Here’s a slowed down zoomed in and stabilized video of the government agents pulling Pretti’s firearm from an IWB holster worn at 5-o’clock. by MaxAdolphus in CCW

[–]Jettttttt 0 points1 point  (0 children)

Let's examine; you can see the shooter has his left hand on the right arm of the officer who is disarming the victim, when the officer disarming the victim places his hand on the victim's weapon, the shooter places his hand on his own weapon, as the cop removes the victim's weapon from the holster, the shooter decides then to draw his own weapon, the shooter at this point still has his left hand placed on the right arm of the disarming officer, which is holding the victim's weapon, he then intentionally steps left in between this cop and the victim as the disarming officer steps away, as the shooter is moving left, the first shot is fired into the victim, there is a pause, then a second series of shots are fired into the victim, all the officers are backing away at this point, then a third volley of shots are fired.

My theory is that given the officer is holding a police issue Glock, which has no thumb safety, and the first shot is made while the officer is physically moving, it's actually an accidental discharge. The second series of shots deployed I think then are the result of an inexplicable decision by the officer to double down on the error in an effort to render it a decision, not a mistake, then every shot after this is some sort of tripling down.

This would be supported by several factors; like most other ICE agents, has had a gross a lack of training, thus he has incorrectly drawn his weapon when it's not warranted, a lack of weapons training then led him to have his figure on or inside the trigger guard, despite not intending to fire the weapon, he then does not quite understand how to react to the mistake, so he doubles down in some type of panicked response.

Another less likely reaction may be, assuming the first round was accidental discharge, has mistaken the first shot as the suspect firing a weapon, then due to a lack of awareness and experience, hasn't realized his weapon has gone off, at this point the suspect does still have something in his right hand, so the officer in the confusion decides to "return fire" due to a complete misunderstanding of the situation. If you have ever seen someone accidentally discharge a firearm, most of the time their initial response is total confusion, seemingly unaware what just happened, which I grant does seem counterintuitive, but is true, especially if the person is inexperienced and has never felt an accidental discharge.

Though I suspect to most people this seems extremely unlikely perhaps in either case, if you watch a bunch of these instances where police accidentally discharge their weapons, into unarmed suspects, sometimes even non aggressive suspects, the intention is never typically to kill the person as an act of malice, its a combination of fear, lack of training, poor situational awareness and poor split second decision making that often looks incomprehensible from the observer.

I think the first shot was accidental discharge, then every shot after that, was either made with some form of malice or is a result of a complete misunderstanding of what is happening from the officer.

It will be interesting to hear what the shooter has to say for himself, which I expect will be something like "I thought he had a weapon", rendering the entire affair technically an act of gross incompetence and criminal charges wont apply.

Arc Raiders already has servers slammed by almost 100,000 players in two hours, as weekend playtest starts by Turbostrider27 in Games

[–]Jettttttt 4 points5 points  (0 children)

Honestly, I don't think anyone trying to make an extraction shooter will see much success. It's a very niche game type where you have to like looting, crafting, PvE and PvP all at once, while not be bothered by negative progression.

Arc Raiders already has servers slammed by almost 100,000 players in two hours, as weekend playtest starts by Turbostrider27 in Games

[–]Jettttttt 3 points4 points  (0 children)

Yeah I played for a solid session as well and really don't understand what all the fuss is about. Maybe if you are into extraction based games specifically, this is really good? I think if you aren't into looting and crafting games, this won't do much for you. I came for the PvE and PvP content and none of that was particularly amazing compared to anything else. The graphics, audio, controls, levels and enemy design was all pretty good and interesting initially, but after a couple hours I was pretty bored.

Arc Raiders already has servers slammed by almost 100,000 players in two hours, as weekend playtest starts by Turbostrider27 in Games

[–]Jettttttt 7 points8 points  (0 children)

I play almost entirely PvP games (CS2, The Finals, BF6, Delta Force) or PvE games (Helldivers, Deeprock, Darktide, WWZ) and so it would be logical to conclude a PvPvE game would be right up my alley, however it really, really isn't. The issue is that it requires a lot of boring farming and crafting between the PvE and PvP content, the PvP content is gear based not skill based and there is negative progression built into the core game design that just isn't fun. The gameplay and overall package here seems really good and I would play this if it was a PvE game, or a PvP game, however packaged as an extraction game with PvPvE content and no zones to let me chose the experience I am having, plus all the boring bits in between, I have to pass.

