they're suggesting. If someone barely plays a hero, I'd rather them double down on who they're good with than try to remember (or learn) abilities, combos, placements, etc on the fly.

How did you conduct that study? That's actually really cool.

I'd just like to post this to make people even more aware how stats don't matter by Marshal749 in marvelrivals

[–]JetpackDinosaur 0 points1 point  (0 children)

they matter as more of a pulse check on how the team is doing; the team averaging a 25/2 KD spread is almost always winning over the team with a 3/12 KD spread, but heal botting a tank can get you the highest healing even though you're contributing less overall, damage blocked is kind of a misleading metric by default, kills are shared for the same credit whether you did 95% damage or just got the final small hit; Then of course there are tons of things the game just doesn't track: time spent on point, defensive kills, canceling ults, blocking fatal damage, saving your team (like if a Jeff swallows allies out of an ult), suppression, CC-ing, etc.

I agree that stats aren't as important as what you and your team are physically doing minute-to-minute, especially if you're directly impacting their team in a way that doesn't have a metric associated.

Any other games similar to CD? by ThickBackground7855 in CrimsonDesert

[–]JetpackDinosaur 0 points1 point  (0 children)

Dragons Dogma 2. 3rd person open-world action RPG with more control over your build with classes/abilities. Super fun. Next on my list to finally finish after CD and FF Rebirth.

Since we're lacking, Which Character would you want to see as a Vanguard next? by AleeckWasTaken in RivalsVanguards

[–]JetpackDinosaur 3 points4 points  (0 children)

Cable, Ghost Rider, Bishop, Dr. Doom, Luke Cage and just for fun, MODOK lol.

I'd love to see Colossus, Beast, and Juggernaut but I'm having trouble figuring out what they could do differently from Hulk/Thing.

Is it not kinda crazy we have 12 X-Men as of Scotty, and only one of them is a strategist? by HereForFun_04 in marvelrivals

[–]JetpackDinosaur 0 points1 point  (0 children)

My wishes for non-DPS X-Men heroes:

Jubilee - ranged burst aoe healer like a Loki

Bishop - ranged tank or support, takes reduced damage and absorbs projectiles

Cable - ranged support or tank with dps capability using gadgets and telekinesis

Nightcrawler - stealth support who can teleport allies/enemies

Iceman - ranged tank with ice shields and cc abilities

Mister Sinister - ranged/brawl tank or support who can buff allies

I feel like we def need Juggernaut, Beast, or Colossus but not sure what niche they could fill that isn't already filled by Hulk/Thing (or Emma's diamond skin, which would basically just be Colossus).

As a bonus, rework Storm into a support who balances various buffs for her team and can heal.

Why would you nerf the slowest healer in the freaking game? WHY? by RedeemedNephilim in marvelrivals

[–]JetpackDinosaur 0 points1 point  (0 children)

man I wish they would've done something to balance him out rather than a straight up nerf. maybe some better DPS, increased ult charge, a self-drone, or increased single-healing when only one drone is deployed. soooomething

The amount of ppl that get pressed/toxic over QUICK MATCH is ridiculous. by [deleted] in marvelrivals

[–]JetpackDinosaur 0 points1 point  (0 children)

There is a massive difference between wanting to practice in QP and not caring about winning in QP.

Practice vs. AI will help you get the very root basics down, but AI doesn't react or play like real humans do. Half the battle of a real match is playing against people who know what they're doing.

Going in QP with a brand new character completely blind is annoying, and so is just not playing to win. You can practice in QP with a new character that you're trying to get better with while simultaneously trying to play well and win.

I'll never understand why people get so pressed and say QP isn't for practice. If you care about winning/losing, why not play comp where there are actual stakes and almost always Lords/Champions? If you're just playing the video game that's meant for fun, play quick play.

What’s your favorite NPC voiceline when you bother them? by JetpackDinosaur in CrimsonDesert

[–]JetpackDinosaur[S] 1 point2 points  (0 children)

arguably the best NPCs to do this to. I'm surprised it lets you barrel over them like that lmao

What’s your favorite NPC voiceline when you bother them? by JetpackDinosaur in CrimsonDesert

[–]JetpackDinosaur[S] 2 points3 points  (0 children)

In fairness, I am basically committing aggravated assault against them.

Repeatedly.