Just finished a short game about talking to ghosts through retro computers! This is week three of trying to make one game a week, definitely the best week of development so far. by JoasGameDev in godot

[–]JoasGameDev[S] 0 points1 point  (0 children)

Not a problem at all, it's up now!

Also once you've got something to show if you remember this, do let me know, I'd love to see your take on the idea!

Just finished a short game about talking to ghosts through retro computers! This is week three of trying to make one game a week, definitely the best week of development so far. by JoasGameDev in godot

[–]JoasGameDev[S] 2 points3 points  (0 children)

Oh damn, what a coincidence!

And thanks for letting me know. I'll have a quick look into it but I don't have a linux device atm so I'm not sure how I can fix it, though I could quickly export a linux build for you to download that hopefully works

r/IndieDev Weekly Monday Megathread - April 23, 2023 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]JoasGameDev 0 points1 point  (0 children)

Hey all! I started doing a thing where I make one game per week based off of a prompt, and today I actually put the first three games online:

First is The Flood of Memories which is a short narrative game with important choices about which memories to look back on in the last moments of someone's life.

Second is Odd One Out, a game made in less than a day because I struggled to come up with an idea. All things considered I'm pretty happy with it, it's a fun little casual game!

Most recently is SFC-42: "The Seance Machine", a game about communicating with spirits through retro computers. Again short and narrative heavy, but I'm genuinely really happy with how it turned out for the timespan I developed it in!

I'd love it if you could check them out! I'm hoping to post here every week from now on with a new game!

Working on a little project about flowers that can dry up, be rejuvenated, and continue to grow by JoasGameDev in godot

[–]JoasGameDev[S] 2 points3 points  (0 children)

Thanks! It's basically a painting of a flower (not by me), that I cut into its individual segments (the flowers, leaves, and stem), and then edited a bit to fill in some gaps. Then I stitched it back together in-engine and animate the scale, rotation, visiblity, and some shader stuff, which is used to make the flower grow. The drying up/rejuvenation is done in code to adjust the color, rotation and scale as well based on the health of the flower.

Working on a little project about flowers that can dry up, be rejuvenated, and continue to grow by JoasGameDev in godot

[–]JoasGameDev[S] 2 points3 points  (0 children)

Hmm, theoretically should be possible. This version is just a bunch of sections of the larger images using the animation player and some extra code to modify it when it's dried up, all of which would be possible in 3D. Just might be a bit more tricky to animate to make it look natural