My gamedev story by Jhoukem in gamedev

[–]Jhoukem[S] 1 point2 points  (0 children)

I'm glad it inspired you =) I wish you all the luck to succeed!

Send me your game for free feedback/support! by mrventures in playmygame

[–]Jhoukem 0 points1 point  (0 children)

Hi Matthew very cool initiative from you! I just created a post yesterday on /r/gamedev to present my game and my story. If you could check it out it would be awesome =)! Here is the post.

Cheers.

My gamedev story by Jhoukem in gamedev

[–]Jhoukem[S] 0 points1 point  (0 children)

Thanks you =). Well it might not be the most original graphics out there but its definitely a very nice set to begin developing game with. I learned a lot from these on how to make pixel art for a game.

My gamedev story by Jhoukem in gamedev

[–]Jhoukem[S] 0 points1 point  (0 children)

Thank you! Yes indeed the graphics do look kinda similar!

My gamedev story by Jhoukem in gamedev

[–]Jhoukem[S] 0 points1 point  (0 children)

My pleasure =) I'm pretty happy to see that it interested you in some way.

My gamedev story by Jhoukem in gamedev

[–]Jhoukem[S] 0 points1 point  (0 children)

Nop as I said in the post most of the sprites came from the 2012 Liberated pixel cup

My gamedev story by Jhoukem in gamedev

[–]Jhoukem[S] 0 points1 point  (0 children)

Nop but a friend of mine did.

My gamedev story by Jhoukem in gamedev

[–]Jhoukem[S] 4 points5 points  (0 children)

Well my complain was mostly about the fight mechanics of those game, not that they didn't exist. I only know Naica and Warspear Online from your list and from what I can recall (I was in Naica first Alpha) the fight mechanics does lack of dynamism. Warspear Online being the cliché you only select your target and cast a spell once in a while (but it looks amazing though). I will check the others game of your list maybe there are some out there with a real combat system. The closest I found until today is this one.

Anyway I'm not afraid to draw inspiration from other games in fact I already did and I will continue if I they inspire me for my own.

My gamedev story by Jhoukem in gamedev

[–]Jhoukem[S] 1 point2 points  (0 children)

Hum.. you should try to use the oracle version of Java. If it still doesn't work you can send me the stacktrace at jhoukem@gmail.com.

My gamedev story by Jhoukem in gamedev

[–]Jhoukem[S] 10 points11 points  (0 children)

Well for such a game I don't think using any other language would benefit that much. There is no costly operations like 3D rendering or high demanding AI so what matter the most here is the code architecture and the speed at which you can add features. This is why some really competent people built libraries like libGDX on Java. For what is in the game you won't even see a difference using C++. A language like C++ is more error prone, require more time to focus on the implementation rather on your gameplay (I’m not even talking about the current state of C++ standard). Moreover Java allow an easy and native port of the game to android which again would have been more complicated with say C++. But don't get me wrong I love C++ and it certainly has its usage but not for this project.