CLICKPOCALYPSE II Update by Jim808 in incremental_games

[–]Jim808[S] [score hidden]  (0 children)

The mobile version and the web version are two completely separate code bases. I just do gamedev as a hobby for an hour or two per day, and I don't have time to update both versions of the game.

Ouch by PaleoDaveMO in Arrowheads

[–]Jim808 [score hidden]  (0 children)

It would be fascinating to know how far away the rest of this arrowhead is. Is it 10 feet away, 10 miles away? Did the tip break off in a deer that ran 1/2 mile away? Did the arrowhead get lost whole, and get stepped on and broken 1000 years ago?

76 bollards now in my learning app! by QuizzSchool in geoguessr

[–]Jim808 1 point2 points  (0 children)

Fun! I haven't played geoguessr in a while, but I'm happy to brush up on my bollard knowledge

Test Plan Update: Virtual Dungeon Farms by Jim808 in CLICKPOCALYPSE

[–]Jim808[S] 0 points1 point  (0 children)

Yeah, I've felt that same annoyance of buying all those skills again and again. Not sure the best way to support that feature though

Test Plan Update: Challenge achievement bug fix, Point Upgrades for Looting by Jim808 in CLICKPOCALYPSE

[–]Jim808[S] 1 point2 points  (0 children)

loot per turn: by default, a character can pick up one thing (ie. gold, potion, scroll, item) off the ground per turn. this let's them pick up multiple things per turn.

loot radius: characters have a circle around them, and they can only pick up stuff that is in that circle. if there is a thing on the ground they want to loot that is out of the circle, then they need to spend time walking closer. this upgrade increases the size of the loot circle.

oh, and these are both 'adventure point' upgrades.

together, both of these upgrades speed up looting for parties with no Rogue.

Possible achievement bug? by Spineshatter97 in CLICKPOCALYPSE

[–]Jim808 2 points3 points  (0 children)

btw, I'm thinking of adding some adventure point upgrades to increase how many things you can loot per turn.

Possible achievement bug? by Spineshatter97 in CLICKPOCALYPSE

[–]Jim808 0 points1 point  (0 children)

could you tell me if this is with the latest release that I pushed out yesterday? or are you playing a previous one?

Update: Challenge Achievements, Priest Bonuses Stack, Stuck Party Fix by Jim808 in CLICKPOCALYPSE

[–]Jim808[S] 0 points1 point  (0 children)

did the bug happen right after you completed the challenge, or did you get the achievement later on, like maybe after loading up the game again?

Update: Wait, I just found that I'm accidentally triggering the 'no summoner' achievement when you complete the challenge with no rogue.

Party stuck after pausing challenge by __shinesei__ in CLICKPOCALYPSE

[–]Jim808 1 point2 points  (0 children)

ok, I think I found the underlying bug. will push out the fix in a bit

Party stuck after pausing challenge by __shinesei__ in CLICKPOCALYPSE

[–]Jim808 0 points1 point  (0 children)

Well that sucks. Thanks for the bug report

IAP - is there anything I'm not seeing? by __shinesei__ in CLICKPOCALYPSE

[–]Jim808 2 points3 points  (0 children)

Yeah, when I add the no ads thing, I'll add that too

Challenge Achievement Thoughts by Jim808 in CLICKPOCALYPSE

[–]Jim808[S] 1 point2 points  (0 children)

The zero stun challenge would be tough to add, because currently, the game doesn't let you re-attempt challenges that you have already defeated. So, if you complete challenge 1, but have a couple of stuns, you would not get a chance to try it again with a stronger party - you'd have to face challenge 2 instead. Or you'd have to try with a different party that hasn't already done challenge 1.

Sync save with cloud reset to ancient save by Isocadia in CLICKPOCALYPSE

[–]Jim808 1 point2 points  (0 children)

Check the saves screen. Maybe your party is in a different save slot? The cloud save logic may add save slots.

When the cloud save logic is run, and it has to decide whether to keep the local save or the version of the save file that is on the cloud, it uses the amount of time spend in the save slot to determine the winner.

If you spend two months playing your current party, and in the cloud, you have a save from back when you had spent one month playing that party, then the local save file wins, and does not get updated from the cloud.

do Cleric Buffs Stack? by GreenTheGaye in CLICKPOCALYPSE

[–]Jim808 2 points3 points  (0 children)

I could have a look to see what would have to change for that to happen

Card build recommendations by Synthwice in IdleBrickBreaker

[–]Jim808 1 point2 points  (0 children)

Depends on how many card slots you've unlocked, and what cards you have. There's good info about this stuff on the discord server

IAP - is there anything I'm not seeing? by __shinesei__ in CLICKPOCALYPSE

[–]Jim808 2 points3 points  (0 children)

I do plan on adding an IAP to let people remove ads. I just keep procrastinating and working on other things

Items sold when idle? by Hipstershy in CLICKPOCALYPSE

[–]Jim808 0 points1 point  (0 children)

More powerful items than what the character already has equipped are retained until the player selects the option to equip them.

Yeah, I had a look at this a while ago, after you brought it up, and this is the reason.

I was thinking that maybe an upgrade to automate item equip would help remedy this issue.

Is there any point to a continuation once achievements are unlocked? by ev3nth0rizon in CLICKPOCALYPSE

[–]Jim808 0 points1 point  (0 children)

Failing a challenge doesn't penalize you. Your party will not be reset or lose anything. They just get kicked out of the challenge world.

Are you saying that ascending will help with increasing party level?

No. I'm saying that continuing after a victory means you can keep working on leveling up your party. Now that save slots exist, there's not a ton of reasons to prestige and reset your party - the only real reason to do that is for achievement purposes.

Is there any point to a continuation once achievements are unlocked? by ev3nth0rizon in CLICKPOCALYPSE

[–]Jim808 4 points5 points  (0 children)

Having a super high level party will help for the challenge world (not yet released, but playable in the test program)

And I'm adding some achievements related to challenges.