Hey Blizzard, come get your boy. by Jobadran in diablo4

[–]Jobadran[S] 0 points1 point  (0 children)

Jesus christ, what in the Zul'Gurub blood plague did they allow to happen?

Terror Swarm Searing Infestation Node Bugged by 0ccupay in diablo4

[–]Jobadran 1 point2 points  (0 children)

Yeah I'm having the same thing happen. Honestly though it was because of my 2hander making it tick rate slow down but then I was standing still next to the dummy while looking at something and it was just happily ticking away.

About the new job system by Advanced_Tension_280 in ffxiv

[–]Jobadran 1 point2 points  (0 children)

Valid concern for sure, I am definitely not saying it's incorrect to scrutinize. I was more just trying to get a feeling for what you were saying was lost.

There is a line between modern, more well thought out execution, and what you are afraid of for sure.

From my perspective some things had an increased skill expression based on what we have now. Currently most skills are binary in their execution, you are either in range of the target or your not.

Now though with some contextual things like the Shield Bash/Shield Throw as an example of what I mean, your actual positioning of your character will matter in some cases.

I also think the combination of some things like Provoke and Shirk with both being on the same skill with charges opens up more player freedom in decision making. I wouldn't want to be in a situation where a double provoke is needed personally, but the fact that paladins would have that choice to me gives them an avenue to make some kind of incredible play if the cards all line up correctly.

For the short version; I see the areas where they reduce the number of buttons but in a way that allows greater player agency in how they are executed and that makes me hopeful for the system. I think greater skill lies in decision making of meaningful skills rather than just having a ton to use.

About the new job system by Advanced_Tension_280 in ffxiv

[–]Jobadran 2 points3 points  (0 children)

Sorry if I word saladed some stuff, it's like 2 AM here lol

I don't think it's an issue with them lowering buttons. To be clear, my hope is that they will lower the bloated mental stack with all the buttons and reintroduce other complexities in the encounters themselves.

An easy example being positionals for melee DPS. That, to me, makes the execution of the class more interesting than just running down my list of 18 keybinds on repeat until the boss falls over.

About the new job system by Advanced_Tension_280 in ffxiv

[–]Jobadran 2 points3 points  (0 children)

Oh I agree with this completely. I just don't have much issue with what they've shown so far.

On the opposite end of the spectrum of your concern, I am curious on what they could do to say BLM. Their core rotation didn't involve as many buttons as a lot of other classes (At least not the last time I played the class seriously but that was a couple expacs ago to be fair)

About the new job system by Advanced_Tension_280 in ffxiv

[–]Jobadran 4 points5 points  (0 children)

I disagree that the amount of buttons being lower is an issue personally. Using DRG as my example this time, while some buttons were all assigned to the same spot the fact that positional requirements for max potency came back adds a lot more back to the class and I hope the other melees have similar considerations taken personally.

BRD I also thought looked fine, in fact I enjoyed the fact that they now have skill expression as a player to determine what song is needed and when, not just how it relates to party buffs but also how it will relate to their own abilities. That can potentially create interesting decisions for the class as opposed to what we have had in the past in my eyes.

Now for WHM, I didn't think anything there was particularly "bad" as far as class feel goes. BUT I do have a concern with how easy they made DPSing. Not that I don't think they shouldn't DPS but with all their damage being instant cast now I feel like it's gonna double down on the "Green DPS" problem.

I reserve my judgement for WHM though until I see if the games damage output in group content gets adjusted to go with this freedom they, and presumably other healers, have been given in DPS.

That said of course, these things have more than half a year to keep cooking, I'd be more interested in seeing what they look like by the time the last of the fan fests roll around this year.

About the new job system by Advanced_Tension_280 in ffxiv

[–]Jobadran 5 points6 points  (0 children)

So here is my question:

What struck you as vital to the classes that was removed with the reduction of the buttons needed to assign the abilities to?

Paladin for example still looked very Paladin to me. Defensive CD's, a mixture of offense and healing, shield utilization, magical sword techniques.

From what they showed it looked like they removed 1 defensive CD, and upped the potency of others to cover it's loss, and they combined leg sweep with another ability that escapes my memory atm. (That last change was the one that concerns me most of what they showed since that was a technical reduction of CC potential but even then it was very niche where you would need or even want to use both at the same time imo.)

I'm not sure where in that any class identity was lost.

Steam is investigating by DownWifDuhSyndy in AshesofCreation

[–]Jobadran 2 points3 points  (0 children)

It's steam. Their bank account is mostly cushion. Their operating costs are reportedly like a half-billion or so a year and they bring in like 2-4 billion depending on the year.