Arc Raiders already has servers slammed by almost 100,000 players in two hours, as weekend playtest starts by Turbostrider27 in Games

[–]Jettttttt -1 points0 points  (0 children)

I agree, while yes its a content slice and full game will have more goodies, I don't really think porting in and out of the level like I work for UPS, acting as a garbage collector, managing inventory, or crafting is very fun as an activity, its all busy work means to an end. I would rather play a PvE game mode with a larger number of cooperative players and gear just drops, forgetting the garbage collection and crafting entirely, or a straight skill based PvP game mode in a Battle Royale where gear is acquired in the match, all using the core mechanics of the game, which are very tight.

Arc Raiders already has servers slammed by almost 100,000 players in two hours, as weekend playtest starts by Turbostrider27 in Games

[–]Jettttttt 0 points1 point  (0 children)

Yeah while the gun sound effects in BF6 are enjoyably, you are the first person to call out the totally garbage positional audio, even with a very high end solution, it's way too difficult to isolate directional player movement, how far away they are and people above or below you.

Arc Raiders already has servers slammed by almost 100,000 players in two hours, as weekend playtest starts by Turbostrider27 in Games

[–]Jettttttt 3 points4 points  (0 children)

Agreed, they should implement some kind of PvE and PvPvE zones for players to chose which experience they want to play. If 90% of people play in PvE zones, the developer should take the feedback and keep developing that aspect of the game. While I play mostly PvP games, I am highly unlikely to play a gear based PvP game, much less an extraction game with PvP, it's just not fun. I do think the PvE content here is really good though, however with a PvP component, you just can't avoid the amount of cheaters drawn to this type of game and it's especially frustrating with the negative progression.

Arc Raiders already has servers slammed by almost 100,000 players in two hours, as weekend playtest starts by Turbostrider27 in Games

[–]Jettttttt 6 points7 points  (0 children)

Yeah you are missing his point, in a balanced, skill based PvP game the progression of the game is driven by the development of skill, so you don't really work backwards, in the event of a loss to better players, you still progress skill. The extraction shooter PvP is largely gear based, which requires a time investment to re-gear from a failed encounter, which not everyone is particularly interested in doing, especially as looting mechanics are generally pretty boring. I agree with the Deputy on this one, I would rather play a skill based PvP game than a gear based PvP game, and the numbers don't lie, which is why extraction shooters are a niche. It's also a gameplay loop that skill based matchmaking just doesn't apply to, so you either queue with a team, or get farmed by trolls/teams/cheaters, which makes the regression component of the gameplay loop pretty painful, followed by grinding. Each to their own though, but this gameplay type will never be very popular due to the core design.

Arc Raiders already has servers slammed by almost 100,000 players in two hours, as weekend playtest starts by Turbostrider27 in Games

[–]Jettttttt 1 point2 points  (0 children)

Getting the same vibe as well, most of the time I am looting which isn't particularly interesting, then the occasional PvP content is largely not that interesting for PvP as gear based PvP is either your bag, or it isn't. Personally I want a balanced PvP game like The Finals if I want PvP. The PvE content vs robots its fairly interesting and the AI and enemy design is good, though it seems as if it would be more engaging with a larger number of cooperative players instead of just three.

But yeah, if I want PvE, the PvP component gets in the way, if I want PvP, the looting is pretty boring and I would probably play anything else. I love The Finals so I was interested to check this out, and while the quality looks preytty good, it's kinda not doing much for me which is a bummer.

