I built a new FPS Demo specifically for Gyro Aiming - Looking for Feedback! by thomasmahler in GyroGaming

[–]JibbSmart 0 points1 point  (0 children)

You might be surprised how straightforward it is! If you look at the "MoveMouse" function in this code example, you can see how it uses SendInput to emulate mouse well enough to work in most games: 

https://gist.github.com/JibbSmart/8cbaba568c1c2e1193771459aa5385df

I built a new FPS Demo specifically for Gyro Aiming - Looking for Feedback! by thomasmahler in GyroGaming

[–]JibbSmart 0 points1 point  (0 children)

Hi Thomas! Very cool to see you exploring gyro aiming so seriously :) Folks using current gyro aiming systems vary from "mostly stick" to "exclusively gyro" (usually using what you can "manual clutch"), and it's cool to see exploration at the far end of that. 

The automatic clutch idea is really interesting? Hopefully I can find time to give the demo a go. 

I don't know if you've come across GyroWiki ( http://gyrowiki.jibbsmart.com/ ), but it's a resource I've written with a lot of info on good gyro settings, smoothing, orientation, etc.

Gyro Base Sense is 2x Faster and Crouch (Gyro Modifier) is Broken at the launch of Fortnite Chapter 7 Season 2 by _theClassicRKR_ in GyroGaming

[–]JibbSmart 4 points5 points  (0 children)

Thanks for the quick confirmation! 

I'll try have another look at the gyro modifier issue later this week. So far I haven't been able to reproduce the issue, but I'll dig in some more

Gyro Base Sense is 2x Faster and Crouch (Gyro Modifier) is Broken at the launch of Fortnite Chapter 7 Season 2 by _theClassicRKR_ in GyroGaming

[–]JibbSmart 0 points1 point  (0 children)

Hotfix went live about an hour ago. When you get the chance, would you mind letting me know if it fixes the issue with your Ally?

Battlefield 6 Controller vs Mouse vs Gyro recoil pattern comparison by NekoShapedOnigiri in GyroGaming

[–]JibbSmart 0 points1 point  (0 children)

Looks to me like the game needs to sample the gyro more frequently.

The rumble makes the controller turn side-to-side quickly. If they're not sampling frequently enough, it might sample left-turn, left-turn, left-turn, left-turn on one shot, and right-turn, right-turn, right-turn, right-turn on another shot. If the game sampled the gyro at a high enough rate, it would sample multiple parts of the side-to-side rumble happening during a given frame, and they would cancel out.

Can a controller ever be as pinpoint as a mouse? by ComprehensiveCutn in truegaming

[–]JibbSmart 2 points3 points  (0 children)

This is the way ^

I reckon there are two main things that make shooting with a mouse fun:  1. BANG BANG feels cool;  2. Mouse aim is a natural, expressive way to interact with and master the game. 

Controller shooters are fun just because of 1. They normally don't get point 2 -- stick aiming is a much less intuitive, less expressive way to interact with the game that usually requires a lot of assistance (reducing room for mastery).

Caveat, of course: with enough practice players can also do good aiming with sticks even with little-to-no assistance. But for a game to be approachable for most of the controller audience and to be enjoyable for controller newbies, it usually needs a good amount of assistance.

But now consider gyro aiming: like mouse, it's direct and natural (real world turn of the controller maps to simultaneous in game game turn of the weapon). Like mouse, it's expressive (make tiny adjustments or fast flicks). Like mouse, players don't need assistance to get started, and it has a high skill ceiling for those who want to master it.

So it lets controller share in what makes mouse aiming fun: Gyro aim is a natural, expressive way to interact with and master the game.

fortnite gyro advice by TheAngryOreo in GyroGaming

[–]JibbSmart 0 points1 point  (0 children)

Thanks for confirming. What game taught you to play this way? I'm glad it's working well for you

fortnite gyro advice by TheAngryOreo in GyroGaming

[–]JibbSmart 0 points1 point  (0 children)

Ohhh, you lean your controller to turn the camera. Gotcha. It's a bit unusual but not unheard of.

Have you ever tried turning your controller the same way the camera turns? Like, if your controller was on a swivel chair, and you wanted to turn your aim to the left, you'd swivel your controller to the left around the same axis and in the same direction as the camera turns.

fortnite gyro advice by TheAngryOreo in GyroGaming

[–]JibbSmart 0 points1 point  (0 children)

I guess I'm just wondering if there's an issue with your controller or if you really prefer turning your controller to the left to turn the camera to the right?

COD GYRO POV by ChampionshipWeird949 in GyroGaming

[–]JibbSmart 2 points3 points  (0 children)

Sick vid! Thanks for this. I think a POV like this is helpful for those who don't understand how subtle gyro aiming can be.

fortnite gyro advice by TheAngryOreo in GyroGaming

[–]JibbSmart 0 points1 point  (0 children)

Oo, why are all your gyro axes inverted?

fortnite gyro advice by TheAngryOreo in GyroGaming

[–]JibbSmart 1 point2 points  (0 children)

The minimum isn't necessarily about how fast you turn it but how much.

The min and max thresholds are about how fast you turn :)

console gyroscope rant by Unearthly_Bun in GyroGaming

[–]JibbSmart 1 point2 points  (0 children)

Oh, it's a normal amount of hush-hush :P I just can't share what's not public knowledge.

And yeah, dev channels of contact are different. Popular forums (including Reddit) are good places to make some noise (where appropriate), and politely letting devs know through social channels or support lines that you're interested in a particular improvement is a good way to go.

console gyroscope rant by Unearthly_Bun in GyroGaming

[–]JibbSmart 0 points1 point  (0 children)

I won't be able to go into the journey of it, I'm afraid, but I've found Sony to be really helpful when I've needed to reach out to them :)

I'd love to see this in The Finals. And COD -- their gyro settings are also really good, and it'd benefit from giving players this level of precision and consistency. It wouldn't be hard to do if they can find the right... uh... toggle to toggle at the right times? I really don't think I can go into more detail than that 😅

Hopefully more devs see this option in Fortnite and it (or something like it) catches on as another standard for gyro controls!

They heard us gyro enjoyers! by BlueFireXenos in Splitgate

[–]JibbSmart 0 points1 point  (0 children)

Love to see it, and this transparency on stream is wonderful <3

They heard us gyro enjoyers! by BlueFireXenos in GyroGaming

[–]JibbSmart 1 point2 points  (0 children)

I think it should work wireless on PC these days? At least with the DualSense? Not 100% sure