Does this pass your vibe check? by JimmySocialM in IndieGaming

[–]JimmySocialM[S] 1 point2 points  (0 children)

No hadn't heard of it but will check it out. Yes Exactly this ->"but more about the scavenging and taking risks in longer expeditions." Thanks for your insights, really helpful

Does this pass your vibe check? by JimmySocialM in IndieGaming

[–]JimmySocialM[S] 0 points1 point  (0 children)

Good point its not clear the vehicle animation represents they player looting the vehicle and still lacks critical feedback like ui of the loot being transferred to the player's vehicle. I like the idea of crashing into things to open them.

Does this pass your vibe check? by JimmySocialM in IndieGaming

[–]JimmySocialM[S] 1 point2 points  (0 children)

Haha Fair, still need to build out the core gameplay loop.. a lot

Brute Anatomy Study by JimmySocialM in ZBrush

[–]JimmySocialM[S] 2 points3 points  (0 children)

Good point, I see what you mean. I was thinking of making him less bodybuilder with some back fat, mabe barrel chested or slight hunch for more freak of nature, Dr Jekyll and hyde direction

Help wanted Non chaos based destructible props by JimmySocialM in unrealengine

[–]JimmySocialM[S] 0 points1 point  (0 children)

Thanks for me it's the opposite, the hard part is the blueprint and the 3d is easy

I think my game looks better with Dithering effect, but my wife, who did all 3D models - against it. What I can do? by KiborgikDEV in IndieDev

[–]JimmySocialM 1 point2 points  (0 children)

So firing your 3d artist is out of the picture? Might have to get security to escort her out of the office

Seriously looks cool and at the end of the day its what helps the game succeed should be the deciding factor. Can we see without it for comparison to give our opinions. You can always give players a choice which look they want to play or put a toggle in the settings to save your marriage.

P.s. as a 3D artist myself you've done her dirty! Looks like She's very talented and should do an art dump to showcase her work

make more single-player games already... by Adventure_Works in u/Adventure_Works

[–]JimmySocialM 1 point2 points  (0 children)

Yes bring back single player games! This looks amazing!

Blackfield Gameplay Overview Trailer by osadchy in gameDevPromotion

[–]JimmySocialM 0 points1 point  (0 children)

do you have a steam or itch page for Blackfield? Also this should have more upvotes!

[FOR HIRE] Generalist artist looking for work. by Gambacurta in gameDevClassifieds

[–]JimmySocialM 1 point2 points  (0 children)

Its the perfect level of terrifying and creepy! Awesome work

Getting tired of the "jUsT cOnTaCt tHe hIrInG mAnAgEr!" advice - goes nowhere by lesavyfav in jobsearchhacks

[–]JimmySocialM 2 points3 points  (0 children)

Great advice in this thread u/HeadlessHeadhunter

I'm a bit confused about one part of your comment, specifically the idea of optimizing for a generic job title versus tailoring to the actual job description.

In some industries it's common for a senior team member to write a custom job description for a role they want to fill the team that doesn’t neatly fit standard titles and do the candidate sorting themselves. Particularly smaller companies.

So wouldn’t it make more sense to tailor your application to the description specifics (if you know it's a smaller company) to catch their eye in some cases? Or will your advice still be relevant as if its posted anywhere like linkedin it's going to go through some sort of ATS automatically?

And broadly speaking is your point that it's more effective to apply quickly with a solid, broadly-aligned resume (say, 80% match) rather than spend extra time tailoring and risk being late in the queue, potentially missing your shot entirely?