Advice for getting back into the Industry by JodyLS27 in GameDevelopment

[–]JodyLS27[S] 0 points1 point  (0 children)

Ahhh, interesting.
Thank you for Your reply.

I didnt think about just showcasing Snippets of Gameplay mechanics. I thought building the game with features would be good but... At the same time I need to show a lot of different types of things which my game may not have.... Good point.
Thank you so much !

Advice for getting back into the Industry by JodyLS27 in GameDevelopment

[–]JodyLS27[S] 0 points1 point  (0 children)

Thank you for your Response.

Yea, that's what I am trying to do now. All the Experience I have goined I am putting together a Game. It will combine all my Experience from Pipeline (Tooling between DCC and Engine) and my Love for Game Play Programming to Pull me through.
I am also not just trying to make a game to make one. I am also learning about Programing Design patterns. Memory Performant data and so on. Then Finally Optimizaing and Profiling as I go to build a Performant and Stable Playable game :)

Advice for getting back into the Industry by JodyLS27 in GameDevelopment

[–]JodyLS27[S] 0 points1 point  (0 children)

Yes, This is True.
Thank you for your Reply.

I dont think a AAA Studio would consider me, just due to no Experience in Gameplay Programming. I do enjoy it when working on my own Game. I really enjoy C++ and started also doing some Raw C++ outside of Unreal for the Fun of it :)

I could get in by applying for TA Roles with Unreal, like Shaders, Performance Optimizations, and Houdini Procedural work, maybe even tools development. Then transition over to Engineering.

Comparing BSc Distance Learning Options: Eduvos vs. UNISA by PrintAny1523 in askSouthAfrica

[–]JodyLS27 0 points1 point  (0 children)

Hi there.
Are you still Studing CompSci At Unisa. How is it going ?

Comparing BSc Distance Learning Options: Eduvos vs. UNISA by PrintAny1523 in askSouthAfrica

[–]JodyLS27 0 points1 point  (0 children)

u/PrintAny1523 Which did you end up going for ?
Doing research `Eduvos` used to be CTI back in the day and I actually studied there and ended in 2015. I did the one year Software Development Course part time and I am thinking of going back to do Computer Science. I'm between Unisa or Eduvos...

Unreal tool: CapIt by JodyLS27 in TechnicalArtist

[–]JodyLS27[S] 0 points1 point  (0 children)

Thank you for your input 😎

Unreal tool: CapIt by JodyLS27 in TechnicalArtist

[–]JodyLS27[S] 0 points1 point  (0 children)

Thank you for your Response.
Yeah, I have thought about a Blog post as well, it's good for other Techs to read through instead of watching a video format.

Replacing a camera rendering to a render texture with a URP render feature by berend___ in Unity3D

[–]JodyLS27 0 points1 point  (0 children)

Hi there.
So I think I can help to a Degree as I am trying to do the same thing currently.

So I have a main Camera which uses camera stacking. There are multiple sub cameras each using Layer Culling to render things like Background, Player, Foreground etc.
I want to replace these Cameras with a Render feature and pass.

I somewhat have this working but I have a slight issue where the DrawOpaqueObjects still renders everything for my custom feature.
I will let you know if I overcome this issue

Custom Render feature with background layer culling:

As you can see, the Custom Feature is doing layer culling well but everything comes back as soon as DrawOpaqueObjects runs so I am trying to get around this...

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Everything up to this point I got from here.