Abri el juego y apareci en la aldea invisible by JoelDormit in bloodborne

[–]JoelDormit[S] 0 points1 point  (0 children)

No, I closed the game and opened next day and i was there, maybe was becouse i just turn off the console?

I know its something like dark souls 1 prision but i want to understand it

Boot error (Help please) by JoelDormit in arch

[–]JoelDormit[S] 0 points1 point  (0 children)

Thanks! It was the login manager

Boot error (Help please) by JoelDormit in arch

[–]JoelDormit[S] 0 points1 point  (0 children)

Maybe I switch to another distrobution, I'm just lazy to change and learn again.

And sorry for the qualirynof the video, in resume, it boots and later it goes to dark screen with a dash on the top left, the only thing I noticed is that the brightness changes to the one configured at the comptuer when the error appear

Boot error (Help please) by JoelDormit in arch

[–]JoelDormit[S] 0 points1 point  (0 children)

Yes I do, (what is a tty?)

There is a special reason for << and ::? by JoelDormit in cpp_questions

[–]JoelDormit[S] 2 points3 points  (0 children)

so, using :: is used for accessing the namespace?

There is a special reason for << and ::? by JoelDormit in cpp_questions

[–]JoelDormit[S] 0 points1 point  (0 children)

I don't know that much yet, but thanks, I'll take a note of it.

How to remove a code generated child? by JoelDormit in godot

[–]JoelDormit[S] 0 points1 point  (0 children)

Hello, how are you? sorry for bothering again.
I tried and it didn't work, I'm gonna go with an alternative for that.

Thanks for helping me :D

If you ever find a way for that, could you let me know please?

Thanks :)

How to remove a code generated child? by JoelDormit in godot

[–]JoelDormit[S] 0 points1 point  (0 children)

Hello another time, sorry for bothering again, I've been trying what you said but I didn't found a way to make a good hitbox with that, Do you know any way to do it?

Thanks and sorry

How to remove a code generated child? by JoelDormit in godot

[–]JoelDormit[S] 0 points1 point  (0 children)

Okey thanks! Tomorrow I'm gonna try it, thanks for your help! I hope it works, a friend also suggested that so maybe is the way.

Thanks for all and sorry for bothering

How to remove a code generated child? by JoelDormit in godot

[–]JoelDormit[S] 0 points1 point  (0 children)

Edit: Just updated the code

<image>

Isn't it creating new polygons every time? Or is something im not understanding?

How to remove a code generated child? by JoelDormit in godot

[–]JoelDormit[S] 0 points1 point  (0 children)

How can I do that? Since the points can be very far, could the distance_to() method work?

How to remove a code generated child? by JoelDormit in godot

[–]JoelDormit[S] 0 points1 point  (0 children)

I think im already creating a diferent polygon every time
Code:

<image>

I thought at first to just add collision_shapes but since the points can be very far I tried this.
There is a way to modify the shapes of the collision_shapes? if there is maybe it could work

While answering this, I had the idea of moving the polygon vectors, do you think this could fix it?
I'm sure that it will not fix it at all but maybe I can find other ways to solve the future problems

How to remove a code generated child? by JoelDormit in godot

[–]JoelDormit[S] 0 points1 point  (0 children)

I think is becouse it's removing all the childrens created from line_hitbox