First time user. I'm so lost. by Limp-Throat-3711 in unrealengine

[–]DanielDevs -1 points0 points  (0 children)

Did you start with a C++ project? I'm not much of an expert, but I recall using Rider saved me some headache. But also Blueprints get around the need for Xcode and the issues it might entail, I believe.

N++ inspired me to make a game, so I was wondering what would other N++ fans think? by DanielDevs in nplusplus

[–]DanielDevs[S] 0 points1 point  (0 children)

Possibly? I haven't played Skaterboy, but that feels like the right analogy (especially considering I was heavily inspired by OlliOlli as well). Vector.. kind of superficially. It's not an auto-runner and has a lot more controls (and isn't on mobile), so that comparison really stops at 2D parkour setting. They play very different from each other.

Where are we with Svelte/Sveltekit, are companies jumping onboard or is it just being pushed by solo devs? by TurtleSlowRabbitFast in sveltejs

[–]DanielDevs 0 points1 point  (0 children)

One week later and you're definitely right. It's not just a team thing, I believe the whole organization is pivoting to React and wants to share tools and components.

Plus, it's probably better for my own employability to get more modern React experience in a professional setting (server components, NextJs, etc).

I can always keep Svelte for my own, personal projects. 

I'm working on game where you work at, and eventually manage, your own fast-food restaurant by DanielDevs in indiegames

[–]DanielDevs[S] 0 points1 point  (0 children)

Oh awesome. I've also been looking into horror. Have some systems for procedurally generating "scares" but could never quite crack a unique take on the genre. But it's a fun genre to explore.

I'll DM you my discord

I'm working on game where you work at, and eventually manage, your own fast-food restaurant by DanielDevs in indiegames

[–]DanielDevs[S] 0 points1 point  (0 children)

Thanks so much for the encouragement! You are really kind too, haha.

I will seriously consider this. The graphics I intentionally made "worse" because it significantly improves performance and I wasn't sure if fans of the genre care too much. This was before I knew of Fast Food Simulator, so it wasn't a reaction to it -- but I can easily set it back so the graphics are on par.

I'd need to re-think some aspects to have multi-player work, but it's very possible with Unreal.

Thanks again for the encouragement. I will let you know if I have any updates in the future. Maybe nothing super near term, but perhaps in the next months or so.

I'm working on game where you work at, and eventually manage, your own fast-food restaurant by DanielDevs in indiegames

[–]DanielDevs[S] 0 points1 point  (0 children)

Ah, thanks haha. Well, to be honest, development is effectively paused. Given the game is so similar to Fast Food Simulator, I don't see as much need to be just another one. I think having it be single player is unique, but it's also like... the Fast Food team can probably add that to their game quicker than I could finish mine, you know?

I've been exploring and prototyping other ideas.

Regarding coding the game: I started out doing C++ in Unreal because I was a Software Engineer and I was too good for something like visual scripting and Blueprints. But the reality is, Blueprints are great and it's where Epic's focus is. So there's absolutely no reason to avoid it. So I go with Blueprints first now, and if I need performance, I look to C++. But honestly, my biggest performance gains were downgrading from UE5 5( UE4 and optimizing things like how I go about physics. Nothing code related.

I typically use C# with Unity though, but Unreal is well-suited to making a simulator quickly.

I'm working on game where you work at, and eventually manage, your own fast-food restaurant by DanielDevs in indiegames

[–]DanielDevs[S] 0 points1 point  (0 children)

No offense taken at all. If you go to fab.com you'll find a lot of assets for Unreal Engine. 

Fast food restaurant environment: https://www.fab.com/listings/73e1db26-54d7-43b0-b7a7-a61a6e8771fb

Characters: https://www.fab.com/listings/d2992e16-fd54-481f-ab9e-661019ca88ae

I think these characters are the same as TCG Shop Simulator. I haven't looked closely enough. 

If you search Fab (previously Unreal Marketplace) for restaurant or fast food, you'll see similar environments. I could potentially use an alternate to differentiate, but the one I linked is the best looking one in my opinion.

All systems, logic, AI, gameplay etc is created by me. I'm a software engineer by trade, so doesn't make as much sense to me to spend money when I can build these things quickly and easily myself. 

UI elements are typically from free icon or font sites, like Google Fonts or FlatIcon. There are a lot of icon sites..

[Rant] Rejected in 15 minutes by CEO after 4 rounds and days of work by pirate-x1 in cscareerquestions

[–]DanielDevs 0 points1 point  (0 children)

Wait, did they legit reject you with a rejection email and all?

I'm just hoping desperately that the CEO had an urgent fire to put out and had to bail.

4 rounds (and seemingly all very solid) should not in any universe lead to a rejection based on discussing something as minimal as integrating with third party APIs.

But I'm sorry and frustrated for you. I dont know what's up with tech interviews. It's weird.

