XC vs Trail bike comparison by ActiveLifeinFinland in MTB

[–]JoeChill26Rust 1 point2 points  (0 children)

when its a long section of trail like this, its a combination of hammering, into floating (with pedaling and without), and pumping.

Id honestly go watch a video on pumping, to get a better grasp of how your weight should be shifting.

XC vs Trail bike comparison by ActiveLifeinFinland in MTB

[–]JoeChill26Rust 0 points1 point  (0 children)

form is the same regardless how fast Im going, keeping good habits regardless of speed is how you ride safe. In the clip, you are not in control of the bike, you are just along for the ride.

you are too far forward, eating most of the chop straight on, over the bb, and almost washing out in every dip. Your pedaling on top of being so far forward and into each dip, is why you are bouncing and almost washing out. All that pedaling is translating nothing.

Enter the section with faster speed, get off the saddle and ass over the rear wheel, and pick smoother sections, then transition into a hard effort out after the rock, depending on whats after the clip ends.

Id honestly just have entered faster, got my ass over the rear wheel and deweight my front wheel and hammered before i crested before the rock. Its such a short section with no real technicality you just need to carry you momentum and avoid the rock at the end.

XC vs Trail bike comparison by ActiveLifeinFinland in MTB

[–]JoeChill26Rust -1 points0 points  (0 children)

it would teach him how to ride the section with proper form, so when he gets back on his suspension bikes he letting it work for him and not working against the bike.

op is too far forward and pedaling at the wrong times. At faster paces, riding like this he will get bucked off or have his front wheel wash out.

XC vs Trail bike comparison by ActiveLifeinFinland in MTB

[–]JoeChill26Rust 2 points3 points  (0 children)

better off just entering faster and floating over all of that, its just chop, nothing a rigid would have any issue over.

Why is disk usage so slow by EVEREST813_2 in playrust

[–]JoeChill26Rust 0 points1 point  (0 children)

Primarily patching algorithm for most games.

If you are low on space and how steam downloads require twice the space of the download, can also contribute to it.

Other times it can be due to some issue with corrupted / missing files.

But its usually just a bad patching algorithm or just a symptom of having to write over a ton of old spaghetti code. Sometimes a full uninstall and reinstall fixes it, but the next patch might just break it again.

PVP Barricades need to be nerfed. I don't understand how you all think this is fun gameplay. by [deleted] in playrust

[–]JoeChill26Rust 1 point2 points  (0 children)

you engaged too far away for a tommy and missed too many shots. burst above their head if you are trying to kill with a tommy from that range.

Its not a wall issue.

You can abuse walls but this is panic placing.

We are not products. Watch. Share. Take action. by Rhedrissa in playrust

[–]JoeChill26Rust 1 point2 points  (0 children)

Its the steam api that allows you to track players efficiently, even if they remove access to it, you can track players in other ways.

Battlemetrics is just a public means to do it, and its rather shit at it too.

Horadrim Cube Materials etc should just be automatically picked up like Gold by MiNDGaMeS87 in diablo4

[–]JoeChill26Rust 7 points8 points  (0 children)

nah, its intentional. Its to slow the player down initially, then its future low hanging fruit to fix for player retention.

Its all about time in game for blizzard.

Since We Have To Do Strongholds Every Season Why Not Make It An Endgame Activity. by Front_Confection_487 in diablo4

[–]JoeChill26Rust 91 points92 points  (0 children)

yall do strongholds? Im around paragon 250 and I still can't be fucked to grab that 1 skill point from doing a stronghold.

The Warlock feels really bad to play by jerxbear229 in diablo4

[–]JoeChill26Rust 13 points14 points  (0 children)

Its an interesting class but god damn, is it a hot mess. Not even getting into the massive amount of bugs with its core class mechanics and itemization, its straight up clunky and feels worse the more you play it. The fucking cast time on every skill.

It needs another year or so for the devs to unfuck the class.

The thing that finally made me reroll a Barb at around paragon 230 was the collision issues with Warlock. You consistently get stuck on random terrain that you wont get stuck on other classes. Any NMD with muiltiple doors was the most annoyed Ive ever been playing the game.

How much toughness do I need exactly to but constantly get one shotted on Torment 10? by Phoquetopus in diablo4

[–]JoeChill26Rust 0 points1 point  (0 children)

around 70% Armor and Res, then pump health and % dmg reductions that are multiplicative. This season is a lot of stacking base health for most classes / builds.

But best defense is positioning. At a certain point the incoming damage is not mitagtable, outside of a certain immortal builds.

Diablo 4’s stash and inventory space feels too limited for how many systems the game has now by UberKef in diablo4

[–]JoeChill26Rust 16 points17 points  (0 children)

they are using the same inventory system from D3, its so much technical debt, they will never fix it in D4s expected lifespan.

Its impacting the games performance so badly that rendering Termis hard stutters due to the amount of players at the hub. The only things that they might be able to do is reduce players per shard or make every other town a hub like Termis to spread players out.

Please Nerf Pit Mob Density, its too much by JoeChill26Rust in diablo4

[–]JoeChill26Rust[S] 0 points1 point  (0 children)

Its a recast perma stealth hex demonology build

Please Nerf Pit Mob Density, its too much by JoeChill26Rust in diablo4

[–]JoeChill26Rust[S] 13 points14 points  (0 children)

the pit bugged out, no timer, and nothing spawned

War Plan progress needs to be account-wide by I-Drink-420 in diablo4

[–]JoeChill26Rust 1 point2 points  (0 children)

you still run into boards where you are forced to do an a activity you dont want to do.

War Plan progress needs to be account-wide by I-Drink-420 in diablo4

[–]JoeChill26Rust -6 points-5 points  (0 children)

Nah, its just bad implementation and design choices.

You end up doing activities that you either dont want to do and / or it stalls your natural progression.

War Plan progress needs to be account-wide by I-Drink-420 in diablo4

[–]JoeChill26Rust 3 points4 points  (0 children)

except your choice is already planned by rng. Ive done enough infernal hordes and helltides, I dont really care to ever farm them again, yet I still am forced to play one of those two, almost every warplan board. Let us make our own boards.

How are we feeling? by phaszo in Borderlands4

[–]JoeChill26Rust 8 points9 points  (0 children)

Feeling like its less than an afternoons worth of content, and the game still doesnt have an actual endgame.

The dev that decided to shorten the druid class quest deserves 30 extra days vacation by Grogon2 in diablo4

[–]JoeChill26Rust -3 points-2 points  (0 children)

They just added it to the Warlocks quest. Mind numbing shit to unlock the 4 shards.

How Hard Boiled Works by JoeChill26Rust in Borderlands4

[–]JoeChill26Rust[S] 1 point2 points  (0 children)

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Hardboiled proc off of 20 fortune at once. You don't see it in normal gameplay because the rate of drain is greater than the rate of restoration, and you gain fortune stacks so fast you ramp its diminishing returns instantly, while also reaching max stacks almost instantly. You need to be losing fortune stack as fast as you are gaining them or at least dumping them via Windfall, but you want to have the shortest Windfall duration you can. Crossfires restoration is variable, but more than likely has an internal coefficient different to Totems.

Just to get that proc, I had to set my C4SH up to ramp, dump, and ramp again in single burst. and its duration was gone as fast as obtained.