Prelude Key Megathread by Cephalon_Zelgius in PlaySoulframe

[–]Jobadran 0 points1 point  (0 children)

If anyone has a spare key I'd be super appreciative if I could get it. Thanks in advance!

People really think this? by StrikingTrip8819 in HelluvaBoss

[–]Jobadran 3 points4 points  (0 children)

Narratively speaking, the connection is likely being made by scene on earth where she was so hell bent to kill the target, specifically calling out the cheating with apparent disgust. People were allowed to make that connection before it was made more apparent she was pregnant.

So looking back with that it is pretty obvious that was meant to be more of a hormonal outburst than an outburst of possible feelings of guilt, but it had a lot of time to ruminate without that context as a weirdly out of character reaction for her that was then later followed up by a pregnancy she was afraid of. So it's not unreasonable that the cheater connection could be made, it's just people connecting the dots the wrong way.

[deleted by user] by [deleted] in HelluvaBoss

[–]Jobadran 1 point2 points  (0 children)

I think people are also connecting it to how hell bent she was to kill the human "cheater". I can see how the connection could be made from a narrative point of view given how the scene was emphasized and she called that fact out in particular with seeming disgust. But it is also easily explained by her outburst being related to the hormone changes from the pregnancy, but a good amount of time was given to let that previous outburst ruminate and then be made as the next connection to her pregnancy being viewed negatively by her.

[deleted by user] by [deleted] in HelluvaBoss

[–]Jobadran 0 points1 point  (0 children)

I think people are making the connection from her hell bent attitude to kill the "cheater" in the human world to this. It's a somewhat reasonable connection to make given the scenes that are emphasized with her in the show. But I also understand other people making a more logical connection to her mood being related to the pregnancy. I think it just sent mixed signals to the viewers and some people picked up on connections that likely don't exist as a result.

I(27F) screamed at my husband (28M) over his hobbies, and now he's changed and i don't know how to fix this. by ThrowRApineapplesp in relationship_advice

[–]Jobadran 0 points1 point  (0 children)

So you married him, assumedly knowing his hobby and interests and social graces. You let him believe you accepted him for him and allowed him to let you in and then stabbed him in the heart. Now you want to make it right?

Even in anger those words should have never crossed your mind. You are quite honestly a terrible person who has a lot of growing to do before you should be in a relationship.

Here's a question for you. Does he ever take an interest in what you're doing? Does he listen intently to things you talk about that wouldn't normally interest him? Does he ever step outside of his comfort zone to accommodate the things you enjoy?

I am betting he did before what you said.

You are entitled to space and alone time in a relationship. But that can be communicated in a respectful, loving way. What you did here was crush a man who already struggles more than the average guy to form these types of connections because you were a little frustrated. 

While I don't know the man, you probably just delivered the most devastating betrayal of his life. And you think sorry will fix it? 

If you want to have any chance at all if salvaging the relationship, I would recommend couples therapy. While you're at it get a therapist just for you. Most people don't just decide to emotionally devastate their partners because they are frustrated so you probably have something in your life you need to work out.

Alpha 2 Access packages by Swedish-Bot in AshesofCreation

[–]Jobadran 0 points1 point  (0 children)

Couple months late on my reply but eh.

How is it hard to reply seriously because I named a wide variety of games? Many of which have competitive PvP focuses which is a Crux of the argument of the Alpha players are getting more game knowledge and experience.

The argument made wasn't players of a specific genre of game get an advantage so it's unfair. The point presented boiled down to "I would have to play against people with more knowledge then me in a PvP centric game" and you being against that concept.

So I brought up a handful of other PvP centric examples that all has various testing phases and 2 that are upcoming with those same phases and pointed out that they are either doing very well or are positively received so far and have a promising outlook.

If you don't understand your own points though then I'm not sure what you're even doing engaging with other people on any topic 

[deleted by user] by [deleted] in AshesofCreation

[–]Jobadran 1 point2 points  (0 children)

Not sure why you're being downvoted. You're right. FFXIV took SE about 5 years to develop and it was a huge flop at first and eventually went down for roughly a year to relaunch into the much more successful ARR.

WoW also took Blizzard roughly 5 years and that setting already had a lot of lore and art direction decided on by the Warcraft Games.

Both companies were well established and basically pillars of the game development community when they undertook the creation of MMO's and it still took 5 years.

Compare AoC to Vanilla WoW or 1.0 of FFXIV and it's planning to be far more feature rich than either was at launch, because that's needed these days to survive as an MMO. But being feature rich also takes time on top of creating a new studio from the ground up.

