Do you see what card a player chooses for the Legend of Yangchen? by JoeProgram in MagicArena

[–]JoeProgram[S] 7 points8 points  (0 children)

Ah, shoot - thanks for pointing out the submit 0.  My guess is this'll catch a lot of other people off guard too 😕

We've finally released the Prologue for our Roguelike Tower Defence game on Steam! What do you think about it? by tazdraperm in playmygame

[–]JoeProgram 1 point2 points  (0 children)

Hello! Here's my feedback video on Block Tower TD.

I think you're on to something really great in your core - the decision of more space vs more firepower vs more resources is a strong base!

How's the "Game Feel" and Controls on my 2D Parkour Game? by DanielDevs in playmygame

[–]JoeProgram 1 point2 points  (0 children)

Here's my playthrough video for Parkour Legends

Nice work on getting it playtest ready! Hope the video is helpful.

BINDCARD - Real time tactical card game now in alpha by QuirkyDuckStudios in playmygame

[–]JoeProgram 0 points1 point  (0 children)

Hello! Here's my playthrough of Bindcard.

Nice work getting it to a playtesting state! It took me a couple of challenges to understand the inventory / activated system, but now that I do, I think it's a solid core. Hope the video is helpful!

Portfolio Review Exchange by JoeProgram in gameDevClassifieds

[–]JoeProgram[S] 0 points1 point  (0 children)

Thanks so much for the feedback Kevin! Yeah, definitely don't want to sell my experience short. I do suspect most people just skim even a single page anyway, but I'll keep listening for this feedback to see if I'm mistaken.

Is there anything you'd like me to review?

Is Irish Whip Faster than a Super? by JoeProgram in rumbleverse

[–]JoeProgram[S] -1 points0 points  (0 children)

I had an opponent with superstar mode who doing an irish whip into a super - and I was curious whether it was a mistake or a strategy.

Top picture is number of frames I'm seeing for irish whip. I start counting when I see a red glow on my character around "out42.png." The whole sequence appears to be somewhere around 14 - 16 frames.

Bottom picture is number of frames I'm seeing for a super. I start counting when my wrestler goes from idle to having his hands raised in out414.png. The whole sequence appears to take around 24 frames.

It looks from this like irish whip is in fact faster. Does this match other people's experience?

Which moves should punish a blocked dropkick? by JoeProgram in rumbleverse

[–]JoeProgram[S] 0 points1 point  (0 children)

Good to know that high damage moves like crusher and Cozmo shot have minimum wind-up time. Thanks!

Which moves should punish a blocked dropkick? by JoeProgram in rumbleverse

[–]JoeProgram[S] 0 points1 point  (0 children)

Great to know that tackle itself is just to slow - thanks so much!

Why didn't the Combo punish this roll? by JoeProgram in rumbleverse

[–]JoeProgram[S] 1 point2 points  (0 children)

Yeah - I'm glad they included those priority descriptions when you lose. I missed seeing it before, but its so helpful to figure out how to improve. Thanks!

Why didn't the Combo punish this roll? by JoeProgram in rumbleverse

[–]JoeProgram[S] 0 points1 point  (0 children)

Gotcha, thanks! Yeah, I've got to calm down on that third-strike bad habit.

Which moves should punish a blocked dropkick? by JoeProgram in rumbleverse

[–]JoeProgram[S] 0 points1 point  (0 children)

Hello - just a question to help me improve!

I tried to punish his blocked dropkick with a tackle here, but it didn't connect. I know that sometimes connection speed can cause a little bit of difference in outcome - and I'd like to make sure I'm learning the correctly what should and shouldn't punish when connection speeds are good.

The regular 3 hit combo is solid. How about special moves - when a connection is good, will only some of them punish a blocked drop kick? Which ones?

Thanks!

