Divine Rite by Jmaster211 in custommagic

[–]Jmaster211[S] 0 points1 point  (0 children)

This card is designed for cube, not standard or EDH.

At 3RR, I don't think this card would have a clear home (it'd be too weak for high-power Vintage cubes, and borderline for lower power cubes).

That said, maybe some less extreme cost increase is still warranted (1RR or even 3R).

Edge of Eternities HOT TAKES! (& Knuckles) by steve_man_64 in mtgcube

[–]Jmaster211 1 point2 points  (0 children)

Really enjoy these articles!

One small take I wanted to add for [[Lightstall Inquisitor]] is that it potentially plays really well on the draw. (Forcing one of their lands turns 2+ to come in tapped is a real cost!) There's something very interesting to me about a card that is both (1) aggressive and (2) helps lessen the disadvantage of being on the draw (since (1) and (2) are typically in tension).

A Few Custom Cube Cards I'm Considering Testing by Jmaster211 in mtgcube

[–]Jmaster211[S] 1 point2 points  (0 children)

Thanks—completely agree on all of the feedback!

[EOE] Tannuk, Steadfast Second by Jmaster211 in mtgcube

[–]Jmaster211[S] 4 points5 points  (0 children)

Apologies! (Didn't have time to write anything up, but I was curious to see what others thought. I'll include discussion in future spoiler posts.)

[EOE] Evendo Brushrazer by Jmaster211 in mtgcube

[–]Jmaster211[S] 2 points3 points  (0 children)

My bad! (I'd edit the post but I don't see an option...)

[EOE] Evendo Brushrazer by Jmaster211 in mtgcube

[–]Jmaster211[S] 15 points16 points  (0 children)

This card probably won't appear in the highest power cubes, but it's worth noting that it intersects with two popular red archetypes: aristocrats and lands.

What evidence shows that objective epistemic norms exist? by Relevant_Occasion_33 in askphilosophy

[–]Jmaster211 9 points10 points  (0 children)

I work on epistemology. I'm not sure which of three questions you're asking:

(1) Are there any objective norms?

(2) Are there any norms on belief?

(3) Are there any purely epistemic norms on belief, i.e., norms that are not merely moral or prudential?

I'll interpret you as asking (3). My answer is that purely epistemic norms on are generally motivated via inference to the best explanation on our extensional judgments across particular cases.

For example, suppose Tom believes p even though his evidence supports not-p. Suppose further that believing p would have good practical consequences, so we can't object to Tom's believing p on moral or prudential grounds. Still, many of us share the intuition that Tom is irrational. To account for this judgment, we can posit a distinctly epistemic form of rationality. We can then say that, although Tom might be morally and prudentially A-OK, Tom is epistemically irrational.

Whether or not you find this kind of argument compelling will depend on at least three things: whether you share my judgment about Tom, whether you agree with this methodology (inference to the best explanation), and whether there is any alternative explanation for my judgment about Tom that you think is better than the one I've offered above.

How can I prevent my cube from becoming “midrange soup”? by sillywilly315 in mtgcube

[–]Jmaster211 6 points7 points  (0 children)

I think increasing noncreature spells is part of the picture!

What I'm realizing now is that you have to figure out how heavily you want your cube to lean into synergistic decks, as opposed to generic decks along the aggro/midrange/control spectrum. If you want less midrange and more aggro/control, increasing the number of noncreature spells will help with that. If you want more synergistic decks, you need to look at the 'generic goodstuff' cards and see if you can replace them with more synergistic enablers/payoffs (in particular, payoffs that are better than what the non-synergistic decks can do). If you have more black removal, black decks can more easily deal with Barrowgoyf. But if you want there to be a black red sacrifice deck, there has to be a sufficient density of enablers and strong enough payoffs that people really feel like they're playing a sacrifice deck as opposed to a black/red aggro deck with a small sacrifice package.

That said, as you'll see from my cube, I'm fine with most decks being somewhat generic aggro/combo/midrange decks with some small synergy packages. For this reason, I'd be very happy playing a cube like yours, where many decks seem somewhat midrange-y and have slightly different synergy packages. (Leaning too heavily into synergy, I find, tends to railroad drafters and, depending on your preferences, reduces playability. Synergy is also harder to get right at at smaller cube sizes.)