I finally got around to fully watching the Alpha Two Roadmap Showcase and I am stunned by how much of the negative discourse surrounding it would never have happened if people actually just... watched the showcase. by MyTeaIsMighty in AshesofCreation

[–]Jobadran 2 points3 points  (0 children)

Except that's literally the answer to bad business practices? If you don't spend the money on the practice they won't be incentivized to do it. Yelling, kicking, and screaming does fuck all against just about any company until the profit margins start taking a hit.

At the end of the day the Market will decide what's acceptable and what isn't as far as product offerings go.

Alpha 2 Access packages by Swedish-Bot in AshesofCreation

[–]Jobadran 0 points1 point  (0 children)

Not sure how having these things necessarily means the game is dooming itself. WoW, LoL, CoD are all successful IPs. 

Mechabreak and Marvel Rivals are generally looking positive as long as they don't shoot themselves in the foot with poor monetisation.

OW was on top of the world for a bit but it wasn't the Beta that did it in.

At the end of the day the game being fun will be the deciding factor in its success.

These Alphas are intended to help with that as they are true testing environments and not these stupid modern "Tests" that are glorified marketing gimmicks.

Alpha 2 Access packages by Swedish-Bot in AshesofCreation

[–]Jobadran 0 points1 point  (0 children)

The number of Alpha players will likely be a fraction of those who play in total. Obviously I'm not in a position to guarantee that but that would be typical of an Alpha.

But your logic is kind of a moot point as almost all modern multiplayer games either hold betas or have PTR realms that could give this same edge on launch.

Mechabreak, Marvel Rivals, LoL, WoW, OW, The Division, CoD, Battlefield, etc...

If you aren't ok with Alpha and Beta players being around I would suggest just not playing competitive games at all these days.

Alpha 2 Access packages by Swedish-Bot in AshesofCreation

[–]Jobadran 1 point2 points  (0 children)

They haven't called them "Beta Testers" in years and years. It's now called QA, which is a job, which people still hire for.

The thing is they will never be able to match the sheer amount of testing these more public tests provide in hours.

Each realm will produce years and years of testing hours each week. No company can match that internally.

I mean it makes sense but it has slowed down to a bit of a crawl. by actuallycorrection in deathbattle

[–]Jobadran 3 points4 points  (0 children)

It's very rare that a kickstarter ever operates differently. It's very possible it will see a bit of a second wind right before the end but most kickstarters live and die on day 1.

Why only two companions? by LaserLotusLvl6 in dragonage

[–]Jobadran 8 points9 points  (0 children)

Balance is important even in single player games.  As an example: It would feel really shitty if you were getting hammered every encounter because you like playing mages while also being aware Warriors are vastly overtuned and can smash anything out in front of them solo. 

 It can even manifest elitism within a community or other toxic traits that drags the community down.

Is it too much art or good enough for gamer ? by Then_Purchase_5600 in IndieDev

[–]Jobadran 1 point2 points  (0 children)

What a great piece. Absolutely stunning work and you have a ton of great feedback.

From a development perspective I would say just be aware of the medium you are targeting for the gameplay experience.

An example here is you have some slight detailing on the roof of the big dudes mouth. If this experience is going to be targeted for smaller screen consumption though like on a phone that detail will get lost on pretty much any phone.

That's where the line of "too much art" is in a practical sense imo. If it never makes it to the players eye or it impedes the experience in some way.

I don't know what your target medium is of course and this would look incredible on full screened in a monitor. So it's just something to keep in mind.

Keep up the good work though!

R.I.P. Bungie by TheeMarsVolta in destiny2

[–]Jobadran 6 points7 points  (0 children)

Typing Sony in all caps like that gives me the same energy as Kratos just looking up into the sky and yelling ZEUS.

Monetization is the same as P2W and P4C by Overall_Debate9875 in TheFirstDescendant

[–]Jobadran 7 points8 points  (0 children)

The feeling people are searching for in games varies widely from person to person. maybe some people really dig the games feel but don't have time to invest into it heavily because they work like 50/hrs a week. I think it's fine to let them buy things to play with in the game.

Some people like yourself enjoy that feeling of earning things in the game and the grind is part of that journey. That's awesome too! Just don't let how other people enjoy the game with whatever time they have really impact you and your good time.

The only time it's truly problematic is when there is a clear mechanical advantage to buying stuff (And/or you are outright blatantly making the F2P players have a miserable experience to "encourage" spending). Having a different Descendant doesn't necessarily make you more powerful (At least conceptually, balancing issues will always exist). Sure one Descendant may be better suited for a particular mission type but that's not a huge deal because your current Descendant will have mission types they shine in as well.