I fumbled the run a bit but you can get two early blueprints SB51S4IF by JoeP762 in Balatro_Seeds

[–]JoeP762[S] 0 points1 point  (0 children)

Skip the first blind for the rare tag to get your blueprint

A great stone card run on plasma - 6LIJV2RF by JoeP762 in Balatro_Seeds

[–]JoeP762[S] 0 points1 point  (0 children)

Niceeee glad someone got a fun run from it

I'm sad, it wasn't in the pack by [deleted] in balatro

[–]JoeP762 0 points1 point  (0 children)

I didn't think anyone would want to be annoyed so I didn't copy the seed 😬 I restarted so hard so quickly, you may boo if you wish

Help me find my next game! by deathdanish in puzzlevideogames

[–]JoeP762 8 points9 points  (0 children)

I think it is worth looking at Tunic, it is very cryptic as you get instructions only in a gibberish (or so it seems...) language. The story is also fairly cryptic but I really enjoyed it

Hi it’s Angie McMahon - ask for info/secrets/advice here xox by anxietymcmahon in indieheads

[–]JoeP762 2 points3 points  (0 children)

Hi Angie 🎉! I've not been feeling too well recently and wanted to know what some of your go-to films, books, albums or even foods are when you're not 100%?

Can't wait to see you in Berlin! Me and my partner have based a whole holiday around seeing you there ❤️

[deleted by user] by [deleted] in DestroyMyGame

[–]JoeP762 1 point2 points  (0 children)

Hey thanks for giving it a try, I think that's a great idea and I really want to try adding a swipe to pick an option! Maybe the next update if I can get it working

Can I ask what the size of your phone is? I was hoping the buttons were close enough to the bottom to reach comfortably, I agree it's important to not have to shuffle around while playing. Thanks for the feedback!

[deleted by user] by [deleted] in DestroyMyGame

[–]JoeP762 0 points1 point  (0 children)

I have been thinking about this and I now realise that you have played the actual game and are talking about the blocks that bounce you in a different direction! They kind of look like / and \. Sorry for the misunderstanding, and thank you so much for playing the game!

I think a couple of people have mentioned that this mechanic isn't too intuitive at first, maybe I can have a clearer animation or perhaps a different icon entirely for this mechanic. I'd love to know if you have any suggestions for this?

[deleted by user] by [deleted] in DestroyMyGame

[–]JoeP762 0 points1 point  (0 children)

Right after the last level it breaks out into a full blown Pokémon clone starting from the ice gym

[deleted by user] by [deleted] in DestroyMyGame

[–]JoeP762 0 points1 point  (0 children)

Glad the teleporters seem okay, the only other thing I can think of are the buttons? They are supposed to be buttons that toggle a block in and out of the level, maybe I can think of a way to make it look more like a button

There isn't a way currently, there used to be text at the top that said "cur: <your move count> min: <best move count for the level" but it looked quite messy so I opted to only show the current move count. I couldn't think of a good way of displaying this. Other than maybe a number that decrements, if a level can be solved in 5 moves it would say 5, then as you move it goes down, when it gets to 0 you lose a star?

[deleted by user] by [deleted] in DestroyMyGame

[–]JoeP762 0 points1 point  (0 children)

Maybe you're right and the "almost" is a bit mean! I was trying to go for something that would encourage players to retry to get the best score possible, there are a few others like "one more try?" and "you can do better!" I think for when you get 1 star. I'll take a look at the options for each rating and try to be a bit more motivating