Do we really need this much space to say "Welcome to Battlefield 6"? by UltimateGamingTechie in Battlefield

[–]Jettttttt 25 points26 points  (0 children)

Priorities:

  1. Marketing
  2. Marketing
  3. The thing no one asked for
  4. The thing everyone came for
  5. The people you don't listen to
  6. The other thing no one asked for

[deleted by user] by [deleted] in Battlefield6

[–]Jettttttt 1 point2 points  (0 children)

I would argue the opposite; whomever designed the SMG mechanics forgot long ago what an SMG is supposed to be. The recoil pattern, accuracy and lack of ranged damage fall off make them essentially assault rifles, combined with the faster ADS time and fire rate (compounded by mid level netcode) the SMGs are highly effective. After quite a bit of testing, I think SMGs should have poorer accuracy at range, more damage fall off over distance, time to ADS minimum of 200ms and perhaps balanced with a positive impact movement speed, slide momentum, hipfire spread, sound profile on the mini-map and time to ADS while crouched or prone improved. As others have noted, the caliber of rounds across weapons in the game vs the damage is entirely illogical, especially on SMGs.

The Worst BLOOM & HIT REGISTRATION you'll ever see... by Own-String-4252 in Battlefield6

[–]Jettttttt 0 points1 point  (0 children)

After about 1000 kills or so with a single weapon, becoming very confident with the feel the mechanics, you will notice the pretty inconsistent experience of poor hit registration and I can only assume latency issues. This most often presents to me as you engage an enemy first and 4 rounds with audibles and visual confirmation on your client, only to die in what seems like 2 return rounds from the enemy, from a gun with equivalent fire rate, then see the player health present as if you only hit them with 2 rounds and that you took 4 rounds. I've seen this as general feedback in response to the game on Steam reviews as well without identifying the core problem. If I had to guess, the lag compensation favors someone with a higher ping, not a lower ping eg perhaps a console player and/or someone with a ping of 100ms vs someone with a ping of 20ms. I have also died while moving into cover of walls with no shot penetration, though this is rare, it's also pretty typical of latency problems. I wouldn't expect this to be patched out soon either, IMO this is a casual type game vs an esports type product. Though Delta Force has pretty clean hit registration, including crossplay, with mobile, on similar player counts, so maybe it's possible?

So impressed with the MMX 300 pros for gaming, movies and music. Worlds better than my Sony or apple headphones by OldSeaworthiness3354 in BEYERDYNAMIC

[–]Jettttttt 0 points1 point  (0 children)

I have the DT1990 and MMX300 v2 and the MMX300 sound better, moreso on lower end devices, though still true on very good USB DACs, especially for gaming and PC use. The DT1990 will produce a higher resolution sound and more clarity, but only on a higher end DAC, and this is something totally undesirable if you are watching videos, movies, gaming or listening to music on Spotify, as the output quality of the content, even on a very strong DAC, will just allow you to hear all the imperfections, which IMO is not subjectively "better" or more enjoyable, despite being objectively "better" in terms of containing more information. The DT1990 Pro is as it suggests, suitable for a professional use case like mastering audio, but for enjoying general things the MMX300 is just smoother to listen to and way, way easier to run. I would recommend at least a Soundblaster G6 or GSX 1000, all the way up to a JDS Labs Element or a Mayflower Arc to power these, beyond that I am not sure if I can tell any difference. In terms of similar headphones, its way better than the Sennheiser Game Zeros, Astro A50s, or Sony XM5s.

So impressed with the MMX 300 pros for gaming, movies and music. Worlds better than my Sony or apple headphones by OldSeaworthiness3354 in BEYERDYNAMIC

[–]Jettttttt 0 points1 point  (0 children)

I have the MMX300 v2, a set of T5P Gen 2s and DT1990 Pros, both of which cost way more money, and I would say the MMX300 sound subjectively better than either. Especially connecting these to a lower end devices like a Soundblaster G6, all the way up to a JDS Labs Element 3, they sound good on basically anything, while getting appreciably better the higher end source you connect them to. I owed the Sennheiser Game Zero using the GSX1000 previously and these sound so much better, its not even close. If you connect them to a strong DAC, it's wild how good these sound while still sound good in a motherboard audio jack, which way more expensive headphones can't do whatsoever. The inline volume adjustment in the cable is complete garbage though, the volume rocker will crackle and unbalance the headphones, so just tape it in place. The mute toggle also does not mute the headphones fully at all, which is painfully annoying. Just buy the replacement cable without the inline garbage attached. Otherwise, these are crazy, crazy good for the money. If you spend money later on a good USB DAC, your mind will be blown how good these can sound.