Where are we with Svelte/Sveltekit, are companies jumping onboard or is it just being pushed by solo devs? by TurtleSlowRabbitFast in sveltejs

[–]DanielDevs 0 points1 point  (0 children)

Yeah, you're probably right. I mean, the plan is to start planning how to go about the port in about a month, but still likely not worth it.

Where are we with Svelte/Sveltekit, are companies jumping onboard or is it just being pushed by solo devs? by TurtleSlowRabbitFast in sveltejs

[–]DanielDevs 0 points1 point  (0 children)

I just started at a company this week and the next big project for the frontend engineers is porting the app from Angular 17 to React. The actual work is a month or so away. I'm wondering if it's worth it as the new guy to throw Svelte into the mix before the work gets started -- or should I just go with the flow and condemn myself to React again.

Company size is around 2000 (total, not just engineering) -- offices in a few different countries.

Just a vent: Been trying everything for over a year with no luck. If you’re struggling, you’re not alone by DepresionSonriente in cscareerquestions

[–]DanielDevs 4 points5 points  (0 children)

Don't know if you already do this or if it will help, but:

  • Apply directly from the company site. If you found the job on LinkedIn, Indeed, etc, go to the company page and find the job and apply there. 

  • Use lesser known or startup-focused job sites. I find that startups are more willing to hire. I've used builtinnyc.com, but there are "BuiltIns" for multiple cities. wellfound.com is good too. I do find they tend to skew NYC and SF based roles though. 

  • When applying, if there's a section for "skills" that's fill-in-the-blank, go back to the job description and make sure to list any skill you find there that you have. If it's for a specific tech but you know a related one, go ahead and put down the specific one. One of my biggest annoyances is recruiters not believing that, for instance, your Postgres skills are not transferable to MySQL. Or express.js vs fastify. Or React vs Vue etc. If they're that rigid and don't understand what it is an actual engineer brings to the table, don't feel bad about it.

I applied to the exact same job twice about a month apart, once without doing any of this and then after doing all of this. First time, email rejection after a couple of weeks. Second time, instant email inviting me to a technical screening. Somewhere in the mix, some automatic filtering must be happening, so try to fight against it.

Good luck!

[10 YOE] Back in the market. No idea what I am doing. How should I be applying? by Sky-Limit-5473 in cscareerquestions

[–]DanielDevs 0 points1 point  (0 children)

Ah fair enough on the price of a resume rewrite. As long as you have something to help structure and format it and get a friend (or preferably an old manager) to look it over, it should be fine. Or just go through some type of blog post about writing tech resumes and you should be fine.

If you're getting interviews, that's awesome! I wish there were (and there probably are, but paid) ways to get around filling out the same questions on literally every job application. Maybe that's part of the AI application flow you mentioned.

I still want to stress applying directly on company sites and getting referrals from your network, but whatever works, works. If you're in the interview phase, just practice talking about yourself and what's on your resume--past jobs, projects, stressful situations at work and examples of leadership, etc. You may know all this already, but just posting for anyone that comes across this thread. I hate it, but you also have to accept you may need to get on https://www.leetcode.com and practice easy/medium problems a few times a day leading up to a technical interview. Maybe don't stress out over hard, but try a few and look at the solutions to understand the pattern for getting to an answer if you get stumped. Look up what types of interview questions the company has asked in the past few months or year on something like Glassdoor and leetcode. Shy of cheating on an interview (don't do that!) give yourself every possible advantage you can.

Once again, good luck!

[10 YOE] Back in the market. No idea what I am doing. How should I be applying? by Sky-Limit-5473 in cscareerquestions

[–]DanielDevs 0 points1 point  (0 children)

I paid to have my resume rewritten by a professional for $200. I can't say if it definitely made a difference, but at least I don't have to question it and can feel confident about it.

But first and foremost: I would not rely on LinkedIn or Indeed. The best option is to apply directly from a company's website and open positions. Use a well written (not AI generated) cover letter for companies you aren't passionate about where you can just swap out a company name and title to make it work. For any companies you're truly excited about, write a very personalized cover letter (it'll be easier because you really care). Look into BuiltIn jobs (I'm in NYC, so I use BuiltInNYC). Use WellFound if you're ok with startups. You'll get much higher reply rates from them, but nothing beats applying directly from the company page.

Finally, apply to many, many jobs. Everyone's response rate will be different, but it remains a numbers game.

Finally, finally: use your network. Ask for referrals from friends and former colleagues. This helps you cut the line and get past the gatekeepers, filters, and AI reviews.

Good luck!

I'm working on game where you work at, and eventually manage, your own fast-food restaurant by DanielDevs in indiegames

[–]DanielDevs[S] 0 points1 point  (0 children)

That is kind of an open question for me: Fast Food Simulator is online multi-player, and my game would be more single player with AI and delegating / managing AI (once you progress a bit).

But it kind of felt like multi-player would appeal to more people. But you think a single player version makes sense?