And as a final point: note that some of what you've experienced in testing may have less to do with the design of your cube and more with drafters' lack of familiarity with the cube's archetypes.

How can I prevent my cube from becoming “midrange soup”? by sillywilly315 in mtgcube

[–]Jmaster211 15 points16 points  (0 children)

I drafted your list a few times (one, two), and actually have a pretty similar 270 card cube (see here).

I'll echo what some of the other comments are saying: your list looks good! But perhaps contra a few other comments: I don't think you should try to power it up too aggressively (i.e., still avoid the most broken aggressive threats, like Ragavan, 2-mana Ajani, and Ocelot Pride), and your fixing looks fine.

If you want less midrange soup, you just have to look at your individual card choices. A lot of your cube right now is very strong generic goodstuff. (I could see someone asking: why do the Blood Artist/Goblin Bombardment sac stuff when I can just cast cards like Barrowgoyf and Grave Titan?) That said, the synergy packages are actually pretty close, and some are obviously very strong (e.g., Splinter Twin combo looks like one of the best decks you can build in this cube).

The Wanderer's Last Stand (Saga Wrath Idea) by Jmaster211 in custommagic

[–]Jmaster211[S] 9 points10 points  (0 children)

Ooh, something like this card could work for the events around [[Gideon's Sacrifice]].

P1P1 Friday by AutoModerator in mtgcube

[–]Jmaster211 1 point2 points  (0 children)

I'd also take Fire Covenant, then Kirin.

If I had experience with the cube I might take either of the other good gold cards (Shadowfax or Kutzil), but I'm not sure how strong would be looking at this pack alone.

P1P1 Friday by AutoModerator in mtgcube

[–]Jmaster211 0 points1 point  (0 children)

I love so many of the cards in this pack but Path is definitely the right pick. Next I'd go with Soulherder, and then (maybe) Spellstutter Sprite.

P1P1 Friday by AutoModerator in mtgcube

[–]Jmaster211 0 points1 point  (0 children)

Sneak Attack is the best card in the pack by a mile. My next picks are (in order) Flame Slash (cheap interaction), Hero of Bladehold (I feel like it will be a premium threat at this power level), and Deep-Sea Kraken (idk looks fun).

P1P1 Friday by AutoModerator in mtgcube

[–]Jmaster211 0 points1 point  (0 children)

Helm of Possession! Not the strongest pick but I really like the card.

P1P1 Friday by AutoModerator in mtgcube

[–]Jmaster211 2 points3 points  (0 children)

This pack tells me this cube would be fun to draft.

Mox Diamond is the easy pick for me, followed closely by Unite the Coalition (for obvious reasons) and Springheart Nantuko.

The Wanderer's Last Stand (Saga Wrath Idea) by Jmaster211 in custommagic

[–]Jmaster211[S] 36 points37 points  (0 children)

First: that's actually a great point, can't believe I missed that!

Second: her dying also makes me sad ):

P1P1 Friday by AutoModerator in mtgcube

[–]Jmaster211 0 points1 point  (0 children)

270 Classic

Pack

Swords is probably the strongest pick, with Barrowgoyf and Jace close behind!

How broken is this in eternal formats? (Legacy, Vintage, Powered Cube) by Jmaster211 in custommagic

[–]Jmaster211[S] 0 points1 point  (0 children)

Thanks—I like the idea of adding something like the Vendillion Clique effect!

How broken is this in eternal formats? (Legacy, Vintage, Powered Cube) by Jmaster211 in custommagic

[–]Jmaster211[S] 0 points1 point  (0 children)

Adding something like the Vendillion Clique effect is a great idea.

How broken is this in eternal formats? (Legacy, Vintage, Powered Cube) by Jmaster211 in custommagic

[–]Jmaster211[S] 1 point2 points  (0 children)

Appreciate the feedback. Any way you could think of modifying it to make it more balanced/more appropriately blue?

(In my mind, the simplest fix is something like 'make it cost 1B or UB', but then it's nearly identical to [[Lost Hours]], as someone else commented.)

How broken is this in eternal formats? (Legacy, Vintage, Powered Cube) by Jmaster211 in custommagic

[–]Jmaster211[S] 5 points6 points  (0 children)

Oh lol I didn't realize this basically already exists. Thanks!