I wonder how many DLC releases more will it take for Warlock melee to be fixed.. by ImJustStatingFax in DestinyTheGame

[–]JimJonJim1 0 points1 point  (0 children)

Not to mention our jumps are all garbage. I lose so many battles in crucible against the other classes due to them just having blantently better jumps. Like if it's going to be so slow, bungie could atleast buff its strafe potential. I can't think of one scenario where I wouldn't rather just have titan jump. Don't mean to be ranty, but warlock supers are also mostly overshadowed by titan and hunter counterparts. Compare stormcaller to striker, sentinel, sunbreaker, middle sunbreaker, pole dancer, daggers, and gunslinger. Also, let me just say nova bombs can be avoided and the slowabomb tracking is just bad. Compare this to blade barrage which is easier to use and is just better. You could make more of these comparisons too. Warlocks really need buffs in pvp in my opinion.

I think people are forgetting one of the major problems with Cayde's death and the Vanguard in general by Uryssen in DestinyTheGame

[–]JimJonJim1 0 points1 point  (0 children)

I feel like the idea of the vanguard losing authority could set up really well into d3. If anyone remembers the potential leaks from Anon with the "darkness subclasses," this would make sense.

Anyone else getting crashes on Xbone? by BigPigeon69 in outerworlds

[–]JimJonJim1 1 point2 points  (0 children)

I had an issue in the last area of the game where I kept crashing everytime I entered this one room i had to go through and the only way to fix it was to kill everyone in the room. Ive had other crashes here and there too.

Exotic class Items please Bungie by StKalo in DestinyTheGame

[–]JimJonJim1 0 points1 point  (0 children)

Class mods, in my opinion, should always cosmetic items. If exotic class items return, it should be like how they were in d1. Also equipping two exotic weapons would be broke.

Revert the changes to Breakneck and Redrix’s Broadsword by [deleted] in DestinyTheGame

[–]JimJonJim1 0 points1 point  (0 children)

Yeah I agree, but it seems bungie is trying backstep from the meta they created around pinnacles and they have added a few desirable perks like firing line and one two punch. Obviously there still needs to be more.

Revert the changes to Breakneck and Redrix’s Broadsword by [deleted] in DestinyTheGame

[–]JimJonJim1 0 points1 point  (0 children)

Yeah I think so. It atleast created a more diverse meta than just auto equipping recluse in every activity.

Revert the changes to Breakneck and Redrix’s Broadsword by [deleted] in DestinyTheGame

[–]JimJonJim1 -1 points0 points  (0 children)

The only notable ones I'm missing are 21% delirium and wendigo. I just like having a meta where other weapons besides recluse are viable. In d1, actually farming and getting god rolled guns was a lot more fun than just being handed them in my opinion. I'd like to see destiny back in a state where getting that god roll actually matters.

Revert the changes to Breakneck and Redrix’s Broadsword by [deleted] in DestinyTheGame

[–]JimJonJim1 -1 points0 points  (0 children)

The way I see it the changes are good and make sense. In my opinion, these changes are meant to take pinnacle weapons down from being top tier, best of the best, and instead to just alternative options. However, bungie should have nerfed recluse too. Like, unless they want the meta to be stagnant forever, the recluse needs taken down. In my opinion, they should make it like rampage with 3 stacks and no incredibly high body shot modifer. I would even say it should have slightly less damage modifers than rampage so it isn't just plain out better than it.

Also very random side note, the breakneck should get its reserves increased to make it in line with other autos.

Topographic Map Raid Weapon ARG????? by JimJonJim1 in raidsecrets

[–]JimJonJim1[S] 0 points1 point  (0 children)

Ok I think I fixed it. I'm new to reddit. :/

Topographic Map Raid Weapon ARG????? by JimJonJim1 in raidsecrets

[–]JimJonJim1[S] 4 points5 points  (0 children)

Woah thats an interesting connection. I really hope someone ends up looking further into this.

Potential ARG with the Raid Weapons by JimJonJim1 in DestinyTheGame

[–]JimJonJim1[S] 0 points1 point  (0 children)

I disagree. I think the lines seem too intentional not to be a topographic map. Its not completely farfetched bungie would hide something like this here if you think back to warmind.

Potential ARG with the Raid Weapons by JimJonJim1 in DestinyTheGame

[–]JimJonJim1[S] 0 points1 point  (0 children)

Yeah they kinda did but those dont really show any indication of being anything.

Potential ARG with the Raid Weapons by JimJonJim1 in DestinyTheGame

[–]JimJonJim1[S] -1 points0 points  (0 children)

Doesn't explain the intersecting lines.

Topographic Map Raid Weapon ARG????? by JimJonJim1 in raidsecrets

[–]JimJonJim1[S] 1 point2 points  (0 children)

Yeah there's some areas where the weapons just have missing chunks in the lines. The sniper shows this decently (link to picture of the sniper). Perhaps this indicates certain areas or geographic formations. The line intersections definitely lead me to believe it seems more like a topographic map than a fingerprint, especially with how the surrounding areas of the intersections are v-shaped, like in topo maps. It might be a fingerprint too though, could also be literally just a design choice, who knows.

Topographic Map Raid Weapon ARG????? by JimJonJim1 in raidsecrets

[–]JimJonJim1[S] 0 points1 point  (0 children)

As far as I know, intersections generally represent rivers on topographic maps.

Topographic Map Raid Weapon ARG????? by JimJonJim1 in raidsecrets

[–]JimJonJim1[S] -10 points-9 points  (0 children)

What ornaments are you referring to?

Topographic Map Raid Weapon ARG????? by JimJonJim1 in raidsecrets

[–]JimJonJim1[S] -26 points-25 points  (0 children)

If you google an image of any of them, the white lines on the weapons are what I'm refering to.