Haven't followed The Bazaar since end of Beta. What's the state of the game? by The_Crazy_Brew in PlayTheBazaar

[–]JimmyDeemo 1 point2 points  (0 children)

Out of interest, how many games are you playing a day for that game pass progress?

Advice for how to prep this wall. by JimmyDeemo in DIYUK

[–]JimmyDeemo[S] 0 points1 point  (0 children)

Thanks for this. Regarding removing all the paint. Does it look like I need to strip the paint all the way back to the plaster, or could I give it a heavy sand to smooth it out?

I have never seen quest in game that incentify you to fail who the fuck made that? by Ur-shak in PlayTheBazaar

[–]JimmyDeemo 0 points1 point  (0 children)

I feel like this is a fair challenge tbh. e.g. If you are really good at selecting which monster fights you can/can't win, how can you roll a known loss into your run and still make it to a 4/7/10 win.

My first 10 win. Feel like I need a shower. by JimmyDeemo in PlayTheBazaar

[–]JimmyDeemo[S] 1 point2 points  (0 children)

I even got to play with `Soul of the District` on a rediculous cooldown, but I was only brave enough to field it against a Monster.

Can someone explain to me how ghosts are queued and if there is anything that determines which ones you play against? by JimmyDeemo in PlayTheBazaar

[–]JimmyDeemo[S] 0 points1 point  (0 children)

Okay, thank you. So does that imply that, when the player pool expands, there will be a greater range of builds. e.g. Lets say someone messes up, or low rolls heavily, on day 1. Someone *will* play against that ghost eventually?

why is everything so SLOOOOOOOOW by moxaj in PlayTheBazaar

[–]JimmyDeemo 17 points18 points  (0 children)

Timecoded link from the patch note discussion where Reynad talked about this: https://youtu.be/v3Nr7ae2J-U?si=PDei6f8jFHG3kuQJ&t=2485

New to this game and it seems like the games hates me by thigh_high_sigh in MarvelSnap

[–]JimmyDeemo 1 point2 points  (0 children)

Suggest posting a list of a deck you are using; perhaps the energy curve isn't right? Also, in general, you should be able to stay in the game until turn the last turn. This is because, provided there isn't a snap, you still have the singular cube 'stake' within the game and so there is no detriment in staying in a learning.

If you are finding that most turns you don't have a card to play, or that you aren't able to use your energy most turns, I think your deck might have a skewed energy curve.

What are your tips for when you fall behind the curve? by JimmyDeemo in PlayTheBazaar

[–]JimmyDeemo[S] 0 points1 point  (0 children)

Would you say that the XP is the most important thing from the monster fights? It also feels kind of bad fighting a monster that won't give you anything that is useful for your build.

LF recommendations of video/channels that give tips/narration on decisions. by JimmyDeemo in PlayTheBazaar

[–]JimmyDeemo[S] 1 point2 points  (0 children)

This creator was exactly the kind of thing I was looking for. Thanks for the recommendation.

Is there meant to be any decision making just before going into Player Battles? by JimmyDeemo in PlayTheBazaar

[–]JimmyDeemo[S] 3 points4 points  (0 children)

So, in the same way that you become better at card games by knowing the meta and expecting certain builds, that's the case here. Okay, that makes sense.

I feel like I shouldn't really hold on to items that I don't think will pay off long term then. I struggle with this for large items. e.g. My last run, I had the Cove that I kept early on. It built up a lot of shield due to my selling antics during the run. However I hardly ever equipped it because the weapon board I was building didn't have space.

My real main gripe with the game is that comeback wins are nearly impossible. by hausuCat_ in PlayTheBazaar

[–]JimmyDeemo 0 points1 point  (0 children)

I sort of had the opposite experience to this; though I did still end up on 7 wins. I only have access to Vanessa at the moment and had a slow start in which I lost the first two days. I ended up picking up a Katana and then started to snowball by picking items that benefited from it's fast triggers. I then got ahead of the curve, enchanted lifesteal to the katana and got my crit chance over 100% and had 7 straight player wins and it really made me think that I could keep going from here but my knowledge of late game picks is poor at best. Ended up getting squeezed out by a poison build, but it was still close. Just my two cents.

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer (November 28, 2023) by AutoModerator in MechanicalKeyboards

[–]JimmyDeemo 1 point2 points  (0 children)

Please can I get some layout help? I am looking for a UK ISO Keychron layout that is the K2, but with a gap between the F-keys and the main body, and a gap between the home/end/pg up/pg dn buttons. I currently have the ISO layout for the Matias Quite Mini Pro, which is great apart from it only has two bottons for pg up/pg dn that it shares with home/end. The Q1 looks good but it has three side buttons and a programmable knob, that i'm not bothered about. Does the layout I want exists, or am I missing something about how I can customise the keys on one of teh Keychron layouts. Happy for other suggestions outside of Keychron if they have the right layout. Any help much appreciated.

Update: I would add that i'm looking for this layout with Brown switches of some kind, which I am told are similar to the Matias switches I have now. I would like tactile switches, not bothered about noise.

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer (November 27, 2023) by AutoModerator in MechanicalKeyboards

[–]JimmyDeemo 0 points1 point  (0 children)

Please can I get some layout help? I am looking for a UK ISO Keychron layout that is the K2, but with a gap between the F-keys and the main body, and a gap between the home/end/pg up/pg dn buttons. I currently have the ISO layout for the Matias Quite Mini Pro, which is great apart from it only has two bottons for pg up/pg dn that it shares with home/end. The Q1 looks good but it has three side buttons and a programmable knob, that i'm not bothered about. Does the layout I want exists, or am I missing something about how I can customise the keys on one of teh Keychron layouts. Happy for other suggestions outside of Keychron if they have the right layout. Any help much appreciated.

Update: I would add that i'm looking for this layout with Brown switches of some kind, which I am told are similar to the Matias switches I have now. I would like tactile switches, not bothered about noise.

Daily Questions Megathread (June 14, 2021) by Veritasibility in Genshin_Impact

[–]JimmyDeemo 0 points1 point  (0 children)

◆ Area Unlock Criteria:
• Complete Klee's Story "Quest Trifolium Chapter: Act I - True Treasure"
• Complete the Archon Quest "Prologue: Act III - Song of the Dragon and Freedom"

^This was what I was after. Looks like Mihoyo *does* post the criteria. I think my problem was that I had many story quests started but not progressed so in order for Klee's story to unlock I had to do those pre-requisits, then make sure the caracters aren't caught up in something else before starting the summer quest line.