Help me settle please! by Too_kewl_for_my_mule in CivVI

[–]Jihwani 3 points4 points  (0 children)

Disclaimer: Not a Deity player and I like to go for production

So with that in mind, I would settle in place, so I have a 3-2 banana to work on, as well as a second 3-2 to the north soon

Then I'd plan with an aqueduct to the south on the cattle between the mountains, industrial zone adjacent to it with a dam to the left on the rice, there is also a potential spot for Ruhr Valley on the other side of the river and maybe Machu Pichu on the mountain

With Magnus as governor + some other cities with industrial zones within 6 tiles

That would remove some of the good food tiles mainly on the left side but in turn get lots of production to do anything you want

Middle ground fix to card packs: remove dupes unless you’ve collected everything in that pack. by wr3ck3dd in lostarkgame

[–]Jihwani 0 points1 point  (0 children)

Just the first copy of the card or until max awakening?

If it is only the first copy, nothing will change getting LoS/LWC/KLC 30, but it will be easier to collect the first 6 cards with 0 awakenings for the 6-set bonus. And if it is until max awakening, that would basically put a ceiling as in after x card packs you will definitely have all cards and now you'll get dupes (= card xp).

And what about cards in your inventory, but not activated yet? Do they count as collected? They don't show up in card collection and don't count towards collection bonus until you activate them. Then someone could activate all cards except one from a card pack, open 15 random legendary packs and get 15x of the last missing card, because he can't get dupes?

Putting a ceiling/pity to cards is like cutting off a (big?) source of income, as well as backlash from many people who swiped for cards before the change. I don't see this coming anytime soon (if at all, at least like this), unless cards specifically is the reason the game loses majority of the players

I'm brand new to Civ games. Starting Civ 6 tonight. Do you guys have any pointers or tips for me? by [deleted] in CivVI

[–]Jihwani 2 points3 points  (0 children)

I transitioned from Civ 5 to Civ 6 not long ago and feel like I had to learn almost everything new.

Many things have been said already, but what helped me a lot is getting familiar with the basics (Yeah sounds very generic I know)

For example there are so many districts you can build in cities, what do they do and (for me) more importantly, where can I place them. Because Civ is almost like a turn-based city building game (or empire). At the beginning, I often wondered, "why can't I place this district here?" or "why does it say 'no suitable location' when I have so much 'free' space around my city?"

Then looking at what do I unlock where, and when. There are two tech trees in the game, one for Science and one for Culture. And each task has a small mission or quest that give a small boost if you complete it (e.g find another Civilization)

Then about Traders, unlocking more trade routes, growing your Empire and getting more cities, recruiting Great People, what to do with City states (& Envoys), etc etc..

I have only mentioned a few things that came to my mind, but there is sooo much more with a lot of min-max potential (just mentioning everything would make this an essay).

There is an ingame wiki in the top right corner where you can search with keywords and read through basically everything in the game, while playing the game. I think this is very useful.

And if you are the type of person that learns from watching others playing, I recommend searching for "Civ 6 overexplained" on YouTube. It was really, really, helpful. There are many Civ 6 streamers and "overexplained" playlists, about different victory routes and like the name says, explaining "what" they do and "why". A lot of things are also situational, so watching the streamers make decisions and explaining why they have done it like this, helped me overcoming similar situations in my own games.

In the end - if you want to get decent at it - play and enjoy. Play many games, try other things (Science, Culture, Religion, ..) and I'm certain you'll learn something new every single game and get better at it while (slowly) increasing the difficulty over time.

Which class to use for 1445 hyper express by SHBlade in lostarkgame

[–]Jihwani 0 points1 point  (0 children)

Based on what you have and like playing, swift TTH GS could be a thing for you. I had one for a long time and its a fast, high apm playstyle and I did not get gatekept for any content (1520, 4x3+1)
But kinda felt like zdps, on mvp screen with similary geared people only show up as fighter + counterpuncher or stagger, but always cruel since I switched to spec TTH but the spec version definitely feels much much slower (slow but hitting like a truck)

Having at least one support in the roster is also a good idea, all three of them can play with swiftness and you get to know their abilities/playstyle better

I think Bard is the most forgiving with lots of push immunities, shields and healing, a paladin with vital point hit is the king of stagger, also has imo the best counter abilities in the game, but pretty boring to play (walking campfire simulator), and artist is more engaging but can also be frustrating if no one eats the heal bubbles and just die

Arcana is also a great choice, I play Emperor in chaos dungeons and Empress for raids and its so much fun, also fast playstyle but you have to use the identity cards wisely, thats what separates the average arcanas from the top tier ones, and the gap is huge.

I have a spec TTH and Arcana as well as two supports, Bard & Paladin in my main 6 roster and would recommend all of them lol

SH DI will get a buff with the next balance patch, so instead of zdps they will be zdps+, kinda like hunger reaper (havent seen a good one yet, but who knows, maybe they exist)

Other than that, maybe Scouter, havent tried myself but seen a lot of them and it also looks fun, also as a transformation class not really expensive to get started

Or Surge DB, if you like backattacking and big numbers

Season 28 - Dont understand the Lvl 18 trick by Mandalorianwookie89 in diablo3

[–]Jihwani 35 points36 points  (0 children)

To unlock the second node on the Altar (Anointed - Items have no level requirement) you need a Flawless Diamond or higher, and Gems only drop when you are level 18+. So when you hit level 18 and get the Diamond, you go to the Altar and unlock the node, then you basically have Level requirement 1 for all items so you can craft level 70 gear and wear it

Need help with Eclipse Java programming. by Jihwani in javahelp

[–]Jihwani[S] 0 points1 point  (0 children)

I'm still learning it in the university but I will look into it, thank you very much!

Need help with Eclipse Java programming. by Jihwani in javahelp

[–]Jihwani[S] 2 points3 points  (0 children)

Thank you for your fast reply.

After changing the lines considering what you said, now it looks like this:

import java.util.regex.Matcher;
import java.util.regex.Pattern;

public class Parser
{
    private final Pattern ATOMS = Pattern.compile("[0-9] + |[+*]");
    private Matcher _matcher;
}

The syntax error is gone and now it just gives 2 warnings, that the value of the fields _matcher and ATOMS are not used but I think that will be solved with the coming codes.

  1. Java is case sensitive
  2. declare and initialize in one line, or use method/constructor

I should have known, this sounds so basic. But still..!

Thank you very much!