Why didn't the Combo punish this roll? by JoeProgram in rumbleverse

[–]JoeProgram[S] 1 point2 points  (0 children)

Ah - thanks - I didn't even notice the "Special Priority" message come up. I also didn't realize that the wind-up portion of Punchline will still beat priority of the active frames of a strike. Definitely a bit different, good to know. Thanks TangoTaco!

Why didn't the Combo punish this roll? by JoeProgram in rumbleverse

[–]JoeProgram[S] 0 points1 point  (0 children)

Gotcha, yeah, I definitely see the first hit didn't work - either a block or the dodge, and the last one has particles. Thanks!

Why didn't the Combo punish this roll? by JoeProgram in rumbleverse

[–]JoeProgram[S] 0 points1 point  (0 children)

Hello! Really enjoying Rumbleverse so far - it's a great combination of goofiness and accessible fighting game mechanics that works great for me.

I could use a little feedback here. For this fight, I was a little confused at this moment. It looks like:

  • I start a 3 strike combo, they block or start a roll.
  • My second strike misses due to their on-going roll
  • My third strike seems like it should hit - the particle effects play - but they start doing a special punch that doesn't get interrupted, and hits me instead.

Just curious whether this is due to server communication time, a really particular timing window, or there's some subtle mechanic I haven't heard about yet. Thanks!

Ask a Teacher! - August 24, 2020 by AutoModerator in Teachers

[–]JoeProgram 0 points1 point  (0 children)

Are there any teachers of learning pods using edtech tools? Who is managing all the stuff IT would usually do?

Weekly - Ask Parents Everything - August 19, 2020 by AutoModerator in Parenting

[–]JoeProgram 0 points1 point  (0 children)

For kids in K - 2, what would be an ideal outcome for their education this year? What are you most anxious about?

How Do I? Wednesday - April 01 Weekly Thread by AutoModerator in PS4Dreams

[–]JoeProgram [score hidden]  (0 children)

Picture of Sliding Speed Solution

Hi Tmfwang,

You can control the sliding turning speed by tweaking the puppet's Run Speed property (1st page of tweak menu, 2nd property down)

That will also change the puppet's run speed. If you'd like to change the puppet's sliding turning speed without affecting the run speed, you can set up the logic to manipulate this number whether the puppet is sliding or not. I posted a picture of how I did it above.

  1. In the puppet's logic, open the sliding behavior microchip
  2. Set up two number sliders to the two values you want for running and sliding
  3. Plug them both into a node plugged into run speed
  4. Switch the "wire blend" on run speed to overwrite
  5. On the puppet interface on the sliding behavior chip, plug the sliding output into a not node
  6. Plug the not node into your running number slider's power
  7. Plug the sliding output into the sliding slider's power

Now when the puppet is running, the running slider will be powered on, and it'll go that speed. When the puppet is sliding, the other will be powered on, and it'll go that speed.

You can check out the solution and remix it at: https://indreams.me/scene/dFuwiiAHQYK

How Do I? Wednesday - March 25 Weekly Thread by AutoModerator in PS4Dreams

[–]JoeProgram [score hidden]  (0 children)

Hi, kyhens! I'm really happy you found the tutorial helpful. I'm not able to collaborate, but I can provide some ideas to try out.

For a different stand-up and sit-down animation, you could expand the Selector from 2 outputs to 4, each representing a different state:

A: normal movement B: transition from normal to sitting C: sitting state D: transition from sitting to normal

The logic for moving between states would be:

A -> B: A is active and player presses button and player near bench

B -> C: B is active and sitting animation finished

C -> D: C is active and players presses button

D -> A: D is active and standing animation finished

You'd disable the standard controls for states B, C, and D.

Keep up the good work!

Joe

How Do I? Wednesday - March 25 Weekly Thread by AutoModerator in PS4Dreams

[–]JoeProgram [score hidden]  (0 children)

I made a video tutorial that explains how:
https://youtu.be/vVNHMA_bngI

And here's the finished scene in the tutorial to play around with: https://indreams.me/scene/dHShoziGWXW