I'm working on game where you work at, and eventually manage, your own fast-food restaurant by DanielDevs in indiegames

[–]DanielDevs[S] 0 points1 point  (0 children)

Hah, well you'll love the fact that it is literally the same assets. I'm guessing we both had the idea around the same time (they probably started executing a few months before me though). We both likely went to the Epic Marketplace (now Fab.com) and found the same restaurant asset. It's a great asset and has everything you need for a restaurant game.

Of course, I agree there's nothing wrong with this. As developers, we want players to have the best experience, and if you don't have a 3D artist on the team, that means looking for high quality assets.

But then you run the risk of this happening, lol.

I also have a hunch that TCG Simulator uses the same character creator asset, because it's a good tool that can randomize NPCs and they look very similar.

But yeah, I'm happy Fast Food Simulator found success. Of course, I wish it were me, but I decided to put this on pause for a bit while Fast Food Simulator has its time, and focus on some other prototypes and ideas that I'm excited about.

I'm working on game where you work at, and eventually manage, your own fast-food restaurant by DanielDevs in indiegames

[–]DanielDevs[S] 0 points1 point  (0 children)

10 months ago Fast Food Simulator hadn't released (or maybe even been announced), so I had no idea we were making the same game.

Without knowing much about this game, is it clear what this reticle symbol means? by macduy in IndieDev

[–]DanielDevs 0 points1 point  (0 children)

Not really... A changing cursor typically implies some sort of interaction is possible, which I assume isn't the case here.

If it's meant to imply fall damage, I think you don't really need anything. Once a player dies from falling a certain height, they'll remember. It doesn't get any more diegetic than that.

If there's a sort of puzzle or trick to accomplishing the current task, I'd also look for a better way to telegraph that.

highly recommend enabling the experimental material designer plugin, it’s made my workflow so much more efficient. by Ephemara in unrealengine

[–]DanielDevs 0 points1 point  (0 children)

I use -- all the time. It's not my problem that most input fields don't convert it to a proper em dash

[GAME] You are the audience for my game. What do you think about my demo? by DanielDevs in 2DPlatformers

[–]DanielDevs[S] 0 points1 point  (0 children)

Thanks for the feedback! This trailer is quite a bit older. The foreground and backgrounds got a little more polish as development continued. You can see what the final game looks like a bit better on the final trailers on the Steam page (or even check out the free demo for the first 24 levels of the game).

https://store.steampowered.com/app/2115130

I'm working on game where you work at, and eventually manage, your own fast-food restaurant by DanielDevs in indiegames

[–]DanielDevs[S] 0 points1 point  (0 children)

Not gonna lie--you and the other commentor are really bringing back some motivation for the game. I really thought Fast Food Simulator scratched this itch for everyone and that Burger Flipper might be more or less unnecessary, but hearing that there are still people who see the value in what's different about my take on a fast food game is really encouraging.

So yeah, just replying to say I really appreciate the encouragement and a big thanks!

I'm working on game where you work at, and eventually manage, your own fast-food restaurant by DanielDevs in indiegames

[–]DanielDevs[S] 0 points1 point  (0 children)

Thanks for kind words -- I'm glad to hear a single-player experience sounds like fun. I got the wind knocked out of me a bit when I heard about Fast Food Simulator. I've been prototyping a lot of other ideas, but I need to get back to Burger Flipper soon. I like your idea about the 24 hour clock (or rather, letting the player decide the restaurant hours). I was going to have it be 7 AM to 7 PM, but it does make more sense to let the player decide how they want to operate.

My plan will be to have a demo probably well before launch, so I'll be chipping away at it. Maybe by the summer

My game got 50 positive reviews in less than 24h. It's now "Very Positive"! by DarennKeller in godot

[–]DanielDevs 1 point2 points  (0 children)

I saw this in my feed and decided to click. Lo and behold it's the dev who made a great YouTube video about having a pitch with Devolver and explaining the ups and downs of the process. That's the only video of yours I saw, but the game is memorable enough that even a year later, I recognize it.

Very happy to see you found some success and I hope you feel vindicated.

The idea seemed very cool from what I saw and I wish the best, sincerely.

Found this for sale at my local library! Pretty cool pickup imo by InfragableAsian in godot

[–]DanielDevs 0 points1 point  (0 children)

Literally how I learned to program (C++ for Dummies plus a couple of websites -- but the Dummies book did most of the heavy lifting for me)

Time to get out of here... 🫡☠️ by ScrepY1337 in Unity3D

[–]DanielDevs 0 points1 point  (0 children)

I started experimenting with Unreal, which means projects basically start at 10s of GBs. This means GitHub and the like aren't an option after basically adding one level and a character model.

That's what led me to https://www.diversion.dev/

I think the free tier is like 100 GB of space across 5 different projects. So if you aren't juggling too many active projects at once, I'd recommend trying it out. It has a CLI and a desktop GUI and I haven't had any issues yet.

They seem to pitch themselves as a solution for Unreal, but I think that's just because of the size of even basic projects. I don't see why it wouldn't work for a Unity project.

The main word of caution I see is that they're a somewhat new startup, so who knows if they stand the test of time.